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[Beta] Feedback on Starbases

[Beta] Feedback on Starbases

Crossposted from the Impulse forums

 

I'm quoting the previous poster from (http://forums.impulsedriven.com/334537) because my post requires it:
Quoting Mercury Joe,
I agree, starbases should be a powerhouse if built up that way. I liked that the game lets you make it a trading post, a shipyard, a defensive base, or a multi-purpose base.

If you build it as a multipurpose base, the weapons range are about right. BUT, when you build it to be a strong defensive structure, you should have RANGE. If you are going to sacrifice the shipbuilding, the trade port, etc for armor and weapons, you are meaning to make it a strong defensive structure. The starbase then should be able to range the whole gravity well with its weapons. It should be FEARED.

Along those lines, starbases should be able to be re-dedicated. When you build them on the frontier, you want to make them a defensive stronghold. Later in game, you should have the option to de-weaponize it and make it a tradeport as it is no longer a 'front line' item but now a structure existing in your empire.. These are HUGE structures that are supposed to be MASSIVE. To build them up should be a money and time intensive proposition. You do not destroy and rebuild, you tear out and remodel.

 

I agree with this.  It irked me to no end to discover that I would have to build a new base if I wanted a trade/government base and a Warbase.  I would love to see a 'Restructure base' option that resets half or all of the base slots.  Would a percentage of the total base cost be appropriate to pay for this?  AKA, if you only have 3 upgrades, then you only have to pay for 15% of those combined upgrades to restructure.  I do believe that people need to pay to redesign their bases, and I also think that leaving them locked in to the original configuration is untenable.

23,629 views 27 replies
Reply #26 Top

Ok, so Ive given this some thought and maybe the best way to deal with the starbases lack of range it reduce the phase jump lanes. Arent they are 40 degrees now? Why not reduce them to 25 degrees. That way you can park a starbase right in the way and they can not jump around it with out it shooting.
End of quote

How about being able to deploy long range detectors for starbases within a grav well? Give a star base three to four of those scanners which can be placed anywhere in the grav well. Each scanner has an own range of action. Once an enemy comes into range of those scanners, a starbase can use it's long range weapons to attack anything in the range of the scanner. The scanner might be cloaked and can be detected by scouts. Once detected, it can be destroyed. Of course scanners would need to be researchable.

Youst my two cents

Reply #27 Top

nope all starbases should move. sorry you have your opinions and i have mine. unless the limit is lifted on how many starbases you can have in a grav well is lifted or raised. only the Vasari base is worth anything.

Sorry, but OMFG why is this a big deal. put a switch in the options menus and let people choose for themselves. This is a game and well we are suppose to have fun playing it. why limit anything involved with the fun experience?