Multiplayer Modes ideas

Holy Banana

When i play the game i can't stop thinking there could been more multiplayer modes.

Some ideas

- King of the Hill (controlling the biggest solar system)

- Points Win (when you have earned a lot of points your faction/team wins, earning points by destroying enemy bases and capital ships)

- Revolution (Game mode where you would start as the Master TEC/Vasari/Advent and  ahve a pre built and upgraded solar system alone Versus 8 other teams that play) Let the Revolution beginn.

- Instant Game (No faction ever lose if defeated in battle, you get army shippment from your old homeworlds if you are about to loose, rebuilding on a safe location. The aim is to get the most territory (75%) to win)

- Capture Leader (Capture the other faction leader that always live in the first starbase buildt and you will gain their alligiance and army + resources by destroying it, now they are on your team and share resources and forces with you)

- Hamster (The first one to get 1th in every economy Crystal, Metal, Credits wins)

- Team Holy War (Every player get reinforcements (10 Free capital ships) from their old homeworld every 20 Min, having Logos/Banners of holy War)

- Last Skirmish (No Bases, No Resources, No ability to capture a planet or have one) Every player starts off with a massive Fleet that are regrouped reamnants from the last big Star War... All players start on a small map and must fight a Win or loose battle) A Simmilar mode where in C&C Red Alert 1

and so on...

What kind of new multiplayer/Skirmish modes would you have if that was possible?

 

 

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Reply #1 Top

https://forums.sinsofasolarempire.com/334476

https://forums.sinsofasolarempire.com/334698

Your Holy War reminds me of ship injections from Siege Station Mod :) But maybe we could have just the classical RU injections to speed up games.

Last Skirmish can be done just as a separate map, no modding required, I would think. No colonizable planets - the game ends when enemy colony ships have been killed.