Nacey Nacey

[MOD] Distant Stars - Rebellion Alpha 0.13 Released! [17/06/13]

[MOD] Distant Stars - Rebellion Alpha 0.13 Released! [17/06/13]

http://distantstars.mmobase.com


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

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15,658,440 views 8,423 replies +31 Loading…
Reply #5201 Top

Just going to point out that Diplomacy 1.21 is out, though you probably all knew that. Is 0.99B2 compatible?

Reply #5202 Top

Quoting Oatesy03, reply 5201
Just going to point out that Diplomacy 1.21 is out, though you probably all knew that. Is 0.99B2 compatible?
End of Oatesy03's quote

Just wanted to point out that yes it is a bit. DS will operate and some of the changes will exist. Some of the other changes will not until DS catches up. Nacey and Stant are working on it.

Reply #5203 Top

Just realised that my last post's opening was rather rude. That was unintentional, my apologies.

I do like the TEC flagship's abilities early game. Shared shields, missile bursts, the works! Fun times indeed.

Reply #5204 Top

Hey you little Limey...

Quoting Oatesy03, reply 5201
Just going to point out that Diplomacy 1.21 is out, though you probably all knew that. Is 0.99B2 compatible?
End of Oatesy03's quote

You're late to the party, that was discussed a couple pages ago.

https://forums.sinsofasolarempire.com/335474/page/207/#2941431    For what changes were made and how they relate to DS.

A patch was already made and handed over to the officials to go through and review...  Though if you bribe me with beer and lots of cheap hookers, I could slip you a copy if it'll get you to write some lore.  ;P

Reply #5205 Top

note he doesn't want one very expensive hooker.

Reply #5206 Top

I can only assume the reason is because large quantities of beer and multiple cheap hookers in the same room can result in a fun and memorable experience for all, VD's be damned.

Reply #5207 Top

Yeah, them passing a pap smear is higher on my priority list.

Reply #5208 Top

Hi,

I've been trying to play DS for Diplomacy 1.21, and whenever I start a new game, planet/star icons are really distorted. For instance, an Ancient Citadel shows up as a distorted Uranus icon on the map when I zoom out of the gravity well, and a white star's icon is an image of nine desert planet icons in a 3x3 grouping. Is this possibly due to using DS with the newest update to Diplomacy? I've tried redownloading a new copy of DS and running, but I still have the problem :/

 

Reply #5209 Top

To above: I think this was also discussed earlier, something to do with broken icon and textures. I personally get Desert Planets with great big oil slicks at the poles. Looks like some kind of ecological disaster, or like they've removed the sand or something (somehow). I like it personally.

Quoting Stant123, reply 5204
A patch was already made and handed over to the officials to go through and review... Though if you bribe me with beer and lots of cheap hookers, I could slip you a copy if it'll get you to write some lore.
End of Stant123's quote

You'll never guess the reason why both my Thenos and marines arcs are stalled.

However, I am rebooting and retconning my -UE_ GB strikeforce arc, where exams allow.

Reply #5210 Top

Quoting jozmar, reply 5208
Hi,

I've been trying to play DS for Diplomacy 1.21, and whenever I start a new game, planet/star icons are really distorted. For instance, an Ancient Citadel shows up as a distorted Uranus icon on the map when I zoom out of the gravity well, and a white star's icon is an image of nine desert planet icons in a 3x3 grouping. Is this possibly due to using DS with the newest update to Diplomacy? I've tried redownloading a new copy of DS and running, but I still have the problem :/

 
End of jozmar's quote

No, it's not because of the update it's because of a minimod included with DS.  The discussion before was about the version of Multiple Stars Graphics Mod that is included being out of date as of the Sins Diplomacy 1.20 update.  boshimi336 uploaded a new version here: http://www.mediafire.com/?c31g4muiyl3un51  Download it and run it as a mod on top of DS.

 

Quoting Oatesy03, reply 5209
To above: I think this was also discussed earlier, something to do with broken icon and textures. I personally get Desert Planets with great big oil slicks at the poles. Looks like some kind of ecological disaster, or like they've removed the sand or something (somehow). I like it personally.
End of Oatesy03's quote

The easiest way to fix that is to download my fix I posted a long while back.

http://sites.google.com/site/steelers086/gamefiles/TextureFixA.rar

http://sites.google.com/site/steelers086/gamefiles/TextureFixB.rar

http://sites.google.com/site/steelers086/gamefiles/Mesh.rar

 

Quoting Oatesy03, reply 5209

You'll never guess the reason why both my Thenos and marines arcs are stalled.

