A Few Thoughts on the Vasari SB/Anti-Stucture Cruiser

So, I've seen the topic discussed a lot on the forum, and a few thoughts have occured to me.

Please, keep in mind, I'm an advent player, not vasari, and that this is simply a suggestion. Please feel free to add your own thoughts. However, please refrain from letting this thread become a shouting match.

First, a lot of people have been complaining about the fact that the Vasari did not get an anti-structure cruiser. The general retort for this was that their SB is their anti structure cruiser. However, following this chain of logic, it seems then that they are without a true starbase. If you say that their SB is their starbase, then we're back to the original problem.

I submit, therefore, that it would not be out of character for the vasari, given their aknowledged technical superiority over the other races, to have developed two distinct SB designs. One being designated for assault duties, the other for point defense. They could both be built from the SB constructor, with perhaps different techs needed to access them.

The assault SB would be less expensive, but also less powerful than the point defense SB, as it would need space for engines and other such items necessary for an attack craft. It would be better than the other races anti-structure cruisers, to offset the facts that it must be built from a constructor, there would only be one of it in a gravity well, and it is unable to phase jump. It would also forgo the upgrades available to the point defense SB, as really, by the time they kicked in, the battle would probably be over. Instead, it might have techs you could research to make it permanetly better, like a normal ship

The point defense SB would be more powerful and cost more than the assault variety, and would function much like the starbases of the other races.

These were my thoughts. Or perhaps an extension of someone else's thoughts. I think I may have seen this idea floating around before.

As to getting the assault SB places to assault stuff... That's for someone else to puzzle upon. Perhaps something to do with the vasari superweapon...

3,133 views 6 replies
Reply #1 Top

There isn't going to be a second Starbase for the Vasari. :P

The current Vasari starbase is the anti-structure solution because its first weapon research (the lightning flinger) deals extra damage against buildings (and according to IC should get buffed more). So it's both a real starbase, and an anti-structure platform. It already has the highest maximum hull/shield hp of all the three.

Reply #2 Top

Ah, ok then. As I have no direct experience playing the thing, I was going off of what I heard from a lot of vasari players.

It just seemed sort of unfair to me that the vasari get less variety in their ship choices than the rest of us.

Reply #3 Top

They did get the Ruiner but that doesn't count.  I don't bother with them against AI and I don't play Humans so I don't bother with them at all :) But I think Vasari should get a structure killer.  And by that I don't necessarily mean long range.  They should make a ship with like fifteen AP Beam Cannons that are especially good against structures.  It would be better than the others at attacking units but it would have the drawback of a short range.  Just my two cents :)

-Phalnax

Reply #4 Top

variety is bull half the time.

Reply #5 Top

Quoting Annatar11, reply 1
There isn't going to be a second Starbase for the Vasari.

The current Vasari starbase is the anti-structure solution because its first weapon research (the lightning flinger) deals extra damage against buildings (and according to IC should get buffed more). So it's both a real starbase, and an anti-structure platform. It already has the highest maximum hull/shield hp of all the three.
End of Annatar11's quote

 

But it takes so long to set up, if you have a moderately sized fleet, the enemy starbase and buildings are dead before any of the upgrades are even built.

Reply #6 Top

Yes, I know. I mentioned in my 2.5 feedback post and pitched in various other threads that they made the time it takes to deploy in hostile space too prohibitive. Let's hope they tune it down a little bit!