Nacey Nacey

[MOD] Distant Stars - Rebellion Alpha 0.13 Released! [17/06/13]

[MOD] Distant Stars - Rebellion Alpha 0.13 Released! [17/06/13]

http://distantstars.mmobase.com


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

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15,657,738 views 8,423 replies +31 Loading…
Reply #5651 Top

When Patching: Remember to use the File Deletion tool AFTER renaming the B3 folder to B4 otherwise it will not delete files

 

What file deletion tool?

Reply #5652 Top

Just download the full. Its better that way.

Reply #5653 Top

Just want to say that I love this mod and as far as I am concerned this is the definitive way to play Sins.

With that said, looking forward to getting pirates fixed because the way it is right now it is way overpowered and game breaking.  First pirate raid of the game I was playing with about a 1,000  bounty resulted in about 50-60 pirate ships attacking and wiping out my home planet and the fleet I had put together all within 3-5 minutes. 

Reply #5654 Top

For now just do your best to send the first wave the AI's way. That's how I normally run it. There were some changes to the pirates from Entrenchment to Diplomacy that effect even the core game itself and having to work around it can get annoying. Plus the new updated messed up my update. I almost have it done and will release a mini update and send it in to Nacey for implementation.

Reply #5655 Top

Hey, I noticed the following bug:

Diplomacy 1.31, after researching the Bounty Hunting ability in the TEC Diplomacy Research, accessing to other races in the Diplomacy screen causes a minidump. I think it's worth checking if it's only with TEC or also with other races.

 

Reply #5656 Top

Quoting RC01214, reply 5649
The error log is giving me this line:

Failed to find data file 'AbilityDisruptionMatrix.entity'. (SubPath = GameInfo)

This doesn't effect the game though. Any idea what is causing this, and how to fix this?
End of RC01214's quote

Its in the orginial game. Pay no attention to that error its nothing.

Reply #5657 Top

I just removed it in my pirate corrections/update

Reply #5658 Top

Quoting lightdreamer, reply 5655
Hey, I noticed the following bug:

Diplomacy 1.31, after researching the Bounty Hunting ability in the TEC Diplomacy Research, accessing to other races in the Diplomacy screen causes a minidump. I think it's worth checking if it's only with TEC or also with other races.

 
End of lightdreamer's quote

Its for all races. We are working on it.

Reply #5660 Top

Will this get included in the next release of DS?

 

Reply #5661 Top

It will but this is to hold people as I got the massive first wave under control.

Reply #5662 Top

:&#39;)

Reply #5663 Top

Alright, I'm sorry for sounding like a spoiled noob, but I was under the impression that if an AI could give me that type of mission then they had done the reserch.  But I have been wrong before, so I'll just go back to playing and hope this resolves itself.  Maybe I'll see if anyone has had this problem with the base game.  I figured I would try to make some ammends here so the nex time I post you're not like "Oh, its that guy agian."  So... uhm... that's it I guess...

Reply #5664 Top

Hey hey hey hey.......don't go stealin my that guy status! there's only room for one that guy in this thread and I'm comfy on my throne ;O

Reply #5665 Top

Hah.  BT, you will always be that guy in my book.

Reply #5666 Top

Quoting Retsof90, reply 5663
Maybe I'll see if anyone has had this problem with the base game.
End of Retsof90's quote

It is. We have no control over what the AI does. So if an AI can give missions before it researches then its a base game. I think DesConner is the one that gripes :P the most over it.

Reply #5667 Top

*gripes

Reply #5668 Top

Ty stant, that means a lot =O  probably.

 

Draakjacht is advertising unrelated content!! since he's part of DS he is unbannable, so someone drag him behind the shed and ...well...use your imagination from there =D

 

Almost forgot the main reason I posted today..... Anyone know what page that Scout mine detection fix is on?, they still get ti the edge of the range and constantly spam cast it for no reason for me(thinking of just cracking open the ability myself and making the passive range half the size of a gravity well)  not that it's so much of a problem than an annoyance...I usually clear mines with my caps anyway and just let them repair near my 4, sun based star bases lol

btw, 4 argonev with full fighter/guns/resupply/ and 1 point in hull make an outrageous defense lol had 4 comps throwing fleets into them and only managed to take down one with a lot (I mean like 20+) wrecking ships, it was pleasing. I named them after a while, I felt proud =3

coarse after I stuck an Akkan and 4 Sova by them no one even came to my sun anymore except envoy ships lol

Reply #5669 Top

is there a breakdown of what has changed with the races somewhere?

Reply #5670 Top

Quoting enoeraew37, reply 5669
is there a breakdown of what has changed with the races somewhere?
End of enoeraew37's quote

 

Can you rephrase?

Reply #5671 Top

So not having internet for a month after moving cross-country was kind of a pain in the ass. I missed an asston, didn't I?

Reply #5672 Top

Is there a manual or list of unit/tech changes beyond that went beyond just adding xtra levels to the old techs?

Reply #5673 Top

Quoting blobness, reply 5671
So not having internet for a month after moving cross-country was kind of a pain in the ass. I missed an asston, didn't I?
End of blobness's quote

 

Welcome back.

 

Quoting enoeraew37, reply 5672
Is there a manual or list of unit/tech changes beyond that went beyond just adding xtra levels to the old techs?
End of enoeraew37's quote

 

http://distantstars.mmobase.com/?m=change

Reply #5674 Top

I'm encountering the diplomacy research crash bug a lot where i finish researching something then the qhen i click on the relations button the game crashes..any workaround ?

 

Also I didnt see the first pirate raid ..but the one i got had so many ships it blotted out the planet. I did install that pirate fix listed above. I guess ill play with priates off heh.

Reply #5675 Top

Quoting enoeraew37, reply 5674
Also I didnt see the first pirate raid ..but the one i got had so many ships it blotted out the planet.
End of enoeraew37's quote

At which time. Early is suppose to be small but end game pirates are suppose to be nasty.