*strangles Stant* Stop ignoring my input!!!!!
I didn't ignore it, I actually did it in my text copy of everything and forgot to copy it into the bin version once I had everything all worked out. I mean I did fix your other complaints right? Like all of the missing strings and images, as well as including the fix to the planets as part of the efficiency pack... So you really have no basis for claiming I'm ignoring you, because if I was, I wouldn't have done any of that either...
Why so hostile to me? You know that's just gonna piss me off and an angry me is not good for anybody.
Anyway you ungrateful turd... Re-uploaded once more, just for you, with the Vasari thing fixed and all previous links to it pointing to the new one also. For everyone else who doesn't really give a damn about it, don't worry about it, it still works, it's just a little bit cut off... For anyone who just wants the single file, download it from here and put it into your flagship's gameInfo folder.
That something was a massive explosion (either the effect or the cause, not sure) showing me that 20 of my cap ships, along with 10+ allied had just blown up, after being at full hull and 50% shield (mine, allied were down to 50% hull) just seconds before in a massive pirate base fight (Pirates had about 5 out of 30+ caps left before the kaboom and the Starbase and most of the runts were already destroyed).
Hang on a second...
You have no idea how happy it makes me to hear that. In Powerful Pirates, some of the pirate ships give up some special abilities that they would normally have and instead replace them with the same ability as the TEC starbase's self destruct. So in essence, the pirates had done the research and someone had almost killed a ship with that ability and they unleashed hell on you. Lord Ryat's pirates don't screw around with making your death entertaining to me. I'm not lying when I say we want them to be a force to be reckoned with.
Now to get them starbases back to having 1K dps and tens of thousands of hitpoints and adding in pirate mine layers with uber powerful mines.
I downloaded his latest one in his utilities pack, and when I tried to run it, it gave me a runtime error about a module not being found.
You may have to dig back in one of the threads, but I believe something like this was mentioned before and a fix posted.
Not sure if it's this or not, but it's something. https://forums.sinsofasolarempire.com/353296/page/5/#2532275