A couple of bugs I have noticed

First and foremost annoying bug is that after going Quit - whilst the various buttons work fine letting me see Credits, Ships destroyed etc - once I press Main the game hangs 5 out of 6 times and the one time it does go back to the main menu (Single Player, Multiplayer, Options etc) it takes 5 minutes or more.

 

Next bug - Mission failed to complete:

I had to destroy 'X' number of ships of Sarak(?) Warriors - the number had fallen to 4 remaining when I had one of the above freezes when I needed to quit playing for a while. When I restarted game the mission wouldn't complete - even though I killed maybe 20-30 of that race's ships in separate engagements.

 

Mines:

My scouts in this game (playing TEC) can see mines but neither they nor any other ship can attack them - they still count as invulnerable even though my scouts can see them. This may be a result of above machine hang - I remember captial ship/scout combo's clearing mines fine if slowly in a previous game. I am running version 0.91.002

 

On the subject of mines some thoughts:

1: Vasari get FAR FAR FAR TOO MANY

I have had to put my machine on low graphics to be able to do anything as some maps have hundreds of mines - I used to be able to run the game fine before entrenchment no matter how big the fleets.

2:

Make scouts see mines at greater range and allow all combat units to attack such mines - Fighters, Bombers, Frigates, Cruisers and Capital ships.

 

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First and foremost annoying bug is that after going Quit - whilst the various buttons work fine letting me see Credits, Ships destroyed etc - once I press Main the game hangs 5 out of 6 times and the one time it does go back to the main menu (Single Player, Multiplayer, Options etc) it takes 5 minutes or more.

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I have also had this problem and have sent my Minidump file to support. They said it was a known problem and whilst there was no fix as yet they were working on it.

So we'll just have to hang in there for that one.

The mission bug I have'nt heard of before. You should perhaps send a save file just before it happened to [email protected], or somebody else may read your coments and may have an answer for you.

If you are talking about Advent mines then yes, at this stage once they are activated they can't be stopped. I have had some limited success at out running them if you don't get to close and don't have to turn. They also need an Advent war ship close by to activate them, Once those ships are destroyed their mines won't activate and your fighters will destroy them once you move your scout into range of them.

Vassari mines phase in and out, from vulnerable to invulnerable but still can be destroyed it just takes longer.

And yes many people are having performance issues with the shear number of mines. The developers have said there were some things that needed tidying up, opon release of this beta. Im sure they know or will know once they go through the feedback.