Creative idea on mines!

I thought this deserved its own thread.

Quoting agent250x:

...maybe even get resources for destroying mines instead of pay to destroy them.
End of quote

This should sound interesting for the people who hate mines and mine spamming.  Agent250x is proposing the possibility of getting resources from destroying mines (I'd say that you would actually be salvaging the mines, not destroying them).

The reason this should be interesting for mine haters is, it offers them a way to both counter mines and profit from them at the same time.  And it should give pause to a mine spammer who has to weigh the possibility that he might be feeding his opponent by spamming the galaxy with mines.

Perhaps mine salvaging would be a tech you would have to research.  As far as the unit to do the salvaging, I'd say that a lowly scout could not salvage mines - it would not have the ability to collect tens or hundreds of them for processing.  It is too small, light, and fragile, it wouldn't have the storage space, and it certainly wouldn't be able to move quickly while being bogged down with so many tons of mines.  However, a minelayer unit, or a minesweeper unit, might could do the job.  Beyond that, it would require a dedicated mine salvaging freighter.

One issue to iron out would be that vasari and advent mines aren't created using resources, so it would seem implausible to get resources from them at this juncture.

3,123 views 21 replies
Reply #1 Top

How the hell does one destroy mines anyway? Id klove to get rid of the damn things altogether personally... Its an ignorant tactic.

Reply #2 Top

Quoting barraquda2, reply 1
How the hell does one destroy mines anyway? Id klove to get rid of the damn things altogether personally... Its an ignorant tactic.
End of barraquda2's quote

 

Said the masses who dont like to think outside the box.

Reply #3 Top

"creative" idea for mines?  kinda implies all of the other hundreds of ideas for them are contrite.

I would like to see mines be destroyed, but rather than get money or resources for them, they

can slowly give me my $9.99 back for Entrenchment.  It is on the road to being "worst expansion of

2009."  Kinda sad after all of the awards the game recently won.

Reply #4 Top

I would like to see mines be destroyed, but rather than get money or resources for them, they can slowly give me my $9.99 back for Entrenchment. It is on the road to being "worst expansion of 2009." Kinda sad after all of the awards the game recently won.
End of quote
You mean the expansion that has not even had a final release version yet and is still in development?

 

:fox:

Reply #5 Top

Quoting knownalien, reply 3


I would like to see mines be destroyed, but rather than get money or resources for them, they

can slowly give me my $9.99 back for Entrenchment.  It is on the road to being "worst expansion of

2009."  Kinda sad after all of the awards the game recently won.
End of knownalien's quote

Seriously, it's a damn beta test, and only the first round really too.  Holidays have made it take longer than usual, but that's just the way it goes.  I wish people would quit their damn whining until the devs at least have a chance to implement a first round of balancing changes.  Is that really too much to ask?

Reply #6 Top

I'm beginning to wonder if folks were this cranky during the original beta days.  If phase jump or a ship ability didn't work, did you guys get a spawn of posts about how they ought to just scrap them?

Reply #7 Top

I agree.  If you don't want to participate in a beta, its kind of silly to jump into one, and then complain about the quality of it after you've jumped in.  Now, if somebody wants to let the developers have it after they've released a final product - fine by me.  But this is beta - do you know what that means?

Reply #8 Top

Quoting knownalien, reply 3
"creative" idea for mines?  kinda implies all of the other hundreds of ideas for them are contrite.

I would like to see mines be destroyed, but rather than get money or resources for them, they

can slowly give me my $9.99 back for Entrenchment.  It is on the road to being "worst expansion of

2009."  Kinda sad after all of the awards the game recently won.
End of knownalien's quote

 

Ok, after many attempts from the :troll:   empire to ruin our plans code named "Entrenchment" I propose we unleash our elite weapon of choice....

BAN HAMMER!!!!!:banhammer:    AND DUCT TAPE!!!!!!!:X

Let us rise against this growing epidemic and purge these worlds of this :troll: plauge!!!!

Ok, well maybe my idea is drastic but better safe than sorry.

 

Now, back on topic. I really think we should wait and see how the devs rebalance the mines and go from there. After all they have about a billion trilllon post about mines and starbases. Let's wait till the update and go from there. :thumbsup:   I for one cant wait to use mines!!!! SO, DEVS...*cough*cough* KEEP THE MINES *WINK* WINK*:grin:   Oh and if Ive not said this yet...Look forward to your update of wisdom.

 

Reply #9 Top

I did say "On the road to . . . "

There is always the chance that things can improve drastically.  I took part in the Sins beta too.  From the get-go, that one was a blast to play even as beta!!  Just saying.  Try not to be sucn fanboys, nor killers of desention.  This forum is titled "Beta Feedback."  I see no where where it implies I must tow the company line.  Oh, and I am allowed to make witty remarks from time to time too.  Sorry that I vented in a way unassuming to your tastes.

Reply #10 Top

Quoting knownalien, reply 9
Oh, and I am allowed to make witty remarks from time to time too.  Sorry that I vented in a way unassuming to your tastes.
End of knownalien's quote

Replace "witty" with "whiny" and you're closer to the mark.  There was no value in your post.  Nothing constructive at all.  Why bother to write it, except to whine about the fact that the beta isn't perfect from the start?  Ridiculous.

Reply #11 Top

I see no where where it implies I must tow the company line.
End of quote

Nobody ever said or implied that you should tow the company line.  I certainly do not tow any company's line - never have, never will.  I even said that after the final product is released, flame the company big time if it sucks.  But it's unfair and premature to blast a product that is still in beta and still in development.

