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[MOD] Distant Stars - Rebellion Alpha 0.13 Released! [17/06/13]

[MOD] Distant Stars - Rebellion Alpha 0.13 Released! [17/06/13]

http://distantstars.mmobase.com


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

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15,657,588 views 8,423 replies +31 Loading…
Reply #1351 Top

bump for the love of the mod

Reply #1352 Top

Is this upgraed for entrench 1.041?  Including hotfix?

Reply #1353 Top

Yes.

Reply #1354 Top

Ah, I see why he asks that question.  The first post still mentions "1.04 Compatible Releases" as opposed to 1.041 

Reply #1355 Top

So anyone planning on getting together for online play tonight? I would need to know what time and, being my first time on MP, where the heck I go.

Reply #1356 Top

Draakjacht:

This is just a suggestion taken from the SoA2 thread, but perhaps weekly/bi-weekly matches could be arranged & written in the top post?

Reply #1357 Top

we are planning a distant stars mod tomorrow at 10-11 ish pm forum time... here is the thread

 

https://forums.sinsofasolarempire.com/366597/page/1/#2409675

Reply #1358 Top

i got a  game up if anying wants to play

the game name is DS-mod

Reply #1359 Top

you all need to update yoru blog... mention our uber game... and mention when we might try to do more.

Reply #1360 Top

bump

Reply #1361 Top

Hi guys just want to say awesome mod. Im having some trouble with it, i'm getting a minidump about an hour into the game. I'm new to sins so im not sure if u updated it right it was originally in the 1.04 mod folder then i updated it into the 1.041. Any help would be appreciated!

Reply #1362 Top

anything else, are you using 0.895, have you tried a clean download and update, anything in paticular happening during the minidump (pirate attacking, big explosions, etc), are you running anything in the background (this mod is pretty RAM intensive and can over run the system causing a minidump)

Reply #1363 Top

I will try a clean install. Am i doing the updating right?

Im playing on a laptop with only 2 gigs of RAM so maybe i should turn the resolution/effects down a bit? I played with just 1 cpu player yesterday and it was fine lots of ships etc played for a few hours, but just tried to play a 2v2 and it minidumped just 5 minutes in.

Reply #1364 Top

yeah may need to downgrade the effects (sorry manv_v )

I generally have to play mostly 1v1 myself if I want highest settings

Reply #1366 Top

I think I know of at least one possible reason for the mini-dump, as I have had it as well. The Ancient Shield abilities on the Relic planets conflict with the Planet Upgrade and Logistic Structures buttons upon colonization of the planets. This happens whether a player or a bot colonizes it. As I have yet to find a workable binary converter for this mod, I haven't been able to fix the problem for myself, or do any further modding for personal use. Any possibility we could get non-binary version and/or a workable converter? As to the problem itself, I would assume the abilities need to be moved to positions 3 and 4, as I can't view the files that are in binary.

Next is industrial planets. I built my own galaxy and placed Huge Industrial and Dwarf Industrial planets. They are the exact same size in-game and are both labeled as just Industrial planets. After that is Paradise planets. The normal version is as small as moon planets. (I can tell because my trade ports are bigger than the planet) I'm assuming on that number there are some incorrect mesh references in the GalaxyScenarioDef file or in the planets' entity files, but that's just a guess.

All-in-all, I love this mod, although there do seem to be a few bugs, with at least the one I mentioned at top causing mini-dumps. Despite this, I have to say I would rank this mod the most highly of all the mods I've played. Also, despite having two bots, a huge map, and likely many ships and mines in the bots' territories, I found this mod to run extremely smoothly. I suppose that might change if I'd gotten further into the game prior mini-dump, but I was already three hours in, and it usually lags horribly by that point. Keep up the good work, guys.

Reply #1367 Top

Harpo99999 has some good convert bintext programs, you will find him around the forums (hint look under the you are banned thread)

Reply #1368 Top

hey, -Ue_Carbon,

How's the planet-defenses add-on going?

Reply #1369 Top

Derelicts appear bugged...ships autotarget and destroy them, while derelict carreirs launch derelict fighters to attack you.

Reply #1370 Top

Hahaha... that isn't a bug, it is intended... derelict ships are basically set up that way so the AI won't get stuck in them. They automatically kill the ships to prevent AI player ships from getting stuck there due to them not knowing what to do. Besides... those derelict ships are good exp for capital ships that are low in level... that or they make good cannon fodder

Reply #1371 Top

Yeah.  Sadly, with the derelicts, until the issue of the AI inability to fire at the derelicts when they're fully disabled (and unable to leave the gravity well because they're TRYING to fire at them) is found and fixed, you kinda just have to deal with'm being target practice.  Unfortunately that may actually require some new hard coded condition type to happen.

No idea what's up with the Paradise planets, I haven't noticed the normal one being moon sized at all.  But, it's entirely possible I just haven't noticed either.  Once you can convert the files to text, you can either alter the mesh file refered to in it's entity file, or double check that the string entry it references is correct, as that could just be wrong too for some reason.  I have had the same problem with the Industrial planet though.  Could just be a wrong string reference, or there isn't an appropriate one yet.

Small bug I've found for you guys as well.  There's no entry for "WEAPON_CAPITALPHASEWAVEHEAVY_MUZZLE" in the Soundeffects.sounddata file.  So, of course, any ship with that weapon makes no sound upon firing, despite there being the sound file.  Surprisingly, there isn't an entry for it in the vanilla file either.  So I guess it's really more of a SD bug then your own, but it's an easy fix, so figured I'd bring it to your attention.

Reply #1372 Top

Ah, but still there remains the larger question:

 

Why (and while we're at it, how) are derelict carriers launching fighters to attack me?

Reply #1373 Top

Should it matter? meh... I could care less... they are but tiny insects to swat and squash... or in our case run into the large capital ships windows and go splat. Those windows being shields xD

Reply #1374 Top

Quoting Ryat, reply 1364
Harpo99999 has some good convert bintext programs, you will find him around the forums (hint look under the you are banned thread)
End of Ryat's quote

or just search for harpo, but here is the text-bin gui thread and my mod updater thread.

the mod updater has ALL of my released utilities WITH ALL the needed support files. I suggest the 1.181a version as it has a bug fix in the program, that the 1.181 does not

harpo

Reply #1375 Top

Quoting EternalRequiem, reply 1373
Should it matter? meh... I could care less... they are but tiny insects to swat and squash... or in our case run into the large capital ships windows and go splat. Those windows being shields
End of EternalRequiem's quote

 

I swear I wrote a rant once about the phrase "could care less". In a nutshell: What you meant to say was "couldn't care less", since "could care less" is the opposite and indicates that you do, actually, care.