Nacey Nacey

[MOD] Distant Stars - Rebellion Alpha 0.13 Released! [17/06/13]

[MOD] Distant Stars - Rebellion Alpha 0.13 Released! [17/06/13]

http://distantstars.mmobase.com


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

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15,657,892 views 8,423 replies +31 Loading…
Reply #2601 Top

Are you using Diplomacy or Entrenchment?  The Extras won't work on Diplomacy.  And you are supposed to apply the patches directly to your DS folder, not as a separate mod.

Reply #2602 Top

The patch should be applied over the main mod. Any mini mods should be above the main mod. The reason your checksum will be different also if your not deleting the files listed in the DELETETHESEFILESFIRST.txt.


Look in the FAQ there is a link to a post I did giving more detailed install instruction and how to apply the patch.

Reply #2603 Top

I have nothing called 'Deletethesemodsfirst.txt'

Reply #2604 Top

Hey UE-  I got your fix the for Derlict Ship Missing String error.  Search for this line and place this one below it. this will fix that string issue you guys have in the mod.

 

StringInfo
 ID "IDSResearchScreenBlockTitleNonCombat3Tech"      <---------Search for this line
 Value "Sins Plus"
StringInfo
 ID "IDS_ABILITY_CAPTUREDEAD_NAME"        <-----------  Add these lines
 Value "Crew Derelict Ship" 

Reply #2605 Top

@ Darksxx that piece of research is on its way out, so there is no need for its string file to be fixed but thanks anyway

Reply #2606 Top

I have nothing called 'Deletethesemodsfirst.txt'
End of quote

 

What version you trying to make work? Both recent patches (Entrechment and Diplomacy) have that txt file in the .7zip. Also try redownloading the mod.



Thanks Darksxx, but we are merging/phasing that tech out. We will be sure to edit the string as needed.

Reply #2607 Top

OK, my 4th and final edit I hope now that I've done as much research as I can....

Quoting -Ue_Carbon, reply 2606

What version you trying to make work? Both recent patches (Entrechment and Diplomacy) have that txt file in the .7zip. Also try redownloading the mod.
End of -Ue_Carbon's quote

The only place I've seen it was the DS_Entrenchment_Beta_0.995_Patch_[36672790].  Every other download including all of the ones from the mmobase site do not have it.  And don't tell me they do, because I just redownloaded every single one of them to check and they don't.  ;P

 

@GeneralVeers

Hey I'm a dumb ass for not seeing this earlier.  I think I figured out your problem.  On your list of mods, you have patch, then main, then extras...  You shouldn't have a patch mod because those files were supposed to overwrite files in the main mod, not run with them...

 

Try this.  Assuming you have the archives for the .995 version and the .9951 patch still.

First, undo all of the mods in the game and hit apply.  That way you have a 0 checksum, and delete the folders that are in there so you have a clean start at this.

Second, unzip the .995 mod files to your desktop.

Third, unzip the .9951 patch to your desktop.

Fourth, take everything out of the patch folder (.9951 patch) and copy it over to the main mod folder (.995) and overwrite everything it asks you to.

Fifth, put the mod folder into your entrenchment v1.05 mod folder.

Sixth, pull out the two minimods so that they're in their own folders (DM DS v0.11 and Powerful Pirates), and add them to the entrencment v1.05 mod folder.

Seventh, go back in the game and re-enable the main mod.  Verify your checksum is 36672852.  If it's not correct here, then you have bad files somewhere.  While your game is running hit control+shift+tab to window it so you can read this number and the ingame one at the same time.

Eighth, enable the minimods if you want to use them, select them on the right side and hit move up to move them up above the main mod.  Enabling Dynamic Movement only gives a checksum of 73577417, enabling powerful pirates only gives the sum of 73754510, enabling DM and PP and ordering them so in the list is shows as DM, PP, then DS, you get the checksum of 111067881

You should only have 3 items listed if you enabled everything.  Dynamic movement minimod , Powerful pirates minimod, and Distant Stars main mod.  No patches, nothing else...

 

 

 

Whew.....  That took entirely too long to do.  ;P

Reply #2608 Top

Whew..... That took entirely too long to do.
End of quote

Really, usually with each patch I repatch from 0.5 up to current, it usually only takes 15 minutes most so not it isn't hard at all

Reply #2609 Top

got a crash for you 

with the diplomacy 0.6 version

http://dl.dropbox.com/u/637751/sins%20debug/2-26-2010/log-3428.txt

Reply #2610 Top

First of all: thanks a ton for all of this, all of you. DS <3

 

But erhm.. I'm currently using the Diplomacy version, and I have a couple of problems with it. Least important is the GFX enhancements. I know they're hugely popular, but weirdo that I am, I thought the battle effects were overdone by Iron Clad already, so is there any way to get rid of yours without disabling the rest of the mod?

