New starbase idea (thinking ouside the box) *Mine idea included* *Phase jump inhibor idea*

I made this a reply in someone elses post but i think it deserved a new post on it's own. What we are missing is the ability to control nuetrals. Entrenchment should change that. I know they are neutrals for a reason but it really ticks me off that if you have a neutral next to your home you have to do 2 jumps to hit a planet.

I think this could be fixed with STARBASES. They seem now more like oversized ships not really meant for defense more just as one of those road spikes in front of a car. Slow's you down doesn't do any damage other than the slowing you down. Starbases are too much of a BIG SHIP TANK MACHINE. Plus nothing stops anyone from going around them. NOT ANYMORE. Starbases should be exlusive to neutral places. Astroid belts and such. You plant one of these babies in the center of the astroid belt and bam YOU ACTUALLY GAIN A PLANET. Well a good replica of a planet.

Triple the size there you go. Planet sized. Even double would do a great justice. This would allow neutrals to play a much more strategic role. Not only would you get income from the resources. You'd get the income plus control of the neutral. I know doens't sound too great. But having tactical slots and being able to have LIMITED logistics slots would be very useful.

Changes needed for this to happen:

A) Starbases need to cost 50% more. Make it be strategic. (Whatever you guys at stardock decide)
B ) No upgrade limit. You shoud be able to max everything out.
C) Unlimited range in gravity well.
D) Immovable and have a x2 damage increase
E) Add differant upgrades NOT replace just add more. (Suggestion: why not allow you to upgrade 0-8 logistic slots then 8-16
F) Add tactical slots and do some moding to engine (i actually think it won't be that hard it wouldn't even be that big of a change)
G) Make these have underdevelopment costs starting at 5 credits 1 metal and 1 crystal. Make it able to reduce to 2 credits and .2 metal and crystal .2. Anything that is balanced.
H) As a response to G this makes the game more strategic depth plus you can't rush them without a major economy decrease. Give decent abilities to make the credits and metal go places. Example: Fast repairing and free NO ANTIMATTER TOTALLY SUSTAINED WITH develpment costs. First shield repairer.


I'll add other peoples onto this starting with I)
tell me what you'd like to see and i'll consider adding it. 


 

Hopefully this will be a helpful post to stardock. If this can't happen in entrenchment. (don't expect it to, it's just as an idea) I'm hoping this could go into a later expansion or a patch for entrenchment as a Military Outposts (totally differant from starbase or replace starbases). I think starbases already are going in the wrong direction. This would be a great alternative that i think would work and would be balanced. Make Entrenchment give you the ability to entrench.

Also i'd like to see an upgraded phase inhibitor maybe another version taht totally blocks phase jump away or at least blocks enemy phase jump away for a certain amount of time 60 seconds wiwth a 300 second coolddown. Make it easier to have frontline planets (compariable to trenches *entrenchment again)

Also make mines placeable. Point click you jstu laid a formation. Thats right formation. Make them have increased range lower damage and home in. Not increased damge area home in wiht that increased range. Formation would maek them liekly to be used. Have formations of 10 that owuld each take one logistic slot. Maybe even 15. Just make a limit. Probally 10 or 12 or soemthing.

P.S. sorry long post lots of missspellings. I put this together at 9:30 at my time. I was tired so i typed fast but i wanted to get this idea out. Hopefully this amazing amoutn of text *for me* didn't turn anyone away. For anyone who read all of it. I'd give you 5 dollars but you know Economy can't do that.:annoyed: 8O  :(O

P.S.S *edit added here* I fixed the missspelings and reworded some things. (pun intended)

6,234 views 13 replies
Reply #1 Top

Hm, wouldnt that make them kinda useless, simply because those empty neutral places are quite rare? Sure, i had maps with quite some, but also maps with only one or even none of them.

Reply #2 Top

I like the idea about haveing access later in the game to giant starbases that can fill up a dead asteroid grav well and provide perhaps small logistics an tactics role, but what I really liked about your idea was the notion of being able to actually PLACE the mines....as is I putem down ina  random clump for Tec and then when I move into a enemy grav well theirs have been perfectly placed in a line that all my ships have to fly through.  Excellent placement that I can not reproduce.  :(  Also I like the concept of using formations for mine placement as this could be something you research maybe like a "strategic demolitions" upgrade in defense tree.  Good ideas I think so keep up the creative thinking!

 

Reply #3 Top

Thanks for the input.


 What the heck are you taliking about osiris

Quoting OsirisDawn, reply 1
Hm, wouldnt that make them kinda useless, simply because those empty neutral places are quite rare? Sure, i had maps with quite some, but also maps with only one or even none of them.
End of OsirisDawn's quote

Almost every random map has at least 5-10 of these. This really could revolutionize the game. Make defense plausible.

P.S. I also fixed the speling errors above in my post (pun intended). I also reworded some things so please anyone who has already read this please reread because i think i clarified some ideas about starbases.

