Small Changes?
Anti Structure Cruisers, starbases and Mine spotting. New Strike Aircraft.
Been playing Beta 2.5 for a while, and it's good fun, but I think there's just a little balance issues, though nothing major. Maybe I only think they're balance issues but I'd rather just put em out there and have them shot down than wonder if I should have.
*Anti Structure Cruisers. Oddly not a complaint about their power versus structures, but I think they're far too effective against other vesseles. They can do massive damage to other ships, and that really doesn't seem logical to me. I don't think they're damage should be lowered, but is there anything else that could happen, like having a high miss chance against Enemy ships?
*Starbases. Starbases are cool, just gonna say that right now. But I think they have some severe lackings. Mostly the Auxilary government feature is pretty useless I think, unless there's something I'm missing about it. I'd like to see either more stages, or the initial stage have things like Culture Repel rate, Population Increase, Tax boost, ect to make establishing starbases around planets for administrative purposes more viable. Secondly They seem just a tad weak defensively. No Starbase should be able to stand alone against a dedicated fleet assault, but the small starbases before all the upgrades can be wrecked by even a dozen or so light Frigates.
*Mine Spotting. This should be given to other vessels besides the Scouts, as way of a high level Upgrade. I'm thinking the Utility Capital Ships. Or, if the world is so hell bent on keeping the Scouts useful in fleet assaults, increase the punishingly small range.
*New Strike Aircraft. I'd like to see a new type of strike aircraft added to all factions, this new strike aircraft should be ECM craft that enhance slightly per squadron the friendly forces defenses. Or lowering enemies chance to hit (like in an asteroid field). I just think that would add some nice utility instead of the normal fighter-bomber swarmfest.