carrierspammed from ai

Hi, im new on these boards. I wrote a whole long descriptive post but the forum ate it so here's the long story short.

I was playing vs. hard ai (advent), i was advent too. I had a pretty good balanced fleet, with cruisers, flak, carriers, utility etc. and i was doing a good job (imo) managing it. The ai had like 80% carriers in his fleet. In the end, the only thing i could do was max my fleet and build only carriers too.

Is this how the game is supposed to be? Who got the largest (carrier) fleet wins? It does seems a little silly to me. So much to build a complicated-intriguing game with so many ships and prototypes and in the end you only have to use carriers if you want to win? That was ai "suggestion", and it worked fine. Any opinions?

11,355 views 22 replies
Reply #1 Top

It is 1.12 in a nut shell. There are effective ways to counter carriers that will work vs AI, but are much harder to do vs a player.  Though being advent it's not so easy, probably you have to get lot of disciples as the Advent Heavy Cruiser does not haev an ability to catch up to carriers easily.  Then again it is AI so he probably won't run with the carriers.

Reply #2 Top

A couple of Kol's (flak) and a Couple of Marza (missles) will clean out those carries toot sweet....

Don't know the Advent equivilent...

 

 

Reply #3 Top

The thing is that while i was going towards the carriers with my crusaders/illuminators (split in 4 groups each to FF 1 carrier) the fighters/bombers did a massacre to my fleet. The best bet was focus his caps (usually the AI tends to retreat after losing/getting badly hurt his caps) but i didnt that, ill try so next time.

The defenders (wich are supposed to protect the fleet against strikecraft, and i had about 25 of these) did nothing more then run around like headless chickens (if you want to micro 25 ships to attack a bomb squad each while taking care of the rest too, go ahead Oo).

The only anti-craft ability i can think from advent caps is the kinect push (or how its called) from the carrier, wich doesnt do that amazing damage even on level 3, and it wont take care of a 100ish craft army.

The point stands still: why run thru all that hassle when you can just build more strikecraft? They are virtually unstoppable, and a balanced swarm (70% fighters, 30% bombers maybe) can take care of pretty much anything? Strikecraft spamming for advent seems even more valuable due to the lower energy weapon cooldown passive aura from the carrier cap (again).

You could just trow a couple of radiance, crusaders and guardians to take care of the "ground" survivability... Maybe its just the way advent has to be played?

Reply #4 Top

Do not use LRF against carriers. Carriers more or less counter LRF because they can just run away. The vasari's skirms are really sturdy, so I use them, but I think even the disciples will do their job. Skirms/disciples/cobalts are more or less your carrier killer.

 

If the opponent is spamming carriers, I keep the bulk of my fleet (carriers) on fighters and a few flaks to challenge the skies and strike the ground with skirms. Skirms can also steal anti-matter which will stop the strikecraft from regenerating. Carriers are really good, but you cannot spam them and hope to win.

Reply #5 Top

1) Are you saying that flak frigs had little to no effect on the strikecraft?  That's the obvious counter.  Are you saying its ineffective?

2) The passive aura from the carrier cap doesn't apply to strikecraft.

Reply #6 Top

Quoting Agent, reply 5
1) Are you saying that flak frigs had little to no effect on the strikecraft?  That's the obvious counter.  Are you saying its ineffective?

2) The passive aura from the carrier cap doesn't apply to strikecraft.
End of Agent's quote

 

@ #1 it kind of is useless to build flaks. For them to be effective you need to steal antimatter AND use flaks at the same time. Something most newbs WILL NOT realize.

Reply #7 Top

Well the strategy to steal antimatter would be awesome, if all races could do that and if the disciple werent so squishy, and if the amount stolen was somewhat effective but iirc its like 15 AM every cd while the disciples (low hp, very low armor) are owned in a matter of seconds.

The real counter to strikecraft are supposed to be flak ships but they're absolutely uneffective. Ofc i realize that if a carrier costs 20 supply, and a vasari flak (ie) 5, you'll need 3 or more flak for each advent carrier (else would be unfair for the carriers) but still with high quantities of flak the result doesnt change much.

Dont forget the light frigs that are supposed to go chasing the carriers are light armor (are they?) therefore even the fighters squads are not that bad for blasting em down. Do you guys really find light frigs useful lategame? (1.4k + supply?).

And btw, why the aura from the cap would not apply to strikecraft? Iirc all the advent strikecraft have beam weapons.

Reply #8 Top

Why aren't you building flak? Advent Flak frigates outnumber Advent carriers 5:1 in terms of fleet supply, and easily 4:1 on price. 40 flak frigates will decimate the squadrons from less than 15 carriers, and more with a lead in upgrades.

Empty carriers can try kiting, or jumping to the next system. Jumping will eat away at their antimatter stores, giving an even bigger advantage fighting them. Otherwise, they're toothless hulks that require several minutes to be effective again.

