add a gun to ship factory
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i'm trying to add a guss gun to a tech frigate factory. Sin runs correctly , but the gun is not added. can anyone help? this is the entity file
Code
- TXT
- entityType "PlanetModuleShipFactory"
- minZoomDistanceMult 2.000000
- ability:0 ""
- ability:1 ""
- ability:2 ""
- ability:3 ""
- MaxAntiMatter 0.000000
- AntiMatterRestoreRate 0.000000
- numRandomDebrisLarge 4
- numRandomDebrisSmall 19
- numSpecificDebris 0
- armorType "VeryHeavy"
- hudIcon "HUDICON_PLANETMODULE_TECHORBITALFRIGATEFACTORY"
- smallHudIcon "HUDICONSMALL_PLANETMODULE_TECHORBITALFRIGATEFACTORY"
- infoCardIcon "INFOCARDICON_PLANETMODULE_TECHORBITALFRIGATEFACTORY"
- planetUpgradeSlotType "Civilian"
- planetUpgradeSlotCount 4.000000
- basePrice
- credits 600.000000
- metal 80.000000
- crystal 80.000000
- BuildTime 60.000000
- NameStringID "IDS_PLANETMODULE_TECHORBITALFRIGATEFACTORY_NAME"
- DescriptionStringID "IDS_PLANETMODULE_TECHORBITALFRIGATEFACTORY_DESCRIPTION"
- planetModuleRoleType "FRIGATEFACTORY"
- statCountType "ModuleFrigateFactory"
- Prerequisites
- NumResearchPrerequisites 0
- MaxHullPoints 4000.000000
- HullPointRestoreRate 2.000000
- BaseArmorPoints 6.000000
- MaxShieldPoints 0.000000
- ShieldPointRestoreRate 0.000000
- maxShieldMitigation 0.000000
- ExperiencePointsForDestroying 25.000000
- angularSpeed 0.000000
- rotateSoundName ""
- resourceExtractionType "Invalid"
- cultureSpreadRate 0.000000
- rotateToFacePlanet FALSE
- rotateConstantly FALSE
- isAffectedBySimilarModuleCostResearch TRUE
- ShieldMeshName ""
- NumSoundsFor:ONATTACKORDERISSUED 0
- NumSoundsFor:ONCREATION 0
- NumSoundsFor:ONGENERALORDERISSUED 0
- NumSoundsFor:ONSELECTED 1
- SoundID "PLANETMODULE_TECHORBITALFRIGATEFACTORY_ONSELECTION_0"
- NumSoundsFor:ONSTARTPHASEJUMP 0
- MeshName "PlanetModule_TechOrbitalFrigateFactory"
- ExplosionName "PlanetModuleSmall"
- mainViewIcon "MAINVIEWICON_PLANETMODULE_TECHORBITALFRIGATEFACTORY"
- picture "PLANETMODULEPICTURE_TECHORBITALFRIGATEFACTORY"
- minShadow 0.000000
- maxShadow 0.600000
- formationRank 3
- defaultAutoAttackRange "None"
- defaultAutoAttackOn TRUE
- prefersToFocusFire TRUE
- NumWeapons 1
- Weapon
- WeaponType "Projectile"
- damageEnums
- AttackType "ANTIMEDIUM"
- DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
- DamageApplyType "BACKLOADED"
- DamageType "PHYSICAL"
- WeaponClassType "GAUSS"
- DamagePerBank:FRONT 120.000000
- DamagePerBank:BACK 0.000000
- DamagePerBank:LEFT 0.000000
- DamagePerBank:RIGHT 0.000000
- Range 6700.000000
- PreBuffCooldownTime 6.000000
- CanFireAtFighter FALSE
- SynchronizedTargeting TRUE
- PointStaggerDelay 0.000000
- TravelSpeed 4000.000000
- Duration 0.000000
- WeaponEffects
- weaponType "Projectile"
- burstCount 1
- burstDelay 0.000000
- muzzleEffectName "Weapon_Tech_OrbitalDefense_Muzzle"
- muzzleSoundMinRespawnTime 0.100000
- muzzleSounds
- soundCount 1
- sound "WEAPON_TECH_GAUSSCANNON_MUZZLE"
- hitEffectName "Weapon_Tech_OrbitalDefense_Hit"
- hitHullEffectSounds
- soundCount 1
- sound "WEAPONIMPACT_PHYSICALHEAVY_HITHULL"
- hitShieldsEffectSounds
- soundCount 1
- sound "WEAPONIMPACT_GENERICHEAVY_HITSHIELDS"
- projectileTravelEffectName "Weapon_Tech_OrbitalDefense_Bullet"
- m_weaponIndexForRange 0