However, I am rebooting and retconning my -UE_ GB strikeforce arc, where exams allow.

End of Oatesy03's quote

It's either me, or gladiators...  I'm going with gladiators though since I released Thenos from his contract.

Reply #5211 Top

If running the new MSGM does not solve the problem please post here as it means I may have to update my mini-mod yet again.

 

Stant, you had mentioned that there were other options for Forge that did not make it into the Galaxy Scenario Def file? If they are going to be in the next patch could I get an advanced copy of that file as you have it to play with?

Reply #5212 Top

Just curious, will these fixes (the updates to the mini mods and such) be included in the next update?

Reply #5213 Top

Quoting DavidFalcon, reply 5212
Just curious, will these fixes (the updates to the mini mods and such) be included in the next update?
End of DavidFalcon's quote

I sent Nacey the info on Friday. I'll see if I can spur him on as there are more problems developing then I thought.

Reply #5214 Top

Quoting Oatesy03, reply 5209
I personally get Desert Planets with great big oil slicks at the poles. Looks like some kind of ecological disaster, or like they've removed the sand or something (somehow). I like it personally.
End of Oatesy03's quote

 

If for whatever reason you wanted to get rid of that Oatesy, and Stants texture fixes dont work (they didnt for me) simply delete the mesh file for the Desert planets in the DS folder. It removes the black boxes with no loss of texture quality.

Reply #5215 Top

Hi again,

I'm still having troubles with the icons, even with the new mini-mod, plus now I'm getting the black oil slick described by a previous poster :/

Reply #5216 Top

Quoting boshimi336, reply 5211
Stant, you had mentioned that there were other options for Forge that did not make it into the Galaxy Scenario Def file? If they are going to be in the next patch could I get an advanced copy of that file as you have it to play with?
End of boshimi336's quote

They are not, I only made changes based on the changes made for 1.21 and the no green star change we talked about here just recently, and then passed it along.  And no, no advanced copy, I would never pass one out since my changes are unofficial and not necessarily going to be included.  It was a joke for Oatesy, hence me asking for lots of beer and several cheap hookers in exchange...  Something I know would never be given to me, thus I will not be giving anything over either...  Anyway...

Quoting blobness, reply 5214
simply delete the mesh file for the Desert planets in the DS folder.
End of blobness's quote

That will only work if it's only the original planet meshes causing the problems, and as the mod uses the proto planet version of the meshes for the originals to get the size differences, it may not do the job.  Though I did forget to include an important link in the above post by me with the textures, which was the associated meshes for both the originals and the proto planets.  I've added the link to it now so should one get all three downloads and incorporate them, they should be good.  I don't have any issues with any of the planets, so I'm fairly certain as long as someone doesn't get a bad download, it will be fixed on their end too.  That is, of course, if they're having problems currently and can't wait for the next full release to be available.

Quoting jozmar, reply 5215
Hi again,

I'm still having troubles with the icons, even with the new mini-mod, plus now I'm getting the black oil slick described by a previous poster :/
End of jozmar's quote

Does turning off MSGM running above it at least fix the planet issue and revert you back to your original icon only problem?

Reply #5217 Top

Quoting Stant123, reply 5216


That will only work if it's only the original planet meshes causing the problems, and as the mod uses the proto planet version of the meshes for the originals to get the size differences, it may not do the job.  
End of Stant123's quote

 

I only stated it as an option because it fixed this exact issue for me and a few others, and the mesh was confirmed by one of the team members as the source if the issue after we had found the solution. You also linked me those same files back when I was having this problem, and as I stated before they did not fix it, so in the event the same was true for Oatesy I gave him the other solution.

Reply #5218 Top

Now that I think of it, I get the oil-like things at both poles too.  (Except they're always shaped like pac-man...I keep thinking they're gonna jump off the surface and start devouring my planets....)

I can live with the issue, though, it kinda resembles an eclipse-like event when I think of it.  (And I only remember seeing it on desert worlds that have the Moon or Moons planet discovery on them, don't know if that's important or just coincidence...)

-Twilight Storm

Reply #5219 Top

It happened on all Desert worlds when I had it. It annoyed me more than most, I suppose.

