Those checksum numbers are for if you're looking at those minimods enabled all by themselves (without hitting the apply button that makes sins actually try to run them). If you compare each of your minimods enabled by themselves to the numbers I have and they match, then we both have undamaged release versions.
If I was listing stacked numbers like Dynamic Movement on top, with Powerful Pirates below that and DS below that, I'd have a number like 223140050.
If I reversed Powerful Pirate and Dynamic movement so their order on the list is different, the checksum would be 222898522.
For this reason, I did not write down the checksums with the mods stacked because I would have to do it for all of them in every possible order and combination of minimods on and off and that's just too much work to do when I'm busy updating another mod and I can give you the base checksums instead so you can verify that you have the same numbers and put them in the order you like having.
BTW, order of mods are important. The game takes the files from the top mod and uses those, followed by any extra files from the next mod in the list, followed by any extra files from the 3rd mod in the list, and then from the fourth, then from the fifth, and so on until there are no more mods in the list at which point it fills in all of the remaining files from the core game. Why is this information important? Because if your list looks like this:
Distant Stars (D) 0.99 B3
Or really any set up with Distant Stars on top, then your game is not using any of the files in the minimods.
As for the other minimods:
My scout fix is just a version of the scouts mine detect ability where the actual buff doing the mine dephasing is pushed out a little bit beyond the range listed by the ability so that scouts actually dephase the mines properly without the need for the player to micromanage them. If you've noticed, when you click on the decloack mines ability on the scout they will drive up to their maximum range and fire off the ability and the mine won't appear. This fixes that. Note, it was designed for DS 0.99 B2, so the buff range is actually a lot higher then the ability range, but the results are still the same so who cares, right?
The Flagships is a minimod Ryat is working on that adds another capital ship to the game. A capital ship who's abilities are designed around helping the entire fleet out rather then just itself or a ship next to it. It's also much stronger then other capital ships and can take on groups of them and win, just as a capital ship can take on groups of cruisers/frigates and win. It's a fun little minimod.
MSGS v0.3DS compliant is an add on provided by Boshimi. It removes the spiral graphics that you see when looking at your galaxy zoomed all of the way out. His earlier work is included with DS, but recent updates to the core game has broken that work. So he made an updated set of files. This will be included in future updates of DS, it just didn't get included in the most recent update. So if you want to maintain the non spiral galaxy look that older Versions of DS had, then you need this.