[BUGS] Re: Entrenchment

A short list of things I've noticed so far

1) Crashing in later stages of a game... especially on Large or Huge Maps vs more than 4 AI opponents

2) Mines... if there's too many in a solar system (Eg: Vasari AI opponents seem to like to completely envelope a planet) and you take a large fleet to overtake it, it blanks out many units and mines (not visible) as it doesn't seem to be able to display them all.

3) Vasari AI opponents with Ruiners simply create too many mines around a planet.  This leads to minidump crashes every time...

4) Need a better way to remove mines. Currently unless you constantly babysit your fleet and keep them away while your seekers fly in close so your bombers can destroy them, both your fleet and the seekers like to simply run into them. Which brings me to my next point...

5) Seeker/Scout vessels need to lead the fleet formation not wind up near the back or middle.

 

 

1,232 views 2 replies
Reply #1 Top

I concur with all of these, the mine overpopulation issue has forced me to only play versus TEC AI, who because of their different mine mechanic, don't overpopulate them as much.  The advent hangar bay from what I have seen is capable of producing more mines than any other, however, at once point I had 18,000 mines, literally, in one system.  I created them by having 4 hangars each with 1 mine squadron assigned producing mines for about 2 hours game time.

Reply #2 Top

IC is aware of all of these. The first is an optimization issue - they've admitted to not optimizing the beta build much so it runs out of memory address space and goes bonkers eventually. And they've also said they'll redo the mines, because everyone has the same complaints :P