Reply #12 Top

blasting and criticizing are all relative terms.  I have made my constructive criticisms elsewhere in this forum.  I can be whiny or whitty with impunity.  It is ridiculous to ridicule anyone for voicing their concerns in whatever way they deem necessary*.  Right now as it is, mines suck ASS.  There's whiny and whitty for you all in one.  Solution: take them out!  There's constructive criticism.

 

* I am the paying consumer and the intended recipient.  I have "agreed" to be a tester by nature of the fact that I purchased an expansion in beta, as I did with the original sins.  Baggerx, read a little more around the forums.

Reply #13 Top

Personally, i do not like mines. But as the expansion is called "Entrenchment" it makes since that more defensive-oriented strategies would be introduced. Mines represent an attempt to regain some kind of order to the combat in sins, i have read other posts about how starbases need to be changed because fleets can just ignore them and raid other planets.... what if you place mines along routes that a starbase cannot cover? this would make it harder for fleets to get by a starbase unscathed. As for the problems with mine spamming and mine removal, a limit on the number of mines that can be deployed is a must and a more balanced way to dispatch them must be found, such as a ship or ability that recharges nearby ships hull or antimatter as it clears mines

Reply #14 Top

I love mines, I don't know what people are talking about them phasing in an out, they only stay in real space with an Arcova, and then are really easy to destroy. Spamming them slows the game down, but that is easily fixable with a mine per gravity well cap.

Reply #15 Top

Bad idea i think.

In essence it means i pay for deploying mines, with the added danger of increasing my enemies income when he salvages them.

Reply #16 Top

Bad idea i think.

In essence it means i pay for deploying mines, with the added danger of increasing my enemies income when he salvages them.
End of quote

Yes, that is the point in fact.

I agree that it MIGHT be a bad idea when it comes down to it.  If what you say above cannot be balanced correctly, there is a danger that mines would be obsolete and un-used, because all you do is feed your enemy with them.  This would be bad.

However, it is POSSIBLE that it could be balanced correctly (I don't know as I've never tried to do it).  For instance, mines could be useful in a system with a fleet, defenses, and a starbase.  Your enemy would have to drive you out of the system before he could contemplate collecting your mines, and he could still be counterattacked there while collecting the mines.  Mines here seem to be doing you - the defender - some good.

However, consider the case where all you do is run around the galaxy spamming mines in every system 'til kingdom come.  It would seem you are just leaving free, undefended resources laying around for whoever wants to collect them.  This strat might be effective against a newb, but its a strat that would not "scale" to a better player.  So, it seems that this suggestion has the potential to address some of the complaints of the mine-haters.  If you are a mine-hater and your opponent spams thousands of mines indiscriminately, you should at that point be converted over to a mine-lover, because your moronic opponent has just given you tons of easy, free resources.

I'm not claiming its a good idea (who knows?), but its certainly an interesting idea.  What I like about the idea is that it is "self policing" - the game itself does not have hard limits or rules about how you want to use mines.  Rather, there is the possibility that you could be severely punished for misusing them.  In general, I find that "self policing" systems are the best systems, whether in games or real life.

Reply #17 Top

The simple and elegent solution is a mine sweeper. It would be another frigate you would have to build. Three uses are, cleaning out mines left in your teritory by the enemy, clean mines out of new territory just taken, and sweeping mines out just before a full fleet strike. They should be accompanied by scout in order to see them. The tactic of the enemy would be to destroy the sweepers before they remove all the mines (before you strike their planet with the fleet in waiting).

 

Reply #18 Top

The simple and elegent solution is a mine sweeper.
End of quote

Yes I agree, but you left out "obvious" with "simple" and "elegant."  In other words, this idea has already been proposed numerous times.  This is one in a series of "creative brainstorming sessions" where I am throwing out other ideas.

Since you bring it up, I would prefer that your minesweeper have the ability to detect mines on its own, without aid from a scout.  This would eliminate micromanagement, drudgery, and tedium if both functions were combined in a single package.

By the way, the minesweeper could be combined with a mine salvager (just an idea).

Reply #19 Top

I like the idea of punishing those who spam mines in every gravity well. While im not keen on the idea of feeding my enemy resouces by mines, it does in a way present a vaild way to combat the spam mines.

 

I just really hate to see mines go. They are perfect for forcing an enemy towards a starbase. It give an tactical choice, run through a minefield or run past a starbase.....hmmmmm....oh the choice make me giddy like a schoolgirl.:blush:

Reply #20 Top

I more or less agree with Agent, and I rather like the idea that you can salvage mines with at least

a small chance that some can go off . . . presumably something this sweeper would be designed to absorb.

Reply #21 Top

Quoting Agent, reply 16

Bad idea i think.

In essence it means i pay for deploying mines, with the added danger of increasing my enemies income when he salvages them.


Yes, that is the point in fact.

...


However, consider the case where all you do is run around the galaxy spamming mines in every system 'til kingdom come.  It would seem you are just leaving free, undefended resources laying around for whoever wants to collect them.  This strat might be effective against a newb, but its a strat that would not "scale" to a better player.  So, it seems that this suggestion has the potential to address some of the complaints of the mine-haters.  If you are a mine-hater and your opponent spams thousands of mines indiscriminately, you should at that point be converted over to a mine-lover, because your moronic opponent has just given you tons of easy, free resources.

...

End of Agent's quote

Mines are only spamed because they are overpowered atm.

If they keep 'em like that no amount of salvage cash would make them less spammed, 'cause they are a winning strategy. All your credits are useless if you cant move a ship without blowing it up.

I respect you idea, but i highly doubt that a balancing for it can be done, that doesnt make mines either unwanted or keep them too strong.