Yes it was 15% dmg bonus but when the other superweapons got their secondary effects (phase stabilizer and max population reduction) it was buffed to 25%.
Thats a lot of extra damage output. With a 6% shield mitigation bonus and denial of whatever effects the enemy culture gives them that's a nice defense boost as well.
An empire crusher? No. Something that really helps out in a big fight? Oh hell ya...
a, so I was not confused after all. I thought that the max pop penalty for the novalith was new. it was 40%, wasn't it?
actually, with all this testing ... you know what I'd really like? an in game encyclopeida that details all the relevant numbers on everything, like hp, dmg, abilties, etc. a whole lot of work, so more of a bonus, but I'd really like that.
oh, and the_only_normal_1: that's the way it was in original beta, you could take over planets with culture. I liked it better, or at least turn them neutral. not sure why it was changed, maybe culture was too powerful, maybe it would have given advent too much of an advantage.