Nacey Nacey

[MOD] Distant Stars - Rebellion Alpha 0.13 Released! [17/06/13]

[MOD] Distant Stars - Rebellion Alpha 0.13 Released! [17/06/13]

http://distantstars.mmobase.com


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

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15,667,808 views 8,423 replies +31 Loading…
Reply #2951 Top

lol that's cause they are too busy making money off us to care

Reply #2952 Top

Well, making armor upgrades not apply to SC or just bombers alone would be a major boon in itself.

Correction: High level upgrades

Reply #2953 Top

Got an account just for this ^.^' looked through about fifty pages but couldn't find anyhting on this specific issue:

using standard (no expansions) and downloaded the mod and installed with no problems; added the galaxy forge file and all the planet types work fine, but only the crystal miners bonus shows up in the list of things you can add to a planet.

I used method two for adding to GF, because I couldn't find an 'extra's' folder in the mod.

 

anyway, hope I can get this sorted out; thanks in advance.

Reply #2954 Top

Quoting Draakjacht, reply 2952
Well, making armor upgrades not apply to SC or just bombers alone would be a major boon in itself.

Correction: High level upgrades
End of Draakjacht's quote

me and Nacey attempted that, no go :(

Quoting TheInkFox, reply 2953
Got an account just for this ^.^' looked through about fifty pages but couldn't find anyhting on this specific issue:

using standard (no expansions) and downloaded the mod and installed with no problems; added the galaxy forge file and all the planet types work fine, but only the crystal miners bonus shows up in the list of things you can add to a planet.

I used method two for adding to GF, because I couldn't find an 'extra's' folder in the mod.

 

anyway, hope I can get this sorted out; thanks in advance.
End of TheInkFox's quote

got it to work with Vanilla? wow, we cant even do that

as for the GF, our new partner in crime Stant is working on that, hopefully will be in the next release

Reply #2955 Top

Quoting Alpharius93, reply 2948
I did that before I ever wrote anything here. I even erased th Sins Plus mod, but no improvement. And the checksun number is ok: I wrote it down on a piece of paper.

It seems that it's a lost cause
End of Alpharius93's quote

There is another method, it involves using the developer exe to see what the issues are as the game runs into them.  Run your game using the dev executable in the game's main folder, when you go to enable the mod, you'll get a pop up window that starts running down the list of issues and saves them to the log file if you have logging turned on.  That'll tell you what's missing or messed up.  Probably something you should try doing when you're bored and you have a lot of time to kill.

I still say everyone should buy entrenchment and diplomacy and join us for some hot multiplayer action where PbHead dominates us all and treats us like his little man bitches with the threat of bombers over our heads.  =D

 

Quoting Ryat, reply 2954

Quoting Draakjacht, reply 2952Well, making armor upgrades not apply to SC or just bombers alone would be a major boon in itself.

Correction: High level upgrades
me and Nacey attempted that, no go


Quoting TheInkFox, reply 2953Got an account just for this ^.^' looked through about fifty pages but couldn't find anyhting on this specific issue:

using standard (no expansions) and downloaded the mod and installed with no problems; added the galaxy forge file and all the planet types work fine, but only the crystal miners bonus shows up in the list of things you can add to a planet.

I used method two for adding to GF, because I couldn't find an 'extra's' folder in the mod.

 

anyway, hope I can get this sorted out; thanks in advance.
got it to work with Vanilla? wow, we cant even do that

as for the GF, our new partner in crime Stant is working on that, hopefully will be in the next release
End of Ryat's quote

 

What now about the forge?  My updates have been available for the casual person trolling this thread for like a month.  I posted a link to them.  The instructions at the top, the only difference between method 1 and method 2 is the icons.  At any rate, I find it preferable to get the galaxyscenariodef file from out of the game folder instead of the extras folder anyway (method 2) because that's the one the game is using.  Less chance for there to have been an accidental switch between the two folders.  At any rate, TheInkFox, if you want the icons that you're not getting from using method 2, download my little package and pull out the icons folder in the GF folder and drop that into your forge folder.  Then you'll have everything you'll need plus a bunch more.  You can always try the whole update out for vanilla, but I'm not sure it'd work since I made it as an add on for DS dip 0.7 until it got added or rejected for version 0.8.  It should, since the planets are all the same, the only thing that would be broken are possibly some of the templates and the three extra artifacts that aren't in the vanilla version.  I'll run it later tonight or tomorrow after work to see if anything needs to be done to make it work reliably if it doesn't.

http://sites.google.com/site/steelers086/gamefiles/UpdateTest.rar

Edit: My update crashes vanilla sins DS so don't bother trying it until I've had a chance to build a minimod that will consist of all of the files needed to migrate celestial bodies over plus whatever else has been added since vanilla DS's last update that would be required to get that version up to the current forge's capabilities.  Shouldn't take more then a few days if nothing comes up...  Which something always does when we don't want them to....  =\  Don't worry though, I'll get it working.

Reply #2956 Top

Just did everything instructed in the tutorial post for installation - however, what do we do with the 'Extras' folder? That's not mentioned. It might have already been asked/answered somewhere, but I can't find anything about it (honestly, I have looked).

Reply #2957 Top

Hi,
I just downloaded the Sin of Solar Empire Entrenchment mod for version 1.05.
Unfortunately does not work. Proceed as in the instructions but it does not work. Other mods already installed and operated without a problem. May know why? Please help.

