Angry AI

Hello, I just registered my product and have been playing sins for awhile and have gotten the hang of it for the most part. I’m having problems with the AI staying happy. Once I get them to agree to a peace treaty they usually help but then a little while later like an half hour to a hour later they break off the peace treaty saying im incompetent and that I have brought my own destruction on me. This also happens when I just do a cease fire. How do I keep my ally happy, and yes I know they sometimes are just backstabbing me but how do I insure ones that are true to stay with me?

5,634 views 12 replies
Reply #1 Top

lol?

Reply #2 Top

:sheep: maaaaahhh....?

Reply #3 Top

hmmm...

Reply #5 Top

Oh damn!

I see... Armageddon, here is a slight problem... I am posting from the Sins forum. It has a black background and your writing is... well... in black... I just realized that you wrote sth at all... One can't really read it from this forum (had to highlight your text with with the mouse to see sth at all...)... What forum are you posting from?

I'll copy paste your text for the other's to read:

"Hello, I just registered my product and have been playing sins for awhile and have gotten the hang of it for the most part. I’m having problems with the AI staying happy. Once I get them to agree to a peace treaty they usually help but then a little while later like an half hour to a hour later they break off the peace treaty saying im incompetent and that I have brought my own destruction on me. This also happens when I just do a cease fire. How do I keep my ally happy, and yes I know they sometimes are just backstabbing me but how do I insure ones that are true to stay with me?"

Cheers!

Reply #6 Top

By the way: If you don't like playing with being ordered around, you can always enable fixed allies...

Reply #7 Top

Most of us find the diplomacy model in Sins pretty borked.  =)  It is very hard to keep multiple allies happy, they have a tendency to all eventually ally against you.  When I started playing, I used to think I sucked until I clued into the fact that all the AI fleets eventually stopped shooting at each other and I was fighting 5v1.

We pretty much just set AI's to whatever teams we feel they should be in for the appropriate level of challenge to us.  The Second sins micro expansion is supposed to totally revamp the diplomacy model.

Reply #8 Top

You unlock or lock teams any time you start a new or saved game.  I find lock the teams until you start to get going.  Then unlock the (say yo have 3 ai players).  Do a few of the easy missions for them at first, but pick one you want as an allie.  Once hes your ally relock the teams.  I find this way keeps them from all gaining up on you, but makes it a little more fun to get an allie.

Reply #9 Top

Some of us find the diplomatic aspect less than borked. :-"

It's fun getting to pick and choose who to fight or, in extreme cases, which ally to backstab.

Be careful when expanding, and do the resource missions immediately after you get them. Also, TEC and Advent get diplomacy techs (Skilled Diplomats and Induced Leniency, respectively) that make it a bit easier.

 

:fox:

Reply #10 Top

Some of us find the diplomatic aspect less than borked.
End of quote

You strange.    o_O   You OK, but strange.

I no likey, it is like a lotto system.   Destroy 5 structures, or I hate you!  But...but...I just destroy 30 of their frigates???

Reply #11 Top

Oh yeah, there's also the one where when all the enemies are telling you to attack your ally, you do. Slaughter your best friend, and suddenly they'll all be clamoring for your friendship. I love that little touch of irony.

The lotto system can be a bit hard to deal with at times, though.

 

:fox:

Reply #12 Top

I never to diplomacy...Waste of time haha...Fixed is better suited for me :)