Buff timing
Is it possible to make buffs occur for a random amount of time or alternate between several presets
why do i feel the sinking feeling the the reply is going to be you can't + its a hardcode ![]()
Is it possible to make buffs occur for a random amount of time or alternate between several presets
why do i feel the sinking feeling the the reply is going to be you can't + its a hardcode ![]()
+1 karma to someone who says it in those exact words.
"braces for shoes and various pointy objects called nails"
I don't think its possible!!!
You can add on delay but have it run only for a random amount of time...not to my knowledge! SORRY!
damn my crazy ideas at one in the morning
"you can't + its hardcode"
Karma
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I didnt say its hardcoded! As a matter of fact you could make that happen..only it would take AN INCREDIBLE amount of ability buffs in order to make it!
I'm talking bout "to make it realistic" ten lines or so of "OnChanc trigger type" each set on a various "OnDelay" buff!
Ie. set one for each second from one to ten. And game would start ability then at number one..calculate if OnCHance to end trigers if not it moves on to next second,etc...
Szadowsz, he said ""you can't + its a hardcode" not "you can't + its hardcode"
Sorry.
Also, it has to actually be true.
oh well i don't want it random just to alternate between a few times
ok..by my account it is remins possible though, just incredibly long!
I have written this and each of the buffs as a test but i don't know how exactly to cahnge it to onchance triggertype and make it work properly
You would have to change each InstantAction into a periodic Action!! Like so:....
periodicAction
actionCountType "Infinite"
actionIntervalTime
Level:0 2.000000
Level:1 2.000000
Level:2 2.000000
buffInstantActionType "ApplyBuffToSelf"
instantActionTriggerType "OnChance"
buffApplyChance
Level:0 0.3000000
Level:1 0.45000
Level:2 0.600000
buffType "BuffFighterBlinkActiveSniper"
effectInfo
effectAttachInfo
attachType "Center"
smallEffectName "Buff_FighterBlinkActivate"
largeEffectName "Buff_FighterBlinkActivate"
soundID ""
This is based on my sniper's Bullseye ability (instant death 30% of the time...increases per level)!
Now this will change the onDelay..so if you want to add a delay..You must link the PeriodicAction to a new buff in which you set the OnDelay trigger type (what you have at the moment) that calls a third row of buffs which is the final UnstabbleBuff that causes the effect!
So Like I said before, EXTRA LONG but possible!
it check each of these buff in turn then if i change it to look more like yours, right?
and to think all i want to do is vary the amount of time the buff will be active for
Randomness is not one of this games high points...!!!
I made a random Ramming ability (ie. you only capture the ship sometimes...and in other you receive miscalleneous bad stuff
). I'ts taking buff after buff for the game to play it correctly!
So yeah if you make it look like mine it should work (I dont guarantee as I also make mistakes..), itll be damn long but as long as its neatly written, the game should apply it just fine!
"All I Wanted Was A Mega Slurpiee ...."
got to love megas xlr
anywhoo ill try that when i get time to add it to the game as a test
Good luck!
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