Reply #2958 Top

Quoting KageToraUK, reply 2956
Just did everything instructed in the tutorial post for installation - however, what do we do with the 'Extras' folder? That's not mentioned. It might have already been asked/answered somewhere, but I can't find anything about it (honestly, I have looked).
End of KageToraUK's quote

the 'Extras' folder contains extra stuff that some of us created that works with DS, like more powerful pirates (from yours truly) and a dynamic movement mod that makes most to all of the ships move like fighters instead of just standing there. Also one file you can use in connection with Galaxy Forge to create DS maps.

Quoting Cholewa, reply 2957
Hi,
I just downloaded the Sin of Solar Empire Entrenchment mod for version 1.05.
Unfortunately does not work. Proceed as in the instructions but it does not work. Other mods already installed and operated without a problem. May know why? Please help.
End of Cholewa's quote

what is your checksum number?

also if you have other mods active, shut them down, this mod doesn't play well with others anymore (too much is changed ironically)

Reply #2959 Top

Ah, so I'd like to try out the stuff in the extras folder, then. How do I do that?

 

By the way, I just tried the mod and played two games on it (Point Blank and Face Off) - now I see what all the megafuss is about! It's brilliant! Love the music, love the sound effects, love the graphic effects, love everything! I got slaughtered on Point Blank after only colonising one planet and got worried that this mod makes the game harder than usual (I'm not very good at the game at the best of times), but Face Off was easy enough. Excellent mod! Thanks for all your hard work :)

 

[EDIT]: Right, what I've done is (after reading the readme file), patch the Extras folder (so it works with 1.051), then put it (v0.11) into the mods folder, to be activated in game simultaneously with DS. Is this right? I'll try it later on, anyway, but just in case I get an answer before then, I'm posting this update. Cheers, again.

Reply #2960 Top

Kage, looks by your edit you got most of it if not all of it done correctly.  The important thing to remember is to move the minimod above the major one or else it won't work.

Reply #2961 Top

Cheers, I've just tried it with the Dynamic Movement minimod, and it works fine! No problems at all! And, I must say, the DM minimod is pretty good - it's better having ships moving rather than just standing still and shooting at each other as if it was the 19th century! Excellent work!! Well done, lads!

Reply #2962 Top

Sadly, the weapons systems aren't optimized for that type of combat. Kodiaks need turrets, damn it!

Reply #2963 Top

Dude they are already tanks, no need buff it

Reply #2964 Top

No, no, I'm not saying we need to buff anything. I'm just saying that the weapon systems are designed for the original game motion, often being unidirectional. For the dynamic movement to really rock, the weapon systems need to be rethought, but that's probably beyond the ability of modders.

Not suggesting changes, just saying.

Speaking of changes, in what little time I've had, I've been thinking about how to revamp the HUD for a new feel. I'm falling short of inspiration right now and was wondering if anyone had an fantasies about what they would like to see.

Reply #2965 Top

A bunch of naked supermodels grilling me up a nice big steak, offering me a nice cold beer, and nothing but time to play with me...

 

But enough about last weekend, If I got my wish, the hud at the bottom would look a lot less like a display board and more like a button panel.  Use tiny lines, not those big ass ones...

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Reply #2966 Top

with you, I somehow don't doubt that.

okay, anyone else?

Reply #2967 Top

Hmmm... make the HUDs more specific to the race I guess? I've always thought the Advent's HUD should look more crystalline looking, TEC more militaristic metally looking and the Vasari... well you can prob think of something for them

Reply #2968 Top

Sorry for my absence, been preoccupied.

 

If your gonna dabble in changing the UI. Boss man, had started a simple black version. He had a few ideas back when I was trying to press the issue.

 

Personally I like the current UI. All I ever wanted to see is the skin changed. I could of been as simple as tweaking the colors, which Ive done my edition of DS. I didnt want to change it to much. I also tried to get different UI for each race but Im not sure if it possible. If it is then I totally failed on finding it.

Reply #2969 Top

Quoting Draakjacht, reply 2962
Sadly, the weapons systems aren't optimized for that type of combat. Kodiaks need turrets, damn it!
End of Draakjacht's quote

 

Personally I don't mind. The fighters can only fire in front, too, so it's not a problem for me. I also like the movement because I can focus on the one ship and let it take the camera with it on a tour of the battlefield - great for showing this game (and this incredible mod) off to people!

Reply #2970 Top

Oh yeah, it's visually great, no argument. Hell, I would love to have powerhouse DS9 battle scenes, but I think I would go crazy keeping track of my losses.

Anyway, I'm not looking to rearrange buttons or where things pop up, just the skin. I was thinking about the different race thing and it does seem logical, but for all I know it's hardcoded that one is all they get. If bossman wanted to send me his version, I would love to play with it. I don't want to make it something totally foreign, but something a little... cooler.

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Reply #2971 Top

Stant buddy, Ive stumbled apon a gold mine of a website!!! Check your PM's!

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Reply #2972 Top

I'll I have to say is...  >=D

Reply #2973 Top

Yeah its a goldmine. The sheer poential is staggering. Sadly I cant use it like i want with a second computer. Sigh.

Reply #2974 Top

Ok, all this has been a much need break from the current settings. If yall get bored tonight, I'll be on TS. hehehehe...

Reply #2975 Top

That's ok.  I'ma firin' ma lazor!   XD