Advent Crusader

The crusader's ability says that it inflicts 1.5 damage/sec. So if i build a fleet of 150 crusaders then it should deal 225 damage a sec combined. That would mean that any strike craft that enter the radius would instantly be killed.

So i tried it for the sake of trying. What do i get? All the crusaders together did exactly 1.5 damage per second, its not stacked or anything. Am i missing something here?

5,094 views 23 replies
Reply #1 Top

It does not stack.

Reply #2 Top

Use the ability with the Mothership's Malice. It makes Ruthlessness much deadlier.

Reply #3 Top

Quoting JuleTron, reply 2
Use the ability with the Mothership's Malice. It makes Ruthlessness much deadlier.
End of JuleTron's quote

Ok tried it by pairing the 150 crusaders up with 3 motherships. (lvl 4 up).  I'd have to say i saw a bit of improvement but overall the ability seems useless.

Its like attacking a rhino with a sewing needle. For the fleet points spend its a lot more wiser just to deploy 1500 points of illums and quite more deadlier backed by at least 1 or 2 cap carriers.

Reply #4 Top

Call me the day you'll fill 9000 supply with 1500 illum i'd like to see it

 

anyway, the crusader ability has an other advantage, its a dot (damage over time) so it means the enemy ships you fight all take damage in range, means that half hull passive repair is used for all those ships, its a nice boost and its also bothersome because when you see all your fleet under attak its quite harder to see witch ship the enemy is on focus.

Reply #5 Top

i said points not 1500 illums. I see what your getting it, it just doesn't add up to being a useful ability. I know the fleet points for a single crusader is quite small but upgraded illums have longer range and cost less points. 3 illums vs 2 crusaders (roughly the same amount of fleet points) does more damage at 2 less points.

Reply #6 Top

But 3 illums die several times quicker then 2 crusaders. Illum spam is nice but can be countered without too much difficulty. Adding a mix of crusaders with th DoT makes a difference as above it effectively neuters regen which can turn a defeat into a victory or a rout into an escape.

Reply #7 Top

Ruthlessness doesn't affect strike craft, last I checked.

It's also not disabled when the Crusader is hit by Distortion Field.

Reply #8 Top

Quoting InfiniteVoid, reply 7
Ruthlessness doesn't affect strike craft, last I checked.
End of InfiniteVoid's quote


I could have swore it did affect strike craft, at least i sat there watching a bomber tick down 98% 97% 96%. Could have been something else doing it but doubt it.

Reply #9 Top

I personally believe the Crusader is hands down the weakest of all the HC.  When I play Advent I hardly ever even reasearch them.  Not to mention they have no use if you are using lots of guardians with repel, due to their short range.

Reply #10 Top

I could have swore it did affect strike craft, at least i sat there watching a bomber tick down 98% 97% 96%. Could have been something else doing it but doubt it.
End of quote
When a strikecraft's host is destroyed, it decays like that.

 

:fox:

Reply #11 Top

Yes they are the weakest HC, but it's sitll HC.  If something is the best HC, naturally another thing must be the wrost of the lot.

Reply #12 Top

you crazy? ^^'

 

crusader can fight head on with a enforcer, and crushes a kodiak

 

they can go up to more then 30 damage with a halcyon ... and guardian + mothership = almost invulnerable

Reply #13 Top

Ok tried it by pairing the 150 crusaders up with 3 motherships. (lvl 4 up). I'd have to say i saw a bit of improvement but overall the ability seems useless.
End of quote

Thats wierd. It must of got changed in a patch.

Reply #14 Top

Yes after all the upgrades, which is a lot, and after u get lvl 5 carrier cap they do have highest dps per supply (not sure exact number).  But the game is usually over way before then, and it's hard to depend on HC as even 50% of your fleet's DPS. End that late in the game you would have to deal with Subverters and tons of ho-ho's.

Fact is unupgraded Destra dies to lvl 2 nanos, that's just pathetic.

Reply #15 Top

Wouldn't it be effective to use crusaders in a moderate amount to supplement an attack force rather than building 150 of them?  Just a 10 or 20 of them in the front of a fleet would probably be more effective than 150 of them.  I once tried to build 60+ of them but i found they kept getting in each others way.

Reply #16 Top

150? thats a lot of fleet used for a single ship hehe. Talk about putting your eggs into a single basket. The whole point of crusaders is not their stats are better then the others in a vacuum but their synergy with other ships. Sending crusaders to harass carriers or support cruisers is rather useful. Especially with their extensive shields and shield mitigation they help redirect damage so its easier for your cap ships or carriers to survive. The DPS is small but does make a difference it is merely a matter of mathematics. Every little bit helps. A player who spams one thing will be defeated as his opponent makes a counter where as a balanced fleet that alters slightly in composition each time your opponent changes tactics will statistaclly win out over the others. With Advent fleet synergy is very important.

Reply #17 Top

Waaa!!! I find this my fav ability of the heavy battle cruisers.  But the Enforcer is the purdiest.

Reply #18 Top

Like any other HC, Crusaders are best tasked to anti-LRF operations, and should be used in pretty much the same proportion as any other HC.

Reply #19 Top

It would be a sight to see though if all that ruthlessness stacked and hit strikecraft to boot.  Even with shield mitigation calculated it'd be worse than a marza with un-interruptable missle swarm while moving.  It would probably be more like.... a bulldozer just cleaning up some garbage....

Reply #20 Top

The days immediately after 1.1's release, the stacking bug DID allow such stacking to occur... its just that there are more... lethal... abilities which were stackable (Shield Disruption x 10 = 100% penalty to shield mitigation).

Reply #21 Top

Just think about it.  What if I just build 1(or 2 or 3) Crusaders and it stay in front line and do 1.5 dmg to all enemies in area of effect.  If you are fighting 50 ships; that is 75 dmg per second (also use Malice to share that love). 

Reply #22 Top

crusaders go up to 35dps with halycon and all upgrades

Reply #23 Top

I got crushed by a fleet that had like 1 battlehip, 6-7 Drones, 15 Illums and 50 Crusaders - chopped my Kodiaks (had 27) up in no time flat - ate my LRFs up in slightly less (37 LRF) - I also had 27 Carriers, 3 caps - 15 odd LF - Hoshinkos - nice balanced fleet - + repair bays and some upgraded turrets in there too - took him like no time flat - just nasty they was