Reply #5220 Top

TBH it would have bothered me once, but I don't go planet-gazing anymore. I'm at the point where I don't have time to just gaze at the urban planet's lights turning on and off as it rotates.

Reply #5221 Top

@Stant123: The oil slick didn't show up before I enabled the mini-mod. 

Reply #5222 Top

Like the new Avatar Pic Stant.

Reply #5223 Top

Quoting Ryat, reply 5222
Like the new Avatar Pic Stant.
End of Ryat's quote

Agreed, noticed it before I fell asleep this afternoon, Draak did a good job :thumbsup: , may have to inquire a new one for myself.....

Reply #5224 Top

Quoting blobness, reply 5217

I only stated it as an option because it fixed this exact issue for me and a few others, and the mesh was confirmed by one of the team members as the source if the issue after we had found the solution. You also linked me those same files back when I was having this problem, and as I stated before they did not fix it, so in the event the same was true for Oatesy I gave him the other solution.
End of blobness's quote

For the record, since you have been fairly active recently and posting useful stuff and commenting on the flagship mod, I'm going to be nice about this, otherwise I'd tear you a new one because that's just what I do when people try to correct me when I know damn well I'm right.  ;P

In all honesty, as I stated, your fix may work, and it may not.  I reviewed this thread all the way back to page 165 and as far as I've been able to discern, my texture fix helped 5 people who reported back, yours only helped you.  Again, in all fairness to my fix, when you were having the issue, I did not include the meshes as part of the fix, so you did not get those same files.  That came nearly three weeks AFTER your issue had been resolved, so simply writing it off as not going to work thus requiring you to post an alternate method when you haven't even tried it is not good for your reputation if you're trying to build one here.  Yes, you did try the textures, no you didn't try the meshes.

For the sake of not wasting time, using my fix WILL fix the issue, unlike yours which might not.  How do I know this?  Simple.  I include textures and meshes that I know work because I know they match up, rather then relying on guesses and hoping it all works out.  Obviously, the better choice here is to go with the option that will work, instead of the one that might work and leaves other potential issues unresolved.  While we were trouble shooting your problem, we were just learning the solutions, however, since we're far past that point, and have resolved it multiple times over, I'm going to continue recommending the fix that I have until the next full release is made public.  I'm fairly certain if Oatesy looks at his other original planets he could very well likely be experiencing a polar shift on those planets as well...  They just don't have the large dark spots, and therefor are less noticeable.  Again, should this be the case, your fix will not fix those, forcing him to come back here and ask for more help.  Mine will fix it even if he was unaware of the problem existing.  That's the beauty of doing things the way I do them.  I can fix issues that people are unaware that they even have.  Learn from me young one and you too can be this good.

Okay?  Okay. 

Quoting jozmar, reply 5221
@Stant123: The oil slick didn't show up before I enabled the mini-mod.
End of jozmar's quote

So my question still stands, when you're NOT running MSGM do the dark spots go away leaving you with pretty planets again?  It's important for us to know this so we know if it's the MSGM causing the issue or if it's DS and you just didn't see it before.  If they still exist when running just DS, PM me and we'll go through it step by step until we get it fixed...  That is unless blobness wants to take over mod trouble shooting and file fixing for me.

Quoting Ryat, reply 5222
Like the new Avatar Pic Stant.
End of Ryat's quote

Thanks.

Quoting G_Bison, reply 5223
Agreed, noticed it before I fell asleep this afternoon, Draak did a good job , may have to inquire a new one for myself.....
End of G_Bison's quote

Draak does do good work, but he didn't do anything for this.  It's of my own creation.  Even the in game icon is of my creation, I was just unhappy with the look and gave it to Draak to clean up so that it would look better in the game, and even with what he gave back to me, I did some modifications to before sending it back to him to include with his other icon work.

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Reply #5225 Top

Sorry, my bad for not examining the files you posted. I assumed they were the same ones you had linked me earlier. The only reason I took offence was that I felt you were being dismissive of a tested method in a situation where it may have been useful, but now that I know it would be redundant its a non issue, and I could've worded that post better anyway. 

 

Either way, I'm just here for the mod and the discussion, and if I feel I can contribute in any way I will do so, but any advice/feedback I give shouldn't be considered anything more than that of a recreational player, so if I step on anyones toes, I apologize as I don't intend to.

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