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[MOD] Distant Stars - Rebellion Alpha 0.13 Released! [17/06/13]

[MOD] Distant Stars - Rebellion Alpha 0.13 Released! [17/06/13]

http://distantstars.mmobase.com


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

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15,657,721 views 8,423 replies +31 Loading…
Reply #8351 Top

Quoting Panicx72, reply 8350

Because steam doesn't let me update any higher?

What's the current patch?

 

Btw I'm on 1.1.4480
End of Panicx72's quote

Steam should update you to Rebellion 1.51.4787

Reply #8353 Top

Have you tried to verify the integrity of your game cache?

Reply #8354 Top

current rebellion patch version is 1.51

harpo

Reply #8355 Top

What are  the additions of the DS mod now that the DLC added more planets, and rebellion added more graphical enhancements?

(I looked but didnt find this information.)

 

Thanks!

Reply #8356 Top

There are still a lot of things we have. We still have more planet types. Many of the graphical enhancements we have are not in vanilla so you also have those. Increase tech and we will be soon adding back in stronger capital ships. Plus our strike craft are a bit more varied.

Reply #8357 Top

Ahh, that's right.  I forgot about those additions.  Thanks Ryat.

Reply #8358 Top

Is the map designer screwing up for anyone else? Some things work, but most selections go to different things (pirate bases become deep space sectors, etc) Also what happened to giant planet selections?

Reply #8359 Top

Hmmm...

Reply #8360 Top

Quoting gunpocket, reply 8358
Is the map designer screwing up for anyone else? Some things work, but most selections go to different things (pirate bases become deep space sectors, etc) Also what happened to giant planet selections?
End of gunpocket's quote

This was a bug in the main game. Fixed (hopefully) with 1.52.

Reply #8362 Top

so how long until DLC features are added into the DLC? i REALLY want my industrial and social specializations. not to mention the planetary bonuses 

Reply #8363 Top

Really glad (REALLY glad!) you'll soon be adding rebalanced capital ships to the mix once again. Any idea about the timeline on this? I HATE vanilla cap ships.

Thanks for the work on the mod, guys...I feel like it's been forever, and the effort is SO welcome!

Reply #8364 Top

Quoting Ryat, reply 8356

There are still a lot of things we have. We still have more planet types. Many of the graphical enhancements we have are not in vanilla so you also have those. Increase tech and we will be soon adding back in stronger capital ships. Plus our strike craft are a bit more varied.
End of Ryat's quote

And a bunch of research that forces you to either pick one branch or group and get really good at it, or be mediocre at best at a bunch of different things.  In shorter games at least.  Allows you to have more varied games.

Reply #8365 Top

Quoting Thrax1, reply 8363

Really glad (REALLY glad!) you'll soon be adding rebalanced capital ships to the mix once again. Any idea about the timeline on this? I HATE vanilla cap ships.

Thanks for the work on the mod, guys...I feel like it's been forever, and the effort is SO welcome!
End of Thrax1's quote

Reply #8366 Top

so in case this hasnt been mentioned yet. flourishing sytemisation is not in the research tress.... 

Reply #8367 Top

Quoting urfullofshit, reply 8366

so in case this hasnt been mentioned yet. flourishing sytemisation is not in the research tress.... 
End of urfullofshit's quote

 

Yea, for advent (not sure if vasari as well) you cant research it if you have the dlc. Tec is fine. This screwed up an mp game we had going on :/

 

Also, why is deadly secret a thing

its so stupid, since it goes ahead and destroys your colony and you can never get it back ever, really not fun if theres a relic on it.

Reply #8368 Top

Quoting gunpocket, reply 8367
Also, why is deadly secret a thing

its so stupid, since it goes ahead and destroys your colony and you can never get it back ever, really not fun if theres a relic on it.
End of gunpocket's quote

Muhahahahahahaha }:)

Reply #8369 Top

Quoting Ryat, reply 8368
Muhahahahahahaha
End of Ryat's quote

Muahahahahahahahaha!

 

It was taken out in diplo 0.5, I put it back in for diplo 0.7.  You're welcome.

}:)     :rofl:

Reply #8370 Top

Quoting Stant123, reply 8369


Quoting Ryat, reply 8368Muhahahahahahaha

Muahahahahahahahaha!

 

It was taken out in diplo 0.5, I put it back in for diplo 0.7.  You're welcome.

   
End of Stant123's quote

 

thanks -_- it would be nice at least if we kept the planet somehow, even if it had 0 health/population

Reply #8371 Top

Then it wouldnt be a Deadly Secret would it if you kept the planet.

 

Just wait till we get the DLC planet bonuses added. My lord, so many negative ones they added....or that just my luck.

 

 

 

Or....the Sins Gods are pissed at me....for my insubordination.

Reply #8372 Top

I remember the first time I came across it and was like, WTH!!! Great for lore, sadly. Stant was the last poster a while ago... 

Reply #8373 Top

Love the deadly secret. :-) Especially if your enemy pushes to colonize the planet ... and loses all the investments. ^_^

 

Reply #8374 Top

Quoting gunpocket, reply 8370
it would be nice at least if we kept the planet somehow, even if it had 0 health/population
End of gunpocket's quote

With zero health, anyone stopping by could colonize it without firing a shot, or make you lose it by spitting at it.  Then they'd know not to do the artifact upgrades.  How much worse would that be rather then just cutting your losses and walking away from it?

With no population, it would be a drain on your taxes and you'd end up abandoning it anyway, or at best net you zero income.

If used as a defense planet, at that point, any proper group of ships could wipe it all out just like any other planet.  Scouts + Flak Frigates + Missile Frigates + Torpedo Cruisers nullifies pretty much every defense, and then it becomes a money sink for you to rebuild.

Besides, it's not like it comes up very often, but when it does, you get pissed because you lose the planet.  What you're not doing is using it to your advantage.  What I like to do is sell the info to other players, or encourage them to take the planet and build it up and then lose it.  Of course, against the AI this doesn't work, but if you have to have a planet to beat the AI then you really only need more playing experience.

 

Quoting G_Bison, reply 8372

I remember the first time I came across it and was like, WTH!!! Great for lore, sadly. Stant was the last poster a while ago... 
End of G_Bison's quote

Only because my attention has been on Star Citizen.  I've wrote several lore pieces there and scrapped them before posting because of new info and loss of interest down that path/changing desires for character development...

Speaking of the lore aspect of it, Deadly Secret could be a lot of things.  An ancient civ with automated defenses, an unruly cult with fanatical supporters, a plant that releases a deadly neuro-toxin with it's spores every time it decides to reproduce.

 

Quoting boshimi336, reply 8373

Love the deadly secret. Especially if your enemy pushes to colonize the planet ... and loses all the investments.

 
End of boshimi336's quote

Exactly why I like it.  Depending on the game I'm playing, if I'm in a short and sweet one, I never research artifacts because it's a waste of time and money.  If I'm in a long haul game, I'll do a couple population upgrades to get out of negative taxes, then research artifacts, then do the rest.  If it happens to be there, then I don't really lose anything.

Reply #8375 Top

so is Distant Stars avalible for the newest update for rebellion if so where do I find the DL? I am lost LOL