Agent of Kharma Agent of Kharma

Cap ships - do they suck or what?

Cap ships - do they suck or what?

I would like either verification from the pros on my contention, or tell me why I'm wrong.

In the basic sense, I believe that cap ships suck.  Now, in "special circumstances" they can be good.  For instance, as a colonizer beginning the game, the Advent mothership is great because of the cheap upgrades on the planets.  But I'm talking no special circumstances, no need for colonization, no need for planet bombardment, etc.  I'm talking just a straight up fight if I give you a quota of fleet points (couple hundred or whatever) and tell you to build a fleet and meet me at the star for a fight, what are you gonna build?

Bottom line, it seems to me that cap ships take up too much fleet and cost too much money and resources to be worth it.  One of the big mistakes I see people make is building too many.

Am I right or wrong?

80,267 views 81 replies
Reply #76 Top

I think by low level he means under six

Reply #77 Top

The solution, as I suggested in other thread, is to make access to high-level capital ships more convenient in late game.
End of quote

Wouldn't this nerf Advent?

Reply #78 Top

loosing a lvl 10 cap is like getting an arm or a leg lopped off at an inopportune moment.

 

loosing 2 lvl 10 caps is like coming 5 hours late to work when your boss is waiting for you, because you were probed by an alien with a powerdrill.

 

loosing more than 2 lvl 10 caps is like waking up one day to realize the last 50 years of a happy, fulfilled life was actually a dream. In reality, you're broke, impotent, live in a cardboard box and everyone hates you and wants you to drop dead.

Reply #79 Top

Wow you are losing more than 4 lvl 10 caps, for me by the time for any of my ships to reach level 10 the enemy has already been beaten for a while already

Reply #80 Top

What I don't really understand about Caps is why it's so expensive to upgrade the next lvl of Cap ship command. All those researches are twice as expensive as normal research of similar level. Why? You also have to pay for the ship itself and the upkeep it needs. It's not like making these upgrades less expensive is going to cause enormous capital spam. Ok, maybe it's fair to make the first 2 upgrades a bit expensive, because cranking out 2 caps right from the start may be a bit much. But later in the game it's not much of an issue, I think.

 

An yes, I do think we need a better alternative to level Capitals later in the game. Maybe just a research that makes buying levels cheaper and faster? The Advent already sort of solve this problem, though. How about a Starbase upgrade that constantly gives experience to nearby capitals? Like a training ground or something.

Reply #81 Top

 

If I may say so:

Quoting SorcererFailure, reply 3
loosing a lvl 10 cap is like getting an arm or a leg lopped off at an inopportune moment.
End of SorcererFailure's quote

I think losing an arm or leg is (in and of itself) an inopportune moment!

 

and to vleessjuu's last paragraph:

I know your idea is just a theory, but it wouldn't work.

There's already techs that make caps roll out at lvl 3-4

if you add your "training ground" people would just "train" their caps until there at the highest lvl.

(then what point would there be to the XP?)

(Or destroying stuff?!?!?!)