Nacey Nacey

[MOD] Distant Stars - Rebellion Alpha 0.13 Released! [17/06/13]

[MOD] Distant Stars - Rebellion Alpha 0.13 Released! [17/06/13]

http://distantstars.mmobase.com


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

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15,657,770 views 8,423 replies +31 Loading…
Reply #1301 Top

Quoting Moguta, reply 1297



Quoting Ryat,
reply 1275
@EternalRequiem- Just wait until the graphix changes I made come into play


Wait.  Someone's replacing Bailknight's already-slick weapon graphics?  This I would like to see!

Also, if anyone wants to see BK's Vassari graphics in motion -- those still shots look awesome, and to see it moving is sweeter still -- I recorded a HD YouTube video here: http://www.youtube.com/watch?v=5azoHPU6udA&fmt=22  (Full screen the video to get its full size.  For some reason, YouTube's HD player -- when not fullscreened -- is smaller than the actual HD video.)
End of Moguta's quote

actually I changed the way the visuals for the pirate weapons fire

Reply #1302 Top

Quoting -Ue_Carbon, reply 1300
Ok, yet again. Yes, the dynamic movement will be an extra feature for those who are interested. Expect this in your extra folder either 0.90 or 1.0. Mooser a.k.a. ice27828 has created a merge of DS and dynamic movement. I do think he changed a few things to balance it out. Im not sure, he can inform you better you.

BUT YES PEOPLE, we have a dynamic movement incorporated in DS. BUT IT WILL BE AN EXTRA FEATURE found in your extra folder that will contain all kinds of goodies in future relases.

 

BTW, great pics. Cant wait for Nacey to finish the Gallery section *cough cough*
End of -Ue_Carbon's quote

Heh feel free to add the pics I've upped for the Gallery and advertise the game

also on a side note which is rather unfortante I accidentally deleted the game save for those screenshots :'( x_x I was screwing around trying to find the other screenies and it just happened... hahaha... oh well no use crying over spilled milk. I can't wait for the dynamic movement to be incorporated into the game. I like my battles to be more real with ships flying about and duking it out

Reply #1303 Top

Ok got them to work hopefully:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Reply #1304 Top

Hmmm has anyone noticed the graphics on the urban planet? they seem to be misaligned a bit at least t he skin looks a bit out of line. If you look closely you can see a line going through several sections of the planet which breaks up the whole plantary city look

Reply #1305 Top

Yes and no. I only look at planets as they are burning under a waves of cluster bombs. :P

Reply #1306 Top

Quoting -Ue_Carbon, reply 1305
Yes and no. I only look at planets as they are burning under a waves of cluster bombs.
End of -Ue_Carbon's quote

Hmpf.  Planet killing beams o'doom are waaayyyy cooler than bombs. }:) :P

 

Reply #1307 Top

Lies told by slavers.

Reply #1308 Top

Hahaha... geez you pirates you :P

nice screenshots, guess you caught a starbase blowing up <_< I had one to... but it the freaking game didn't save it... was one of the pics I was unable to find

anywho this is what I was talking about with the planet

You tend to notice the LINE THROUGH THE SOUTH AND NORTH PART OF THE PLANET NOW DON'T YOU! XD

Reply #1309 Top

Yes I see it. Blame the City planner.:-"

Reply #1310 Top

Nice game of minesweeper, Carbon. How many mines/what size do you play on? lol

I love the looks of the mod, and im downloading it right now. Great work. 

Reply #1311 Top

Quoting -Ue_Carbon, reply 1307
Lies told by slavers.
End of -Ue_Carbon's quote

That's Labor Relocation Specialist, thankyouverymuch!

 

 

Reply #1312 Top

Quoting NHD-151, reply 1310
Nice game of minesweeper, Carbon. How many mines/what size do you play on? lol

I love the looks of the mod, and im downloading it right now. Great work. 
End of NHD-151's quote

Expert level on minesweeper. LOL, I uploaded the wrong photo.

 

Ok Slavers....Labor Relocation Specialist.....potato.....potato....

Reply #1313 Top

Quoting -Ue_Carbon, reply 1312



Expert level on minesweeper. LOL, I uploaded the wrong photo.
End of -Ue_Carbon's quote

giggle, giggle, giggle

Reply #1314 Top

Quoting -Ue_Carbon, reply 1312

Quoting NHD-151, reply 1310Nice game of minesweeper, Carbon. How many mines/what size do you play on? lol

I love the looks of the mod, and im downloading it right now. Great work. 

Expert level on minesweeper. LOL, I uploaded the wrong photo.

 

Ok Slavers....Labor Relocation Specialist.....potato.....potato....
End of -Ue_Carbon's quote

:rofl:   My employers thank your clarification.  :P

Reply #1315 Top

and remember,

it's no "torturer", it's "pain technician"

...

or "manager"

Reply #1316 Top

I massively praise this contribution to the Sins community. I thoroughly enjoyed the new planets, research subjects and other concepts. This is my homeworld on my latest single player match:

The Undying. :moo: :ninja: :jafo:

Reply #1317 Top

Great news...the dynamic mod is ready to go, and I will be putting the final touches tomorrow, Thank God for Canadian Thanksgiving.

Reply #1318 Top

Oh? that's good news! CAN'T WAIT! XD

Reply #1320 Top

 Messed up my last post. Browser lagged and I hit post. Oops.

Anyway, unfortunately, I still minidump about 1 hour in. I'm not sure what causes it. I was playing as TEC, on Systems of War. I think it's the starbases, because I had sent a heavy constructor to build one in my star's gravity well and it minidumped while I wasn't looking at it. I've reinstalled and also installed the full version of the mod. Next up I'm going to back up my user profile and saves then completely remove everything related to Sins.

Reply #1321 Top

Looking for people to play this mod online, I would like to play it with entrenchment since i love the starbases.  I'm very casual and love to play big maps, but will play any map at all.  if anyone is interested drop me a line or something.  I'm live in the US and I am in the Eastern Time zone, but since I'm in school I can play almost anytime.  oh, and I'm a think I'm alright at Sins but I dont take this game too seriously, so if your good bad or anywhere in between I would love to play a game with you.

( I am an avid non-exclusionist) (excuse any grammer or spelling errors :D)

Hope to hear from back from you guys.

 

P.S.  if anyone from the old clan GE is out there download Entrenchment and this mod it is sooooooooooooooo!!!!! worth it :D

Reply #1322 Top

Im game for onliine play!! Maybe we can get Ryat to join us also. Comp stoms or FFA it dont matter ^^

Reply #1323 Top

I'm willing to give it a try, although I play very... very... slowly...

But it would probably have to be Friday night. A comp stomp would be a fairly gentle intro to online.

Reply #1324 Top

:) there no shame in playing slow. I play slow on purpose. SLOW SETTING FTW!!!!!!

But anyhow, I love to get a few of us together to smash an AI Horde. Or If we are feeling adventurous, a FFA? Again I dont care either way. Im sure I'll lose but that matters not to me. Im in for the fun!

Reply #1325 Top

So if I'm encountering a minidump as soon as I enable the mod, what should I do?

Is the mod not compatible with the latest hotfix?