Minor Glitches in Entrenchment 2.5 and Feedback

Just a couple of minor glitches in beta 2.5 (mainly text based)

(as Vasari)

The Ruiner mine laying window states that you can right click 'auto-cast' mines - this no longer works.  The new mine laying system, however, is much better - it works better queueing orders now.  Overall I now feel the mine system is much better - and I did not end building to many without spending a fortune which seems to balance it out well.

The Vasari Star Base also states that you can right click 'auto-cast' phase stabilizers - this does'nt work.

Its possible that to use the SB as an anti structure base now may require it to be built a little quicker in enemy gravity wells to be more effective its damn hard (but not impossible) to get an enemy SB down.

Is the Kostura Cannon suppose to do any damage to an ememy SB?  At present it does'nt do anything to them at all.

Since the 2.5 update performance has improved ten-fold (even in large battles) and the crashing stopped dead as well. (really good job there guys!!) :thumbsup:

Remember these are just my opinions, leave your own as well!! :grin:

9,404 views 27 replies
Reply #1 Top

A few more to add - still minor though;

The text for the Kostura Cannon discription (when built) is cut off.

The TEC Starbase seems to 'jiggle' left and right while tracking targets - it does this quite fast which is odd for a gigantic starbase!

Reply #2 Top

The TEC Starbase seems to 'jiggle' left and right while tracking targets - it does this quite fast which is odd for a gigantic starbase!
End of quote

I noticed something this morning but didn't have time to test it out since I had to go to work.

When newly built, the starbase seems to rotate normally. After doing an upgrade, it stopped rotating and started twitching. If you're able to play now, can you confirm? Also try the Advent's starbase since it also spins (or supposed to!)

Reply #3 Top

i'm pretty sure they said they disabled auto-cast for the mine laying for now.

Reply #4 Top

Well - I can confirm that this is from the Vasari point of view - the TEC base 'jiggles' when your fleet jumps in.  I was able to test the Advent SB though and their SB is fine (as is the Vasari one) - it's just the TEC's one.

@ LordAlthalus - Yeah. I thought they might have done that - at present then it's just a text error.

They are both very minor bugs - but knowing SD and IC they like to know anyway.

Reply #5 Top

Scrap that - the Advent starbase 'jiggles' as well!! >_>

Reply #6 Top

I don't know what causes the TEC behavior, but just wanted to comment that in the last beta I noticed it as well.  At times it will rotate 360 and perform as intended.  At other times it starts going into convulsions and twitches back and forth.

Reply #7 Top

For some daft reason the starbase jiggle really bugs me!  Only the Vasari SB does not do it. >:(

Reply #8 Top

i just joined the beta yesterday. I have noticed that the TEC starbase (when i built the first one) rotated at a nice slow n smooth pace. After combat however, it seemed to bounce back n fourth, after the fight was over. Almost like the animation was stuck in a mini loop or reseting somehow. It did not effect the station's guns though..except maybe some of the firing arcs..but those almost see to be beyond 180 degrees ^_^ so no complaints really.

 

Starbases are a great addition though. They can really take the damage and handle whole fleets on their own.

Reply #9 Top

Anybody know if the problem with the auto-cast phase stabilizers for Vasari will be fixed anytime soon?

Reply #10 Top

What is the specific problem with them smv?

Reply #11 Top

Quoting Blair, reply 10
What is the specific problem with them smv?
End of Blair's quote

If he is talking about the same thing as the OP, then he means that that the infocard for the Stabilize phase space ability on the starbase states that the ability can be set to autocast.  However, this is diasbled/unavailable.  Also, the ability now requires antimatter, but the only way to get antimatter for the starbase is to also select one of the other abilities(deflector shield or repair suck).  I'd hazard the guess that this was not the intended effect.

To be honest, the phase space stabilizer upgrade was much better when it was just the straight, passive effect, like the structure.  I know this was a little unbalanced.  I almost always used the starbase slot instead of the structure to save tactical slots.  So I thought that the upgrade should have been re-priced to compete with the structure(taking into account the cost of the additional research needed to unlock the upgrade itself and the inbility to use RA with the starbase).

Reply #12 Top

I can not enable autocast. Without autocast it makes this abilty almost useless for me.

Reply #13 Top

Honestly, I'm having more minidumps now than I did in Beta 2!

