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[MOD] Distant Stars - Rebellion Alpha 0.13 Released! [17/06/13]

[MOD] Distant Stars - Rebellion Alpha 0.13 Released! [17/06/13]

http://distantstars.mmobase.com


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

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15,657,738 views 8,423 replies +31 Loading…
Reply #7526 Top

Click on a planet to see the issue. The 5 slots are used. I wasn't real happy with the move either, but there apparently wasn't anywhere on the current UI to move it to. 

 

[Titan]-[Capital Ship]-[Frigate]-[Cruiser]-[Strikecraft]

Reply #7527 Top

Ah yes, strikecraft.  I forgot about those.  I even started up a game of Rebellion to see if anything used that slot.  No hangar on the planet though.

EDIT: I really hate how they've set up the build icons, anyways.  It goes Titan, Capital, Frigate, Cruiser, Strikecraft.  I think it was Entrenchment that moved the Capitals to the left, and then they put Titans in there too.  I wish they could have gone Frigate/Cruiser/Cap/Titan/Strikecraft, going from small to large to auxiliary.  I'm not terribly fond of the descending size ordering they have.

Reply #7528 Top

That issue has yet to give me a CTD or MD but it is annoying as that is how we let the user know about the planet's effects of the gravwell.

Reply #7529 Top

Just a heads up, I will be posting up some Pirate changes and Capital ship changes for you guys to test out this weekend. They will not be official changes, just a test run.

Reply #7530 Top

Quoting Ryat, reply 7528
That issue has yet to give me a CTD or MD but it is annoying as that is how we let the user know about the planet's effects of the gravwell.
End of Ryat's quote

Is it possible to ... combine Titan and Capital Ship menus into one button (to retain the planetary ability location)?

 

Even with 6 Capital Ships ... and then 1 titan ... you have 7 of 9 slots used? Should be doable correct?

Reply #7531 Top

I don't think so unless you can have the button connect to two different shipyards.

Reply #7532 Top

Quoting boshimi336, reply 7531
Is it possible to ... combine Titan and Capital Ship menus into one button (to retain the planetary ability location)?
End of boshimi336's quote

No.

Quoting Ryat, reply 7528
That issue has yet to give me a CTD or MD but it is annoying as that is how we let the user know about the planet's effects of the gravwell.
End of Ryat's quote

You'll need to move the planet ability to the 4th slot which is the only open to view on a planet now.

Reply #7533 Top

I was in a game tonight and was trying to figure out howto capture derelict ships, is this functionality just simply broken / not existant in the alpha?

Reply #7534 Top

Quoting DaxxTrias, reply 7534
I was in a game tonight and was trying to figure out howto capture derelict ships, is this functionality just simply broken / not existant in the alpha?
End of DaxxTrias's quote

Has to be researched. Then you use the Frigate Colonizers (or Scout for the Vasari) to do the job. The ability is the same as the one that takes over the Neutral Asteroids.

Reply #7535 Top

Quoting Ryat, reply 7535

Has to be researched. Then you use the Frigate Colonizers (or Scout for the Vasari) to do the job. The ability is the same as the one that takes over the Neutral Asteroids.
End of Ryat's quote

 

Is it TEC only? I've gone through the vasari tree's a million times and couldn't find anything for it

Reply #7536 Top

Actually, after some review, I think we pulled it out.

Reply #7537 Top

Quoting Ryat, reply 7537
Actually, after some review, I think we pulled it out.
End of Ryat's quote

 

8C

Reply #7538 Top

I keep getting a "Unsupported compression method" error, it pops up at Battle 1.ogg when I try to extract the files.  Tried using 7z and winRAR, but both have the same results when extracting.  Tried dl'ing it a few times yesterday and today with the same results.


I should mention this is for the Rebellion dl link you guys put up.

 

Reply #7539 Top

Has it been a while since you updated your 7-zip install?  Distant Stars requires an up-to-date 7-zip in order to extract their file.

 

+1 Loading…
Reply #7540 Top

Quoting SpardaSon21, reply 7540
Has it been a while since you updated your 7-zip install?  Distant Stars requires an up-to-date 7-zip in order to extract their file.

