Nacey Nacey

[MOD] Distant Stars - Rebellion Alpha 0.13 Released! [17/06/13]

[MOD] Distant Stars - Rebellion Alpha 0.13 Released! [17/06/13]

http://distantstars.mmobase.com


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

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15,657,911 views 8,423 replies +31 Loading…
Reply #1976 Top

Can I get clarification as to what the new electronic warfare bombers do as well as the statistical differences between elite strikecraft from a carrier capital and their vanilla counterparts.
End of quote

id like to know this too...

like, what do the three lvls of EWS bomber research do?

Reply #1977 Top

Thanks so much for being on top of the new adjustments to work with diplomacy!

Will the next patch allow for diplomacy .95 compatibility? I just preordered and got it, but i just cant play it with the lack of finer graphics and sound that the Distant stars MOD has brought to the game.

Thanks again, you rock!

-Pox

Reply #1978 Top

If you select a single EWS bomber (zoom in a lot), then you can select one and see that it has a special ability. What the special ability does is based on which faction, but each debuffs a group of enemy ships on one stat or another. The three levels increase the effect and its duration.

:thumbsup: BOOM!

Reply #1979 Top

okay, then to that effect can the infocard on the EWS research explain more thoroughly what happens? most other research items show all sorts of numbers and whatnot, it would be nice if this one did the same pwease =)

Reply #1980 Top

Hi all, Sorry about my lack of activity recently my internet died for a few days and then my router decided to fail at the same time taking me offline for a little while however now im back and to celebrate heres the new downloads for 0.995 (Entrenchment) and 0.7 Alpha for Diplomacy!

Distant Stars 0.995 Change Log (Applies to both Entrenchment & Diplomacy):
- New Capturable structure "Freeport" has been added a neutral TradePort in Deep Space sectors
- Capture Dead ability has been removed, you can now use the capture neutral ability instead
- Mines now have levels of research enhancing them
- All planets now have a maximum of 50 mines per planet (some were missed in the previous patch)
- Mine Detection range for all races has been increased
- A new Star has been discovered, a Black Hole Star (good news for you map makers out there)
- Kol Gauss Blast has been improved drastically, to now make it useful
- ALL Capital Ships have been rebalanced entirely from scratch again, 3rd times a charm eh?
- The latest bug fixes to the Volumetric Explosions mod has been incorporated (unique racial explosions)
- Pirate fighter squadrons are now smaller than previously (less lag for everybody!)
- As always numerous coding enhancements across the board here

Entrenchment Download:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.995_[36672790].7z
Patch:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.995_Patch_[36672790].7z

Diplomacy Download:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_Alpha_0.7_[36812576].7z
Patch:
http://distantstars.mmobase.com/diplomacy/DS_Diplomacy_Alpha_0.7_Patch_[36497740].7z

P.S. yes the tooltip for the EWS will be updated in the next (final) patch <3 thanks for pointing it out :)

Reply #1981 Top

HUZZAH!!!

Reply #1982 Top

Yay, now to install it.

Reply #1983 Top

With the release of our next patch and one more step closer to 1.0! We wanted to remind everyone about our other Community Topics! So while you downloading the patch for the next wave of DS awesomeness Check these pages out! Get invovled!!! Hang out with us!!!! Even kick out asses online!!!! Here they are:

 

 

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

 

Doesnt matter your skill level!!! Its all in the name Distant Stars Glory!!!!!! Come hang out with some of the coolest people online...The DS Community!!! Even the ever hateful AI needs a good ass kicking too!!!! We just wanna see as many people playing DS someway some how as we can!!!!!

 

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

 

After crushing your foes or creating a victory parade. You know you take some epic pics. Share them so we can all glow under the your fleets might!!!

 

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

 

Come share some battle stories. Got a little roleplayer in you? Right now some of the crew has started forging the factions, maps, lore that will become DS. Join them to and not only forge you factions might ingame but in our lore itself!!!! Even if your not the RP'ing type, dont worry! Post up anything story, poem, written, or thought DS related!!!!

 

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!


This topic is rather dead at the moment...why you ask?? WELL you have not post in it yet!!!! There are many uncharted systems in Distant Stars sector...show us what amazing places we will fight for in the future!!!!

Reply #1984 Top

Nacey, get back to me when you can on how you like the new buttons. And hopefully I can forge some free time to make a map related to the RP we have in the lore topic. People are welcome to join in the RP, don't be shy. But make sure you catch up on the story and gameplay style. Like said above, you can post anything you want, just make it clear that it's not part of the RP. Happy hunting.

