Nacey Nacey

[MOD] Distant Stars - Rebellion Alpha 0.13 Released! [17/06/13]

[MOD] Distant Stars - Rebellion Alpha 0.13 Released! [17/06/13]

http://distantstars.mmobase.com


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

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15,657,692 views 8,423 replies +31 Loading…
Reply #1851 Top

I'm in strong support of the mines thus far. Very nice. Noticed that the starbases no longer have EWS bombers. Error or no?

Reply #1852 Top

double post. I blame Gates.

Reply #1853 Top

Quoting TheRezonator, reply 1849
wow, how'd you do that?

the only thing id like is if you guys could change the planetary defense fire effect so that TEC and Vasari look a little different... if the TEC looked either like the Ogrov missiles or Marza Raze Planet blasts, that would be cool!

also, if the standard maps could use more of the new planet types that would be awesome.
End of TheRezonator's quote

In the scripts for the damage the mines do (even in default sins) they are set as "shared" damage as far as I'm aware thats how this variable affects the damage and is also how the Marza's damage works (planetary defenses have this disabled so they do a set damage to a target).

The effect for the vasari needs some tweaking atm its a little too dark to be seen easily as it is, but i'll play with the effects and see what the best look is.

Quoting Draakjacht, reply 1850
I'm in strong support of the mines thus far. Very nice. Noticed that the starbases no longer have EWS bombers. Error or no?
End of Draakjacht's quote

They didnt originally have the EWS bombers however they've been added to them for the next patch.

Also as I mentioned in another post we're looking at the capital ship balance atm as currently they are slightly too powerful late game for the AI to really tackle well.

Reply #1854 Top

Double post, you all know what im talking about -.- lol

Reply #1855 Top

Hy guys, I just get the mod and I have a problem with it. I have entrenchment version 1.041 and when I try to load the mod I get a minidump. It loads only when I convert the entity files in the mod's folder from binary to text. Could you help me please and tell what kind of problem has?

And sorry for my tipping mistakes.

Reply #1856 Top

Also as I mentioned in another post we're looking at the capital ship balance atm as currently they are slightly too powerful late game for the AI to really tackle well.
End of quote

The main problem is the AI doesn't produce enough caps. I wish there was a way to change that :'(

I'd like to see the economy eased off a bit. By mid game on a large map I usually have enough resources to buy a fleet 20 times over.

Reply #1857 Top

there's a conundrum involved in that. I have research set to slow, but unless I push economy and grab a decent handful of planets early on, my money balances well with my production. Keep in mind, I'mm not saying I never hit a 0 balance, but it's an acceptable occurrance at teh rate it happens.

As for the EWS and starbases, I would swear I used starbases to build them in the past, but if they end up there in the end, whatever.

Reply #1858 Top

Yeah slow is the way to play! :thumbsup:

Reply #1860 Top

I likey the fast 'cause it means more monies!

Mostly I like fast research :) .

Reply #1861 Top

You guys are doing a fantastic job on this mod. I love it.

However, I get a general minidump about 15 minutes into any game I play. There could be issues with the autosave and I'll post the minidump log as soon as I can create a consistent situation. Are there any quickfixes you guys have to resolve this? (Other than turning off autosave.)

Reply #1862 Top

try cutting back the gaphics down to high, that works a lot of the time

Reply #1863 Top

I hate to sacrifice looks, but in the sake of finding this bug and squashing it I'll try it out. Thanks!

Reply #1864 Top

its actually a hard code limit bug, the devs had set a limit with certain things and we at times go over it. It also helps with lag issues

+1 Loading…
Reply #1865 Top

how come theres only tes ships in the ship graveyard?It would be cool if there where a mix of all race's capitals in there. Also it would be better if you could get the pirate's battle ship aswell. By the way vice work on the pirate battle ship its BA looking! :D

Reply #1866 Top

Thousmin gets credit for the Pirate Battleship, as for the graveyards that may take more work than we can currently do, there needs to be a reworking of the mesh/texture files to make them graveyard worthy though we may try it without the graphical effects (would look lame though)

Reply #1867 Top

but if the advent and vasari are both attacking tec, then doesn't it make sense that most of the battles take place in tec space where they lost vessels to war or dumped them when they got old?

just an excuse.

Reply #1868 Top

After turning down the graphics settings to high, I successfully played an 11 hour game with this mod. Thank you very much Ryat!

Edit: I will still get that minidump log to you guys when I get a consistent crash. I want to return the favor.

Reply #1869 Top

Quoting WarCrime342, reply 1868
After turning down the graphics settings to high, I successfully played an 11 hour game with this mod. Thank you very much Ryat!

Edit: I will still get that minidump log to you guys when I get a consistent crash. I want to return the favor.
End of WarCrime342's quote

Great to hear, sadly the game has some big issues with the graphics settings beign too high on pcs for some reason. Thanks for the offer of the minidump log but sadly we cant "read" those files only the devs can however we can read the debug logs (check the bottom of the main DS topic for more information on that).

Reply #1870 Top

reproduceable minidump:

As Vasari; when entering into the capital ship ability selection screen for the Marauder (*only* - it was fine in all others), you can normally mouse over each ability.  However, mousing over "Distort Gravity" causes the game to crash.  Of potential use, no orange ring to indicate its range appears before the crash.

I tested this at different graphics settings, and different maps.  Everything else gets a thumbs-up so far!

Reply #1872 Top

Quoting Nacey, reply 1842
Ryat our resident bug tester found a minor bug with the Vasari Marauder capital ship (one of its abilities was causing a minidump) this issue is now fixed and heres the tiny patch for it, the files were removed from the manifest accidentally in the last patch heres the new manifest file:


http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.99_QuickFix.7z

This file will be required to play online matches with us so as not to cause minidumps!

Update on Diplomacy and whats to come: We'll be releasing an update for Diplomacy in the days to come after christmasto incorporate any other changes we are planning on releasing.

We're also looking at releasing another smaller patch for Entrenchment probably starting in the new year to add in some new little features we've been talking about for a long time within the team. More information on that to come in the coming week.


End of Nacey's quote

 

Here is the fix Star Dragon!

Reply #1873 Top

Gah always posting slow. :(

Reply #1874 Top

As a Sins player since launch, this will be my first "mega-mod", however the readme files are somewhat confusing. 

The installation is very basic, like most mods - however the DELETETHESEFILESIFRST readme reflects the following:

Delete everything but the Sound & Textures folders,

In the Textures folder delete the following files:

Buttons_Research_CursorOver.tga
Buttons_Research_Disabled.tga
Buttons_Research_Normal.tga
Buttons_Research_Pressed.tga
plating_color.psd
plating_normals.psd
Startup_Loadscreen0.dds

 

That would seem to indicate you need to delete everything in the mod file folders...which...would kill the mod, yes?

Reply #1875 Top

if you download the full version and not the patch you should not have to worry about those files

I recommend doing that enjoy!

PS you may need to download the hotfix as well