Starbases / Fleet / Torpedo cruisers
In beta2 it seems that Starbases are a hard counter to fleets. You'll lose so many ships it's not worth it to engage a Starbase unless you have won the game already. Torpedo Cruisers on the other hand are a hard counter to Starbases. A Starbase does not even get a chance to fight back.
So a Starbase goes from being completely overpowering to completely defenseless. I think it would be better if this dynamic was a little less extreme.
I don't think a massively expensive Starbase should be completely defenseless by itself in any situation. If a Starbase depends on a fleet against Torpedo Cruisers or Bombers there's little reason to build one to defend a non-colonizable chokepoint. A sniper fleet can wipe out a lone Starbase without taking any damage.
I realize Starbases can have hangar bays of their own but it's pretty much guaranteed the enemy will simply bring enough carriers to counter that. And getting multiple hangar bay upgrades means the base will be lacking something else.
I would suggest the following:
- lowering Torpedo Frigates' range so that a Starbases long range weapon can return fire
- lowering Starbase firepower slightly against fleets
- giving Starbases flak guns to support its inevitably inferior number of strikecraft