Not so big and bad.

When I heard about Entrenchment I was really excited for some giant new Death Star-like weapons of mass destruction. I got the beta a day or two ago and I was a bit disappointed. I felt that the TEC one was a bit simplistic but that suits the TEC because they are well-simplistic humans. When it came to the Advent I was expecting some giant temple with a big cannon on top or something, but it was pretty dull as well. Then theres the Varsari which was a bit strange...I only looked at the Advent and Vasari really quick as the computer built them. I do not know if upgrades make them any more exciting because I did not have time to get that far (this is kind of a half-asses review but I was eager to express my opinion). 

I also felt that they were too small for me. When I have a couple ships and I fly into a Gas Giant with a Starbase on it I want to say "Oh crap, oh crap, oh crap" right before I get obliberated. If you have ever played Unreal Tournament '04; The Leviathan is a good example of this. When I am running around shooting randomly at the bottom of a hill and that massive tank chugs up to the top, I am scared. That is the type of feeling I wanted from Starbases. 

Just wanted to throw that out there, was wondering what you guys think of them.

6,031 views 22 replies
Reply #1 Top

I do not know if upgrades make them any more exciting because I did not have time to get that far
End of quote

The Advent one gets to throw meteors at ships, and the Vasari gets to suck up all debris in the grav well to repair itself. :P

Reply #2 Top

Well, those are abilities but I am talking about the cosmetic pwn factor :D

Reply #3 Top

Maybe doubling or tripling the size of them would be appropriate? I kind of know what you mean the star bases look a little "small & puny" compared to a fleet of cap ships.

Reply #4 Top

I had the same impression.  The first time I built a starbase, I was like "That's the starbase?!"  Also, yeah, it totally underperformed to my expectations.

Actually, for some reason I was under the impression that starbases were something you really had to tech up to late game, and I thought it was going to cost 100,000 credits, and God knows how much metal and crystal.  I thought it was going to take God knows how long to build while I protected the area with a fleet.  I was totally surprised to see it like tech 2 (on the vasari research chart at least), and compared to the visions of the thing I had beforehand, "wimpy" is an understatement.

Actually, some people may be against this, and I understand that, but a "death star" type of thing would probably be the most appropriate kind of thing I could think of.

Reply #5 Top

I don't mean exactly a giant circle (that would be VERY boring), but maybe just something that makes it obvious its a devastating weapon. Something with lots of little details, ect. I can sit looking at some of the cap ships four 30 min, but when it comes to a starbase I can't see much.

Reply #6 Top

Yeah Starbases are the hot girl you always wanted to do, but then find out she, let just say "disappoints."

Reply #7 Top

I was expecting starbases to be PWN TOWER"S OF DESTRUCTION as i might say. I figured out a level 3 cap can kill one. *EPIC FAIL* Upgrade the health 2 times it's the same as getting another cap. Double space egg kills it COME ON. Space eggs and even travel around. Starbases can't. Plus i'm pretty sure LRF outrange them unless you're vasari you be screwed. I was expecting a starbase to be more powerfull for it's cost than i ship mostly becasue it's stuck to one gravity well. And also i'd like to see other starbase's besides vasari PWN mostly because they DON"T MOVE.

Thats my overview. Double strabase size and strength=ftw. Yet starbases also cost a suprisingly low amount for their firepower. They are a little overpowed in teh beginning but get 4 lrf's and sooner or latter it will die due to outranging. COME ON.

List:

Better

Increase Range

Oh S*** reaction (Size)

Quoting wbino, reply 6
Yeah Starbases are the hot girl you always wanted to do, but then find out she, let just say "disappoints."
End of wbino's quote

Agreed.

Reply #8 Top

What if there were (atleast graphically) obvious different parts of the starbases? Not much, just cool little additions. For the TEC the starbase gets 4 little ball-lasers and 4 sticks. Not all that exciting. Maybe there could be big changes with each upgrade? 

Reply #9 Top

A starbase should be a BASE too, you know?  I mean, it has the word "base" in it.  I'm talking multiple docking, repair, refuel, and reprovisioning stations, not to mention lots of hanger bays (which already exist, but maybe not enough?).  Something which provides logistics slots, etc.

Reply #10 Top

I think the worst part was how few fighters they could support... i mean seriously three.  This thing is freaking massive (i agree though, too small) and i have to pay that much to get fighters that can be taken out by one flak frigate.

But i think its epic when you build one on an enemy's planet that already has one^^

Reply #11 Top

Maybe the correct term should be 'Tree fort' You know the one you had in your backyard that you built with scrap wood and is still together by the grace of God.:drool:   Yeah, those were the days...

Reply #12 Top

I want the ability to dock mah ships in the starbase >.>. Then pop them out when the bad guys come.