 

More importantly, is there any way to disable the super-pirates? I love the concept. Pirates as no more than a sometime source of CapShip XP was dull. But now it's the opposite problem. I've played a couple of games now where the pirates managed to wipe out more AIs than I did, and that's actually worse than the useless pirates, I think.

Reply #2611 Top

You can turn pirates off in the game options menu, the one where you set game speed, fleet size, and whether or not teams are locked.  That's the only way to not have the super-powered pirates.

Reply #2612 Top

Quoting ice27828, reply 2608

Really, usually with each patch I repatch from 0.5 up to current, it usually only takes 15 minutes most so not it isn't hard at all
End of ice27828's quote

A lot more went into it then just simply repatching, as I'm sure you already know.  =]

I tried the best I could to replicate the checksum he had to know for sure what the problem was.  Had some issues downloading the mod files, had some issues pop up with my pc from repeatedly starting and stopping the game, had a ton of issues with the forums which would drive anybody nuts...

Sometimes everything work's out well, sometimes they don't.

But it doesn't matter, as long as the problem gets fixed, it was time well spent.  =]

 

Quoting Simsum, reply 2610

But erhm.. I'm currently using the Diplomacy version, and I have a couple of problems with it. Least important is the GFX enhancements. I know they're hugely popular, but weirdo that I am, I thought the battle effects were overdone by Iron Clad already, so is there any way to get rid of yours without disabling the rest of the mod?
End of Simsum's quote

You could always delete the files for the effects you don't like.  That's the easiest way to eliminate them.  Of course, you would have to know which ones to delete and doing so could change your checksum and then you won't be able to play online with anyone else using the mod.  May I suggest going into the options menu where the effects are and just turning everything off and setting them to low there instead?  It will make things look a lot less pretty saving lots of gfx processor power, but still retaining full function and checksum value.

 

Quoting ops997, reply 2609
got a crash for you 

with the diplomacy 0.6 version

http://dl.dropbox.com/u/637751/sins%20debug/2-26-2010/log-3428.txt
End of ops997's quote

Speaking from experience, believe it or not, that's actually not a problem with the sound.  Your graphics are set too high.  Turn them down, saves on memory, that problem goes away.  If you're running everything at highest, set them to high.  Maybe even set the planets to medium.  Removing the bloom effect does wonders too.

 

 

 

Reply #2613 Top

Just so its known I've now uploaded a mirror to the TXT based files for DEFAULT SoaSE Diplomacy files, as mentioned above we will not be releasing TXT versions of distant stars nor will we support these files, they are just there for those that wish to mod the files to use. Also included is a changed files folder so only the files that have changed since the patch before that version are included.

Quoting CarlNick, reply 2595
OK, I tried out V.6 and I just saw that the structure prices of every race is too high...Can you please fix this?
End of CarlNick's quote

Distant Stars uses default structure prices as the original game. The only prices we have increased are capital ships costs due to their increased strength(s).

Quoting ops997, reply 2609
got a crash for you 

with the diplomacy 0.6 version

http://dl.dropbox.com/u/637751/sins%20debug/2-26-2010/log-3428.txt
End of ops997's quote

As stant mentioned thats a client issue and not a mod issue, try lowering your graphics settings to high / medium and it sure cure the issue.

Quoting Simsum, reply 2610
First of all: thanks a ton for all of this, all of you. DS

But erhm.. I'm currently using the Diplomacy version, and I have a couple of problems with it. Least important is the GFX enhancements. I know they're hugely popular, but weirdo that I am, I thought the battle effects were overdone by Iron Clad already, so is there any way to get rid of yours without disabling the rest of the mod?

More importantly, is there any way to disable the super-pirates? I love the concept. Pirates as no more than a sometime source of CapShip XP was dull. But now it's the opposite problem. I've played a couple of games now where the pirates managed to wipe out more AIs than I did, and that's actually worse than the useless pirates, I think.

End of Simsum's quote

Currently there isnt an easy way to do this however removing the particle folder (deleting or renaming it would work) should remove alot of the extra effects, however I must warn you it may break a few graphics.
We're still working on the pirates for Diplomacy with their new buffs ours have been unintentionally buffed also and considering ours were already powerful its kind of pushed them past what we intended.

Reply #2614 Top

Quoting Stant123, reply 2612
You could always delete the files for the effects you don't like.  That's the easiest way to eliminate them.  Of course, you would have to know which ones to delete and doing so could change your checksum and then you won't be able to play online with anyone else using the mod.  May I suggest going into the options menu where the effects are and just turning everything off and setting them to low there instead?  It will make things look a lot less pretty saving lots of gfx processor power, but still retaining full function and checksum value.
End of Stant123's quote

Hmm... Just to make myself clear, I'm not suffering performance problems. I'm suffering aesthetics problems. Decreasing the visual quality will only compound them, I'm afraid.

