And whats the problem with the Solar Sins planets? Is it the mesh or the entity? i can change a mesh file from the game its self and redirect the texture thing. But if its the entity well then i have no idea.
Ya. Im switchin to blue.
What do you mean? can you explain it a bit more detailed.
by the way doberman I removed the black borders from your icons, you can download the new version here:http://www.mediafire.com/?sharekey=2e5457e5e6f97f655a3d773badf21430a4499b754d649eb45621d66e282a0ee8
now Samurye s questions:
1.If possible, grant a small number of rescources to a player for destroying enemy trade ships. If possible, make the amout the same as what the owner of the trade ship would get if it had survived.
i am not 100% sure but i think its not possible.
2. If possible, create a "space colony" structure that would provide extra population while taking up logistic slots.
Some kind of planetary module, but i think this would be a new module roletype and i don't know a way to add new role types. (maybe they are hardcoded)
3. If possible, give small starbase like bonuses to capital ships that reflect that ships faction: Vasari get small populations, Advent get mini culture generators, TEC get tiny battlefield trade ports.
I think this will be a similiar problem as number 3 above.
4. If possible, increase carries capital ship squadrons with every level: 1st level cap gets 1 squadron, level 2 gets 2 squadrons, etc.
this is possibile, but i think it would be very unbalanced only changing the carriers squad number. Also there are other mods that focusing on fleet and ship changes. And I only want to adjust and enhance the planets and space hazards.
The distant stars mod has a lot of these ship balancing changes and they are very good. So if you wait a while until they get the merge with CB Mod finished, you would be happy.
Am I the only person who thinks that the new TEC picture looks like Suki Toyoma?
It is another image of actress Kelly Hu who plays Suki Toyoma
I have completed the map of the Solar System and nearby stars, using what I think is all the SolSystemobjects in the mod (All planets, large moons, dwarf planets and some asteroids). the Top 10 Stars in NASA's Terrestrial Planet Finder mission, all known exo-planets out to 25 LY and selected other stars (mostly the bright ones) out to 25 light years.
This will be a good base for any map based on our sol system and surroundings.
Have you also tested it ingame? i just asking cause you have the outer planets outside the star radius of sol. and i tought if a planet is outside the radius the game crashes. I will use it for scenarios as base.
# Orange Stars
# Red, Brown and White Dwarf Stars (Red and White Dwarfs distinct from the Red and white color stars somehow).
# Mimas, Encladus, Charon, Hygiea. All are pretty large. Hygiea may end up a Dwarf planet. Anything that is a canidate for that should be on the list, as well as any moon larger than the smallest Dwarf planet.
I put this on my todo list, thanks.