Reply #4 Top

I don't mean to discourage you, but my assumption is that there is already an dev consensus on what to do with starbases, so our energy is in all liklihood better spent on discussing the new version.

nevertheless, I'd have to say that grav well wide range would be too extreme and the fact that you cannot have all upgrades, but have to chose is one of the things I love most about them (and that I dislike about fully expd capships). also, I am mostly fine with cost/ dmg ratio, could be a tad stronger, but it doesn't have to, upgrades do that. it just seems right. and undevelopment cost for starbases ... I dunno, seems too complicated and too much of a burden than fun.

Reply #5 Top

I'd like the option (as I have now) of being able to build a starbase anywhere, not just a neutral mining site.

Reply #6 Top

Well perhaps to give some more functionality to starbases in neutral planets the Interim Government (or whatever its called) upgrade could give some tactical slots to neutral planets and maybe create a build area that is smaller than a normal planet build area around the starbase.

Reply #7 Top

 

Quoting Shadowhal, reply 4
I don't mean to discourage you, but my assumption is that there is already an dev consensus on what to do with starbases, so our energy is in all liklihood better spent on discussing the new version.

nevertheless, I'd have to say that grav well wide range would be too extreme and the fact that you cannot have all upgrades, but have to chose is one of the things I love most about them (and that I dislike about fully expd capships). also, I am mostly fine with cost/ dmg ratio, could be a tad stronger, but it doesn't have to, upgrades do that. it just seems right. and undevelopment cost for starbases ... I dunno, seems too complicated and too much of a burden than fun.
End of Shadowhal's quote

the thing is this would be for the new starbases if the idea will be used or if we do something else Military outposts. They would be more defensive compaired to starbases if not way more expensive. So from now on call htem Military outposts because thats most plausibly if they are added what they will be called and they won't replace starbases.

Quoting Agent, reply 5
I'd like the option (as I have now) of being able to build a starbase anywhere, not just a neutral mining site.
End of Agent's quote

as said i think now that we don't need to replace starbases we need a totally differant structure

Quoting Alluceanot, reply 6
Well perhaps to give some more functionality to starbases in neutral planets the Interim Government (or whatever its called) upgrade could give some tactical slots to neutral planets and maybe create a build area that is smaller than a normal planet build area around the starbase.
End of Alluceanot's quote

That would be a great idea but it would have to do some major things to the starbase. Maybe totally turn it into a nuetral site and be a major upgrade. Maybe from starbase with the upgrade to miliary outpost in nuetral gravity wells.

Reply #8 Top

i think if the starbases range isn't going to  get increased we should be able to buildmultiple starbases, and have a point defense- like abilty. the star base filling the role of a planet is a cool idea, i agree

Reply #9 Top

Thank you positive comment back YESSSS. Starbases now are point defense. You can run around them and avoid them. So thats where the phase blocker above comes in. Having that either on a starbase or in special building would really make scouting be worth while and make people die if they don't scout.

Reply #10 Top

i meant somethign like launching counter missles at incoming missles

Reply #11 Top

Quoting XaviorsFist, reply 3
Thanks for the input.



 What the heck are you taliking about osiris




Quoting OsirisDawn,
reply 1
Hm, wouldnt that make them kinda useless, simply because those empty neutral places are quite rare? Sure, i had maps with quite some, but also maps with only one or even none of them.



Almost every random map has at least 5-10 of these. This really could revolutionize the game. Make defense plausible.

End of XaviorsFist's quote

I play mostly medium maps, and i have never so many. But on bigger maps sure. I still think thats too spread out for the investment.

Reply #12 Top

When i first played entranchment i played as the TEC and was looking through the Tech tree and saw the new Beam weapon upgrade and down where it lists the affected units it says, "Star Bases improved. All" Which made me think that there was more than one type of starbase for each faction, sadly there wasn't, but on that thought There could be. We could keep the current ones and make them more of a Small outpost and then have true starbasses that can only be built in gravity wells that don't have a planet.

Reply #13 Top

Quoting Silveus, reply 12
When i first played entranchment i played as the TEC and was looking through the Tech tree and saw the new Beam weapon upgrade and down where it lists the affected units it says, "Star Bases improved. All" Which made me think that there was more than one type of starbase for each faction, sadly there wasn't, but on that thought There could be. We could keep the current ones and make them more of a Small outpost and then have true starbasses that can only be built in gravity wells that don't have a planet.
End of Silveus's quote

I don't think that would be a good idea, starbases now are a kind of point defense. Now instead of replacing starbases for neutral control i think stardock should just add a new building for that for example the Military Outpost. Gives the same functionality of an astroid except with a few nice perks and a few downsides (mostly in upgrade cost, to upgrade to extra logistics could cost x2 more make it so it isn't like you can get all the nuetrals)