Reply #1985 Top

Quoting Draakjacht, reply 1984
Nacey, get back to me when you can on how you like the new buttons. And hopefully I can forge some free time to make a map related to the RP we have in the lore topic. People are welcome to join in the RP, don't be shy. But make sure you catch up on the story and gameplay style. Like said above, you can post anything you want, just make it clear that it's not part of the RP. Happy hunting.
End of Draakjacht's quote

 

Well, IF you had MSN me and Ryat could of told you the master plan with the lore map. :P We gots big plans beyond our current roleplay.

Reply #1986 Top

;P

Well, that's cool. I have a map in partial production that I should really finish up.

Reply #1987 Top

Well go check my Lore post...Longest one and its not even story DOH!!!

And if you get it done send it my way. When you get MSN or as its called now 'Windows Live Messanger' I can tell you the master plan good sir! Well I could do it via PM but that no fun :P

Reply #1988 Top

Stupid question time:

When wanting to enable the extras, should your enabled mods menu in-game look like:

  • Distant Stars
  • Extras

-OR-

  • Distant Stars
  • DM DS v0.1
  • Powerful Pirates

?

Reply #1989 Top

The second one.

Reply #1990 Top

Thanks, -Ue_Carbon.  I figured I'd give them a spin for a change, but then didn't notice anything different, lol.

Reply #1991 Top

Actually it should be reverse of what you have.

 

-DM
-Powerful Pirates
-DS

 

 

Reply #1992 Top

I've added in the Patch Notes to the initial thread & the post about the release of the patch(es) above. Here's the notes again for any that cant be bothered to scroll:

Distant Stars 0.995 Change Log:
- New Capturable structure "Freeport" has been added a neutral TradePort in Deep Space sectors
- Capture Dead ability has been removed, you can now use the capture neutral ability instead
- Mines now have levels of research enhancing them
- All planets now have a maximum of 50 mines per planet (some were missed in the previous patch)
- Mine Detection range for all races has been increased
- A new Star has been discovered, a Black Hole Star (good news for you map makers out there)
- Kol Gauss Blast has been improved drastically, to now make it useful
- ALL Capital Ships have been rebalanced entirely from scratch again, 3rd times a charm eh?
- The latest bug fixes to the Volumetric Explosions mod has been incorporated (unique racial explosions)
- Pirate fighter squadrons are now smaller than previously (less lag for everybody!)
- As always numerous coding enhancements across the board here

Capital Ships are the main focus of this patch completely re-balancing them to try and help stem the tide of you capital ship spammers, you know who you are :P Battleships should now also be the main damage ship of any fleet no more battleships being the least wanted and most useless ship early on.

We're coming up to the big 1.0 now guys almost there after just over a year now of development :)

Reply #1993 Top

We're coming up to the big 1.0 now guys almost there after just over a year now of development
End of quote

 

Has it almost been a year really?!?

Reply #1994 Top

Quoting -Ue_Carbon, reply 1991
Actually it should be reverse of what you have.


-DM
-Powerful Pirates
-DS


End of -Ue_Carbon's quote

is this correct? I enabled and applied dm and got minidump. Also should I be enabling and applying for each individually or should i enable all then apply the changes?

Reply #1995 Top

Ya I agree, DM and powerful pirates should be second be applied after the mod.

as for enabling all at once or individually, if you want to figure what order they should come in, then test indivudually, but I have applied all at once and had not had any trouble.

+1 Loading…
Reply #1996 Top

I get the same mini dump on this version. It seems to be ok if I go with DS first on list.

If i reorder in mods screen and hit apply it crashes.  Wiil the other mods be active if I keep DS first and the others last?

Reply #1997 Top

Oh, by the way: I really, really love this mod! Thanks for the great work to you and your team!

Reply #1998 Top

Does DM work with Powerful Pirates Mooser?

Reply #1999 Top

Yes both DM and pirates will work together, however, pirates since they don't have DM values, they will not be DM. However, with 1.00 I'll be releasing 1.00 of DM yes I am jump 0.1 to 1.0. In it will have the DM and the DM for the priates with values all readjusted

Quoting drake0, reply 1996
I get the same mini dump on this version. It seems to be ok if I go with DS first on list.

If i reorder in mods screen and hit apply it crashes.  Wiil the other mods be active if I keep DS first and the others last?
End of drake0's quote

Yes since multiple mods work like photoshop, with the first with priority and then on and on

Reply #2000 Top

Just dropped by to say I love the mod, great job. 

 

By the way, the download links in the first post are swapped for entrenchment.

 

End of quote

 

It should be:

 

 

 

Entrenchment Releases:

1.041 Compatible:

Beta 0.99 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.995_[36672790].7z
Beta 0.995 Patch from 0.90 to 0.995:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.995_Patch_[36672790].7z