Reply #13 Top

Maybe graphically it's impractical to make it bigger? Perhaps an object of that size might slow the whole game down significantly when in a big battle?

Who knows, just trying to think of a reason, I'm sure there's a good one. They looked good to me on the videos I've seen.

Ships docking would be cool, but purely aesthetic. And then you'd get hundreds of people moaning about how their ships have to undock in order to be able to fight.

Reply #14 Top

Quoting -Ue_Carbon, reply 11
Maybe the correct term should be 'Tree fort' You know the one you had in your backyard that you built with scrap wood and is still together by the grace of God.   Yeah, those were the days...
End of -Ue_Carbon's quote

You mean the one that fell 6 feet to the ground as I was hammering on the inside? :o

Reply #15 Top

I, too would like to see the starbase be visually bigger, and maybe some more graphical tweaks.  I would love to see more things that change on the starbase when you upgrade it, ideally one change for each upgrade.    Some  tiny ships and other stuff floating around the starbase, sort of like how you can have the elevators around planets, would be neat.

Reply #16 Top

Starbases need to be more powerfull, but i'm quite happy with their looks and size. As it is now, seeing a starbase makes me go "ooh, a soon-to-be cool explosion!", not "Holy shit! Retreat! Retreat!". I like the first, but would prefer the latter :) 

Reply #17 Top

It's going to be weird going from the pussies they are now to an hopefully uber STARBASE.

Reply #18 Top

I would like to see a more impressive starbase as well. I think the cost would need to be adjusted but I'd really like starbases to be more dominant in combat. Their range is a big problem. They operate almost like big defensive turrest at the moment, they should be firing huge laser cannons from much farther out. I hate how in order for it to be effective the enemy has to drive their ships right into it.

 

They would be a much more useful and interesting tool if they could hit from extreme range and basically acted as a counter to the long distance weapons like carriers and such. I was expecting them to basically make a solar system an unsafe area for the enemy, instead they just make a small area around the station an unpleasant area...

I'd love it if they had warp jammers built into them as well.

 

I want to use them as ambush points, so if an enemy jumps into a system they are greeted with a space station that is going to rip them up before they can safely jump out.

Reply #19 Top

Quoting wbino, reply 14



Quoting -Ue_Carbon,
reply 11
Maybe the correct term should be 'Tree fort' You know the one you had in your backyard that you built with scrap wood and is still together by the grace of God.   Yeah, those were the days...


You mean the one that fell 6 feet to the ground as I was hammering on the inside?
End of wbino's quote

 

Yeah, that one. That kinda sums up the current 'starbase' build.:rofl:

Reply #20 Top

How much you wanna bet that in the next month all complaints will stop and everything will be awesome?

Reply #21 Top

i'll take the other side, lol complaints never stop \o/

Reply #22 Top

The issue isn't the begining cost or strength thats perfect UNLESS WE DOUBLE THE SIZE AND COST AND STRENGTH. I'm hoping that happens.

My definition of starbase (comes form my experience with the game MMO EVE) is a base all on it's own that serves as it's own warp field. It can build ships, it can fight, it had a shield, and is worth fighting for and losing it is a big loss. (except for those freaking big clans with 2000+ people that have 20 of them *dang it*)

The best thign i think a starbase could do is establish iself in the middle of neutral territory and gain control of astroids and space or by itself create a Gravity well. Triple the size. I mostly would vote for the neutral territory.

Plus entrenchment was supposed to add defensive might. Make starbases have a phase inhibitor upgrade. 1000% charge up time upgrade 1 NO PHASE JUMP AWAY Upgrade 3. Really if you're paying that much per upgrade it might as well be worth it. We need a Phase Field Destroyer. Make it so you can actually force them to attack a planet.

Quoting agentx250, reply 21
i'll take the other side, lol complaints never stop
End of agentx250's quote

I hate it when peopel are right. Stardock is doing a great job. Being new to sins (not new to rts and space anything) i foound Sins to be the best RTS i've seen in a long time. Missing a faster single player speed and speed adjustment in game (overall not to one specific thing).

If what i said above happens make it so starbases cost resources to upkeep. 5 credit income 1 metal 1 crystal. Make it so that this is put to good use. Free and fast ship repair, massive guns, ability to actually control a nuetral gravity well. Support several squardrons of fighters (6+). And be able to house all the upgrades. Make then be able to target multiple targets in all directions from it's central location. Along with this i want to have frigate factory upgrades. (No cap ships)

The starbase itself owuld have no logistic slots but it would have most of the normal logistics available in upgrades.

Visual upgrades are woudl be gladdly accepted. When i upgrade to hanger bay i want to see the hanger bay.