Reply #14 Top

Also saw the same behavior, also, as the TEC if you build a star base in enemy grav well, my game crashed in 2 different gamess, single player and different onscreen settings...Bison... 

Reply #15 Top

Yeah like Bison said the game crashed in single player and I tried different graphic intensities (is that how you say it?) and it still crashed. Also I had TEC starbase in enemy/neutral grav wells.  I kept trying again though... the games just too fun to have crashes! it shouldnt be possible!

Reply #16 Top

Thats odd - the 2.5 beta stopped all crashing for me at max detail across the board.

The only thing I can think of for you to try is the verify option in Impulse to make sure the install is good. To verify open Impulse - go to my games, right click the Sins icon then click verify! 

If that does not work, turn down all options to lowest, bloom off e.c.t and see if that helps.  I know some people had their problems fixed using this option.

Stick with it - its worth the effort!

Reply #17 Top

A few more minor glitches

1. Vasari Planet Drain animation does not work on the Pirate Base - it misses the asteroid completely.

2. TEC Planet Shield does not cover the entire asteroid.

3. The TEC Akkan ion bolt says 3 (seconds?) for duration in the info card but only seems to last 1 second, this seems to be a constant as each upgrade seems to be about 1 -2 seconds short of what the info card says.

Reply #18 Top

I'll add one last lot - then I think I'll wait for the next beta or the final!! :D

1. Are starbases supposed to be affected by the bonuses of Stars, Plasma and Magnetic storms?  As at the moment they don't gain/lose anything.

2. Star surface activity slows to a complete stop over the course of time. (about 10 to 15 mins).

Reply #19 Top

Quoting chazzie, reply 17
3. The TEC Akkan ion bolt says 3 (seconds?) for duration in the info card but only seems to last 1 second, this seems to be a constant as each upgrade seems to be about 1 -2 seconds short of what the info card says.
End of chazzie's quote

I've noticed the samething with the Mazra's Incendiary Shells upgrade.  The effect lasts for only a few seconds, even though the info card says 15.  So either the upgrade is bugged or the info card is wrong.

As for the starbases 'jiggling', I've seen this as well.  I suspect it's a bug in this code,

rotateToFacePlanet TRUE
rotateConstantly FALSE

When I've changed the ToFacePlanet to false, this no longer happens.  Though I'm not sure why the TECs planetary shield is not affected by the same 'jiggling' that the starbases are.  (They both have the same code.)  Something to do with the weapons, I bet.

Reply #20 Top

Well after further testing the TEC Akkan ion bolt glitch is a little more serious than I thought, at present its pretty usless as its too short!  I found myself not bothering with it even after being upgraded sereral times.  Not sure if it needs a buff of sorts! :thumbsup:

Reply #21 Top

Well after further testing the TEC Akkan ion bolt glitch is a little more serious than I thought, at present its pretty usless as its too short! I found myself not bothering with it even after being upgraded sereral times. Not sure if it needs a buff of sorts!
End of quote

 

Short firing rate + low AM cost == lock an enemy capship into the grav well when it tries to escape.

Reply #22 Top

Quoting chazzie, reply 16
Thats odd - the 2.5 beta stopped all crashing for me at max detail across the board.

The only thing I can think of for you to try is the verify option in Impulse to make sure the install is good. To verify open Impulse - go to my games, right click the Sins icon then click verify! 

If that does not work, turn down all options to lowest, bloom off e.c.t and see if that helps.  I know some people had their problems fixed using this option.

Stick with it - its worth the effort!
End of chazzie's quote
Tried the Impusle verify option and that was good, so turned everything to lowest setting, when trying to build a starbase either in Pirate grav well or enemy, proceeded to mini dump and windows shut down the program down...Bison...

Reply #23 Top

Another minor bug: Adjuticator shots fired at a ship that phase jumps out before impact will continue wandering out into deep space indefinitely.

Reply #24 Top

Are you sure they don't despawn eventually?  That used to be a problem with missiles, etc. and was eating up memory but they fixed it so that after it follows down the phase lane for a while, they will poof out of existence.

Reply #25 Top

I saw them go about 3/4 of the way down an average phase lane. Not surprisingly, the game crashed soon after (my only crash in 2.5 so far). Took several minutes for them to get that far ... so it seems safe to say its not deliberate.