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Star Base suggestions

Star Base suggestions

SBs are very good imo. They need a few tweaks though.

The Transcencia should get a Psionic Pull ability to pull enemy units towards it so that they are within range of its guns. Other SBs could get similiar abilities.

In Sins Entrenchment, the frontlines of battle change. If you give a SB max health and weapon upgrades on one of your border planets, that SB is only useful as long as that planet is one the border of your empire. If you capture a few more planets, that SB make no longer be in a strategic position. It becomes worthless.

All SBs need to have a 'reconfigure' option which strips the SB of all upgrades and gives you a partial refund. This would allow you to re-upgrade your SB. That way, a SB on a border planet with combat upgrades and be downgraded so you can pick eco upgrades instead.

What do you think?

6,311 views 34 replies
Reply #26 Top

I'm not too excited about auxiliary government either. The enemy can still completely neutralize the planet and the income it creates. They just can't colonize which can be achieved with culture as well.

Reply #27 Top

ya, auxilliary gov needs a boost -- maybe a bonus to planet's cultural allegiance cap or a bonus to planet bombardment resistance or a bonus to construction times will under bombardment-- something along these lines maybe.

... on the other hand, IF wider starbase reforms were ennacted which allowed for more slots/base, then aux-gov may become more relavent -- right now just not as useful as buying another round of strike craft or weapons..

Reply #28 Top

I THIK ADVEWNT BASES SHOULD HURL ENEMY SHIPS AT PLANETS!!!!!!!!!!!!

Reply #29 Top

Why not just scuttle the starbase and build a new one? the difference seems minimal, and if you are tearing out all of the upgrades and starting from scratch you may as well (as construction workers know, it is always much cheaper to build from scratch than to rennovate the entire complex) -- maybe this brings us full circle to the logic behind not being able to refurbish a base?

... just a thought.
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If you did that, then you would need to build another constructor, then you would need to get it into position and then build it again. This takes quite a bit of time in beta 2.5

Scutlling ALL upgrades and starting from scratch would be alot more convenient imo.

 

Reply #30 Top

What if the starbases did have this power (Tractor Beam for TEC) but it only worked on planet bombers, this would be nice to stop the AI bomber spam, but other than that have not much worth or instant, you die and cannot choose to run power.

I THIK ADVEWNT BASES SHOULD HURL ENEMY SHIPS AT PLANETS!!!!!!!!!!!!
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They call you levelheaded? .......why? lol. It's not a bad idea, but hurling a flamin metor is just plain cooler...either way it's still useless unless you are going to destroy the enimies colony when they try to make one after bombing the pannet and skitting arround the starbase, but at least this one is free with the other meteor power right?

I'm not too excited about auxiliary government either. The enemy can still completely neutralize the planet and the income it creates. They just can't colonize which can be achieved with culture as well.
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I think a better fix to this problem would be to just have it so auxilarry government can stop the bombing at 1hp so you can keep upgrades and not have to re-colonise. Thats what I thought it did when it said "prevents loss of controll of the planet due to bombing" guess what? I lost contoll, it's just the enemy cannot gain controll, at least change the deceptive description lol

Reply #31 Top

Quoting Psyco567, reply 5

I think a better fix to this problem would be to just have it so auxilarry government can stop the bombing at 1hp so you can keep upgrades and not have to re-colonise. Thats what I thought it did when it said "prevents loss of controll of the planet due to bombing" guess what? I lost contoll, it's just the enemy cannot gain controll, at least change the deceptive description lol
End of Psyco567's quote

I like that idea. the planet won't give you any tax income, but the upgrades aren't lost and you still build stuff there (provided there are constructor ships). the 'prevents enemy colonisation' is a bit weak imo, never really chose to use it.

Reply #32 Top


I think a better fix to this problem would be to just have it so auxilarry government can stop the bombing at 1hp so you can keep upgrades and not have to re-colonise. Thats what I thought it did when it said "prevents loss of controll of the planet due to bombing" guess what? I lost contoll, it's just the enemy cannot gain controll, at least change the deceptive description lol

I like that idea. the planet won't give you any tax income, but the upgrades aren't lost and you still build stuff there (provided there are constructor ships). the 'prevents enemy colonisation' is a bit weak imo, never really chose to use it.
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I've never used those upgrades before, but thats exactly what I thought they did. It really sucks that you can still lose control of the planet. That SB upgrade should prevent that.

 

Also, the idea that SBs can pull enemy ships towards them is not OP imo, as long as the ability has a limited range (though still a very long one) and/or can only effect a limited no. of enemy ships at a time.

 

 

Reply #33 Top

That SB upgrade should prevent that.
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I thought it was a bug that it didn't!

Reply #34 Top

Yeah, auxiliary government is not even close to worth using given how limited upgrade slots are right now.