If you're up against the AI, jump in your flak frigates about 30-60 seconds in front of the rest of your fleet. This will get them targeted first by every single fighter/bomber in the system. Good. Flaks have very high armor at a low cost, you WANT them to die first. Plus, this lets your flak use all 4 guns for maximum damage output. Typically squadrons are spread too far for flak to use the bulk of its damage, so this is a great advantage. As soon as the squadrons are thinned out(you'll lose some flak), the rest of the fleet can jump in safely, and deal the real damage.

Reply #9 Top

I do build flaks. Just not 40 :) I'll try with more and more, and ill also try sending em in first. Operation meatshield ftw. :)

Reply #10 Top

And btw, why the aura from the cap would not apply to strikecraft? Iirc all the advent strikecraft have beam weapons.
End of quote

I don't know why, I just know it doesn't apply to strikecraft.  I posted a while back asking the question, because I didn't notice a difference with that aura.  Several "pros" responded, saying the aura didn't apply to strikecraft.

There is a vasari aura that one would think applied to strikecraft, but it doesn't either.  Go figure.  I wish the game were more specific about which auras apply to what, because otherwise you are playing the game with assumptions that aren't true, and you are losing.

Reply #11 Top

Ever since the carrier/strike craft boost, certain games the ai seems to do nothing but spam them. These games seem to be pretty rare (for me at least). It does get annoying though.

Reply #12 Top

If you're up against the AI, jump in your flak frigates about 30-60 seconds in front of the rest of your fleet. This will get them targeted first by every single fighter/bomber in the system. Good. Flaks have very high armor at a low cost, you WANT them to die first. Plus, this lets your flak use all 4 guns for maximum damage output. Typically squadrons are spread too far for flak to use the bulk of its damage, so this is a great advantage. As soon as the squadrons are thinned out(you'll lose some flak), the rest of the fleet can jump in safely, and deal the real damage.
End of quote

This is brillant.  Does it work?  I stopped building flak in 1.12 thinking it had been nerfed and was no longer of use.  I guess with the strikecraft flying over them most of the flak's guns do get to fire and the strike craft would reach the end of the gravwell before the rest of the ai fleet.  Then when your fleet arrived with your carriers you could maul the remnants.

 

Reply #13 Top

Strikecraft are terrible at killing Flak, not to mention that they shoot back, so that's a feasible strategy.

BTW: TEC flak has 4 guns, Advent has 6 guns, Vasari has 2 missile launchers.

Reply #14 Top

Bombers aren't half bad against flak, but typically people don't build many, if any, of those.

Reply #15 Top

This is brillant.  Does it work?  I stopped building flak in 1.12 thinking it had been nerfed and was no longer of use.  I guess with the strikecraft flying over them most of the flak's guns do get to fire and the strike craft would reach the end of the gravwell before the rest of the ai fleet.  Then when your fleet arrived with your carriers you could maul the remnants.
End of quote
Why not try it out for yourself?

http://files.filefront.com/outnumberedgalaxy/;13092854;/fileinfo.html

This is a simple map with preset armies. One side has a wave of carriers with some disciples, the other has a wave of flak, with some illuminators and carriers to support. The flak player is outnumbered in fleet supply by nearly 2:1, but that shouldn't stop you from winning this easy scenario. Keep in mind that this isn't even counting the help that certain capital ships would give. Hint: Upgrade the defense vessel weapons, they're low tier upgrades. Don't let the supporting ships die too early, they speed things up a ton later on.

Reply #16 Top

Doesn't the Revelation have an anti strikecraft ability?  The Kortul has Jam weapons, and the Kol has Flak Burst.  both render strikecraft ineffectual.

Reply #17 Top

Thanks so much, I will give it a try.|-)

Reply #18 Top

Doesn't the Revelation have an anti strikecraft ability? The Kortul has Jam weapons, and the Kol has Flak Burst. both render strikecraft ineffectual.
End of quote

The Halcyon has TK Push - Revelation isn't an anti strikecraft cap.

Reply #19 Top

Two Halcyon's with maxxed TK push + hordes of strike craft around them = dead graphics card, seriously, i had a fleet with about 200 strikecraft (not squadrons) in it, and one enemy advent carrier blew half of them up in a very short amount of time. Fortuneately said fleet hosting 200 strikecraft was 16 capships :)

Reply #20 Top

Matched Resource for resource, flaks will do the job.

 

If he has like 20 Carriers, then yeah, you're looking approx 40 Flaks to do it. Think about it, Two Squadrons/Flak vs Advent is 3*20=60/2=30, so get 40 to be on the safe side.  

Reply #21 Top

Flaks are more effective in Entrenchment (as of 2.5) as well due to all the improved bank targetting code.

Reply #22 Top

haha that reminds of when I got 9 Halcyon and a mothership in a 5v5 Arelion Sector.  It was great cause all the enemies spammed carriers so I could take on 3 fleets at a time easily. Only frigates I built after I got my cap ships (with mass transcendace) were HC and Guasrdians.  Good times.