I made a mistake with Relic. Mostly my own ignorance, anyways added that 1 back into my pack.
I again double-checked deepspace however. Me and a friend kept playing games, and he'd surrender repeatedly until I could find a map with a deepspace node on it. (I noticed the problem on random generated maps, so I wanted to keep that criteria the same. Maybe pre-generated maps don't have the bug?)
When I found a game with the deepspace node, after he had quit so I had no more opponents, I just sent my scouts to that gravity well with auto-colonize turned on (VL scout) and went afk. Came back and they were full AM, nothing was captured. Tried to manually capture, still no go.
It is with this in mind, that I am decided in releasing my next addon update.
- Fixed count bugs in Gal Scenario Def file, potential CTD fix
- Added Relic worlds back. DeepSpace/Graveyard still gone.
- Reinitialized all DS Included maps, No more missing planets
edit (7/21/12 @ 6:30pm CST)
Theres a bug with Total Assimilation -> Deliverance Engine for Advent. I overlooked it, apologize, next update will correct it.