i'm trying to add a guss gun to a tech frigate factory. Sin runs correctly , but the gun is not added. can anyone help? this is the entity file
[code]TXT
entityType "PlanetModuleShipFactory"
minZoomDistanceMult 2.000000
ability:0 ""
ability:1 ""
ability:2 ""
ability:3 ""
MaxAntiMatter 0.000000
AntiMatterRestoreRate 0.000000
numRandomDebrisLarge 4
numRandomDebrisSmall 19
numSpecificDebris 0
armorType "VeryHeavy"
hudIcon "HUDICON_PLANETMODULE_TECHORBITALFRIGATEFACTORY"
smallHudIcon "HUDICONSMALL_PLANETMODULE_TECHORBITALFRIGATEFACTORY"
infoCardIcon "INFOCARDICON_PLANETMODULE_TECHORBITALFRIGATEFACTORY"
planetUpgradeSlotType "Civilian"
planetUpgradeSlotCount 4.000000
basePrice
credits 600.000000
metal 80.000000
crystal 80.000000
BuildTime 60.000000
NameStringID "IDS_PLANETMODULE_TECHORBITALFRIGATEFACTORY_NAME"
DescriptionStringID "IDS_PLANETMODULE_TECHORBITALFRIGATEFACTORY_DESCRIPTION"
planetModuleRoleType "FRIGATEFACTORY"
statCountType "ModuleFrigateFactory"
Prerequisites
NumResearchPrerequisites 0
MaxHullPoints 4000.000000
HullPointRestoreRate 2.000000
BaseArmorPoints 6.000000
MaxShieldPoints 0.000000
ShieldPointRestoreRate 0.000000
maxShieldMitigation 0.000000
ExperiencePointsForDestroying 25.000000
angularSpeed 0.000000
rotateSoundName ""
resourceExtractionType "Invalid"
cultureSpreadRate 0.000000
rotateToFacePlanet FALSE
rotateConstantly FALSE
isAffectedBySimilarModuleCostResearch TRUE
ShieldMeshName ""
NumSoundsFor:ONATTACKORDERISSUED 0
NumSoundsFor:ONCREATION 0
NumSoundsFor:ONGENERALORDERISSUED 0
NumSoundsFor:ONSELECTED 1
SoundID "PLANETMODULE_TECHORBITALFRIGATEFACTORY_ONSELECTION_0"
NumSoundsFor:ONSTARTPHASEJUMP 0
MeshName "PlanetModule_TechOrbitalFrigateFactory"
ExplosionName "PlanetModuleSmall"
mainViewIcon "MAINVIEWICON_PLANETMODULE_TECHORBITALFRIGATEFACTORY"
picture "PLANETMODULEPICTURE_TECHORBITALFRIGATEFACTORY"
minShadow 0.000000
maxShadow 0.600000
formationRank 3
defaultAutoAttackRange "None"
defaultAutoAttackOn TRUE
prefersToFocusFire TRUE
NumWeapons 1
Weapon
WeaponType "Projectile"
damageEnums
AttackType "ANTIMEDIUM"
DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
DamageApplyType "BACKLOADED"
DamageType "PHYSICAL"
WeaponClassType "GAUSS"
DamagePerBank:FRONT 120.000000
DamagePerBank:BACK 0.000000
DamagePerBank:LEFT 0.000000
DamagePerBank:RIGHT 0.000000
Range 6700.000000
PreBuffCooldownTime 6.000000
CanFireAtFighter FALSE
SynchronizedTargeting TRUE
PointStaggerDelay 0.000000
TravelSpeed 4000.000000
Duration 0.000000
WeaponEffects
weaponType "Projectile"
burstCount 1
burstDelay 0.000000
muzzleEffectName "Weapon_Tech_OrbitalDefense_Muzzle"
muzzleSoundMinRespawnTime 0.100000
muzzleSounds
soundCount 1
sound "WEAPON_TECH_GAUSSCANNON_MUZZLE"
hitEffectName "Weapon_Tech_OrbitalDefense_Hit"
hitHullEffectSounds
soundCount 1
sound "WEAPONIMPACT_PHYSICALHEAVY_HITHULL"
hitShieldsEffectSounds
soundCount 1
sound "WEAPONIMPACT_GENERICHEAVY_HITSHIELDS"
projectileTravelEffectName "Weapon_Tech_OrbitalDefense_Bullet"
m_weaponIndexForRange 0[/code]