I gather the GFX modifications are kept as a separate mod in the DS package for the expansion-free version of Sins. If so, could I use a copy of that do determine which files I need to remove from the Diplomacy version of DS, without introducing weirdness? - I know it will introduce checksum problems, but I hardly ever have time to play friends & never strangers, so it's a non-issue for me. Thanks for the warning though.

 

Also, not to seem too impatient, but is there an ETA on a fix for the pirates?

 

Thanks for the help & for all your work. The scope of DS is mind-blowing, in the very best of ways. It must be a nightmare to work on. Please don't stop :)

Reply #2615 Top

the majority of the mod is one core so no go on that sorry (the gfx was introduced for the original, we've just kept them in that long)

only powerful pirates and dynamic movement are kept seperate

as too the pirates they should be changed over by next patch

Reply #2616 Top

Not trying to be rude by being blunt here, but do you suffer from epilepsy?  I ask because you're not really saying what the problem is with the graphics other then they're overdone and reducing makes things worse, so all I can come up with is that you're trying to maintain the look of the game at a high level but have less lights flashing on the screen from the weapons fire and explosions.  Especially considering how plain the originals are, which you said you didn't care for either.  Honestly, if I'm wrong, then I'm wrong and I apologise, but if this is the case, then I think given some time, maybe a workable solution can be provided.  At any rate, an example of the exact issue with as many details as you can give would help out a lot.  No one can give anything besides general help if only general information is provided.  Outside of that, all I can say is follow Nacey's advice whenever it's given since he is the man running the project.  Delete the particle folder, rename it, move it somewhere else...

Reply #2617 Top

Quoting Ryat, reply 2615
the majority of the mod is one core so no go on that sorry (the gfx was introduced for the original, we've just kept them in that long)

only powerful pirates and dynamic movement are kept seperate

as too the pirates they should be changed over by next patch
End of Ryat's quote

Too bad, but thanks for the explanation. I'm really, really looking forward to the next update :)

Quoting Stant123, reply 2616
Not trying to be rude by being blunt here, but do you suffer from epilepsy?  I ask because you're not really saying what the problem is with the graphics other then they're overdone and reducing makes things worse, so all I can come up with is that you're trying to maintain the look of the game at a high level but have less lights flashing on the screen from the weapons fire and explosions.  Especially considering how plain the originals are, which you said you didn't care for either.  Honestly, if I'm wrong, then I'm wrong and I apologise, but if this is the case, then I think given some time, maybe a workable solution can be provided.  At any rate, an example of the exact issue with as many details as you can give would help out a lot.  No one can give anything besides general help if only general information is provided.  Outside of that, all I can say is follow Nacey's advice whenever it's given since he is the man running the project.  Delete the particle folder, rename it, move it somewhere else...
End of Stant123's quote

Don't worry, you're not being rude. I'm furtunately not epileptic, but you're right that I'd like to get rid of the flashy combat effects without descreasing the overall graphical quality of the game. I know everyone else thinks the flashier effects i DS are an improvement and that the original effects were plain. I think that even the original effects are too flashy. But it's just my personal preference, you're welcome to think I'm a little crazy. I probably am ;)

I'll try removing the particle folder tonight & see what happens. If it's anything terribly glitchy, I'll post back on the odd chance I'm not alone with my graphics preferences.

 

Thanks for the help guys.

Edit: I've disabled the particles folder, and from my very limited testing it doesn't appear to cause any instability, serious bugs or glitches. Most effects wholly or partially reverts to the originals, and a couple go missing altogether. All in all, it's both a better and worse solution than the one I was asking for. Thanks again, guys. And if anyone else shares my preferences, you might want to try this.

Reply #2618 Top

Glad to see disabling the particles has helped atleast a little with the problem were having. To answer your question about when the other patch should be coming out, all going well it should be out by the end of this week, which should also include the pirates nerfs.

Reply #2619 Top

Im probably gonna sound stupid asking this but does this work when the game is in v 1.91 cause im downloading it right now and i saw it said its compatible with versions 1.14 to 1.181 so would this work with my version of the game? also im new to modding a game so if i can get any help on how to get this to work that would greatly appreciated.

Reply #2620 Top

It will not work with 1.91.

Reply #2621 Top

so what would i need to do uninstall and reinstall the game then? or do i have to wait until its compatible with my version of the game?

 

Reply #2622 Top

Your only option is to wait till we update the vanilla version or buy Entrechment and use that version. Or find Harpos mod tools, and update it yourself.

Reply #2624 Top

In the words of Michelangelo (the artist not the turtle) to Pope Julius

"When it is finished"

Reply #2625 Top

Thanks to the DS team for all their hard work, I love this mod.Hopefully the new diplomacy version comes out soon, as it's hard for me to play without dynamic movement.  :D