hi thanks for the reply, yeah i play against a mix of nightmare and hard, and never loose, last night i did a match against a load of rooks just for testing purposes, and i now agree that they are a tad strong, as i was playing as oak, if 1 of them bouldered me and then slammed me i would be left on about 10% health and would likely die from towers/mobs or whatever, so yeah im beginning to understand the other posters complaints.
i didnt mean all of the minions, but the 4 from each type in one summon, but with maybe a bigger mana cost, so instead of casting 2 of each and having to wait 35 seconds for the CD for each stack, maybe put a global summoning CD on all minions for 10 seconds and let us cast 4 at a time, that way it will still take roughly the same amount of time to summon a full army, but would be slightly less annoying. sorry for not making myself clearer.
the oaks cloud of spirits is still a concern for me, as with QoT or Sedna can only have 8? extra minions at max level and they may be stronger then the oaks, but those spirits are fast and flying so are hard to kill, and as i said combined with the rest of the army, he does all together too much dmg when leveled.
yes i know the vampire guy (erebus) is probably getting a major revamp, but i was just commenting on what i thought about him when i last played it (2b was it?)
i dont know if stopping the rook from teleporting would be fair on everyone who enjoys playing him, but seeing as he is a castle, maybe making his casting time for all his spells a lot longer would be more in character, i dont know just throwing around some suggestions here.