 
End of SpardaSon21's quote

 

That was exactly the problem, updating 7-zip fixed this.  Many thanks sir, I'm not sure when I would of gotten that idea myself.

Off to play DS I go.

Reply #7542 Top

DS 0.10 is working with 1.031 for me

Reply #7544 Top

I'm releasing a personal made mod-update that I made as an addon for DS 0.10 Alpha. I made this primarily for personal taste, my friends liked it, so I'm pushing it here.

Be sure to put it above DS 0.10 in the load order. Not below it.

 DS Tweaks


0.1: (DS 0.10, SoaSE 1.031)
- Reverted Max Fleet & Max Capital Ship supply to vanilla values
- Fixed a bug in the entity manifests file. Possible CTD fix.
- Removed Graveyard/Relic/DeepSpace planet types, since they were useless in DS 0.10 anyways.
- Fixed two research bug's with Advent tech tree (Unwavering Belief & Total Assimilation)
-- Reinitialized the base file from 1.031 instead of 1.030
- Lowered base volume of the opening theme song in DS

http://d-h.st/LoB

Reply #7545 Top

Um, derelict capture works just fine. No need to research anything, just use the capture neutral ability. Its on scouts if your vasari, colony ships for everyone else.

Reply #7546 Top

It doesn't work or me, I tried it on my VL scout, and TR colonizer, I even went with the TR cap ship with the capture ship ability.

 

Unless I'm missing something, it's simply not working for me. If I could get it working I'd gladly keep those planettypes (I don't even know what the heck relic is supposed to do, it just seems to cycle invulnerability on me over and over, and doesn't seem to be anything remarkable)

Reply #7547 Top

Quoting DaxxTrias, reply 7547
It doesn't work or me, I tried it on my VL scout, and TR colonizer, I even went with the TR cap ship with the capture ship ability.

 

Unless I'm missing something, it's simply not working for me. If I could get it working I'd gladly keep those planettypes (I don't even know what the heck relic is supposed to do, it just seems to cycle invulnerability on me over and over, and doesn't seem to be anything remarkable)
End of DaxxTrias's quote

 

Does your ships have the antimatter for capture netural ability?

 

The Relic has a planet ability that gives it a shield. That the invunerability thing you see cycling.

 The Swamp has something similar. But doesnt prevent bombardment.

 

As for certiant grav well being useless...Anything but Terren, Volcanic, Ice, Or Desert...is more or less 'useless' But all the type found in game are there to add some flavor. Each has some uses honestly. 

Reply #7548 Top

I made a mistake with Relic. Mostly my own ignorance, anyways added that 1 back into my pack.

I again double-checked deepspace however. Me and a friend kept playing games, and he'd surrender repeatedly until I could find a map with a deepspace node on it. (I noticed the problem on random generated maps, so I wanted to keep that criteria the same. Maybe pre-generated maps don't have the bug?)

When I found a game with the deepspace node, after he had quit so I had no more opponents, I just sent my scouts to that gravity well with auto-colonize turned on (VL scout) and went afk. Came back and they were full AM, nothing was captured. Tried to manually capture, still no go.

 

It is with this in mind, that I am decided in releasing my next addon update.

 

DS Tweaks

0.2:
- Fixed count bugs in Gal Scenario Def file, potential CTD fix
- Added Relic worlds back. DeepSpace/Graveyard still gone.
- Reinitialized all DS Included maps, No more missing planets

http://d-h.st/Ctn

 

edit (7/21/12 @ 6:30pm CST)

Theres a bug with Total Assimilation -> Deliverance Engine for Advent. I overlooked it, apologize, next update will correct it.

Reply #7549 Top

I have a problem. I downloaded the mod and put it on the mod folder. I enable the mod, but then I try and apply the changes to play with it I go to a loading screen followed by the game freezing up and a minidump being generated.

 

Obviously this is just an Alpha release, but reading through the most recent posts I haven't seen anyone else with the same issue and was wondering whether anyone knew what has gone wrong or if there's a known issue with Sins and a simple way to fix it.

 

Thanks for any help anyone can offer.

Reply #7550 Top

Possible bad download. What is the checksum?