entrenchment beta 2.5, some feedback.
1: Tec seem to be decent. The starbase animation seems to loop after combat or trade ships dock. Nothing critical if you play this side. However those long range cruisers seem to be very overpowered. while the range is great for taking out starbases and turrets your opponents do not seem to have such a cruiser.
2: Vasari. After several hours of building forces attacking and such i ran into tec. Um...is there a version of the long range tec cruiser planned for vasari? If not you NEED to consider adding one..something. I couldnt get past a choke point against an easy AI due to my fleet being wiped out from the tec cruiser spam. I hit it with 10 cap ships and ..what i thought was a balanced fleet yet..they were wiped off the map even with me trying to out flank forces and attack his long range weapons. By the time i had them destroyed i lost most of my capships. Unless something is done TEC will more than likely win every game just due to the range advantage. Of course i dont have a good strategy planed out yet. Even with all the vasari shields, armor and HP research i still could not get past that point. I shut the game off after 7 hours(game time overall) due to frustration.
5..no sorry 3. Mines are a good idea. Tec ones are straightforeward and make sense. the vasari mines, are just confusing. You have a ship to lay them instead of them being on the tatical menu of planets/asteroids. Then you have explosives, and gravity. Again working on the strategy but so far i have little use for the gravity ones, esp when its farily difficult to get to the research unless you have 5 or so planets under your control.
4. Starbases. Love these units. While the AI makes good use of them (trust me i avoid them as much as i can with my fleets and try to bombard them) They dont seem to be ballanced. The tec one can quickly turn a non useable planetary area into a usefull asset for fleet creation. Vasari lack this feature, and I didnt use the temp phase lane very often. If i had the firepower running around everywhere and not doing everything they could to secure my areas i could see the advantage of the temp phase lane. The AI did not seem to take advantage of the Special space planet/asteroid/nebulas though. I parked a starbase at the sun and it literally changed the war on one game, several usually unused areas became great chokepoints with a starbase sitting there.
Overall im impressed with the micro expansion. Im trying the Advent next.