true, but I'm lazy, I throw about 3-6 mine layers/anima controllers there and auto-cast them while I do other things lol. The minelayers are somewhat annoying since they"auto return to position" each time they set mines, around a sun that takes forever. think you could modify the ability to "move to position with ability use" or something to that effect? as it stands, minelayers require micromanagement ~_~
and for the empire tree, I only pin my cap ships , but when they're passin through my "holy crap that's a big minefield" minefields it's a little annoying. but I mean gettign rid of them completely from the empire tree, like cargo ships. You can see their icon if you feel like, but they're never on the empire tree,even when clicked =O so I was wondering if you could transfer the "icon-display-type" of the cargo and trade ships to the mines, if that would make the whole lot of floating explosives disappear from vision, on another note, this would also enhance the usefulness of the mines.
I mean, where is the first place you see mines when you jump into some enemy planet? yeah that's right, that large 3-4 rows of junk on the empire tree(thankfully I made it into 1 icon in the .user file, but still). If they're gone completely, aside from maybe something tiny for a display icon in the gravity well,again like trade ships, they would be much more of a strategic weapon than just comp-stoppers. Send a scout in with an adjucator and poof, huge hole in the minefield, send a scout in, don't notice mines, get your entire fleet white washed in explosions? much more fearsome =3