Why so much hate to TEC robotic cruisers....
.....Vasari Overseers are much better healers, and they stack.
They also can slow down phase jumps as well.
.....Vasari Overseers are much better healers, and they stack.
They also can slow down phase jumps as well.
Hoshikos are MUCH cheaper than overseers, and on a per-cost basis one of the best damage sinks in the game. You can spam these guys with virtual impunity, there's nothing that can effectively counter them. Their secondary ability is absolutely wicked, greatly diminishing the damage of your frigates if you can't disable the hoshikos. A great unit overall, far better than the Overseer IMO.
They are a saving grace for the TEC, hm? Fits in perfectly with the idea of the junk-fitted TEC fleet...cheap repair that doesn't stack and a weapon disabling nuisance. ![]()
Hoshikos can keep your fleet inside misisle barrage, while vasari ships would probably die unless enough HP upgrades because the Overseers would not be able to heal all the ships that fast.
They definately do keep your fleet alive longer, I went against people with stronger and bigger fleets, including lots of carriers, I had a lot of hoshikos, They kept my caps from dieing for a very long time, the opponet kept on trhowing kodiaks at me at close range, i annihalated them with there destruction bots.
Hoshikos are a really nice cushion for damage coming your way, that and they're incredibly cheap. You would be a fool to not keep a sizable number of them in your fleet.
HOWEVER
Vasari Overseers have their own advantages as well. While more expensive, you get plenty of bang for your buck. My reasons:
1. They're wonderful to include in an attack. They can sense incoming fleets so you can high-tail it out of there quickly if you're outmatched, and the jump degredation for the same reason.
2. Now here's where it gets controvertial. Personally, I like the Overseer's reactive nanite armor over the repair bots. This is because, in the heat of battle, if somthing is being hit so hard that it needs a repair, it will need it quickly. My main qualm with Hoshikos is that, while providing a nice comfy cushion for damage, it is not effective at truly assisting in survival. When a few seconds are all there is between the life and death of a capital ship, the instant 250 hull is wonderful, even if it is for a set amount of time. AND the armor bonus is a great boon to actually help your ship survive the battle.
Before I get flamed, I will say again: Hoshikos are wonderful things. Wonderful healing things. That on top of their destructo-bots makes them a powerful force. Not as "strategic" as the overseer, per se, but it's a nice combat boon, and who doesn't love that? ![]()
[IE]Tal Gendron'nh ![]()
Overseer's biggest drawback,a nd this is the deal breaker, is that it can only use it's ability in a narrow frontal cone. This posses very big challenge unless the overseers are behind your fleet, and then they are very vulnerible because they won't be able to heal each otehr. Hoshiko on the otehr hand can toss repair bots everywhere, basically throwing them around like candy.
My problem with overseers is that I can't get them to autocast. The autocast is on, but they just sit there and do nothing. I just tried it again a few seconds ago in an online match. Built one, it wouldn't autocast, so I didn't build anymore. Wasted the research. I mean, how am I supposed to compete with a tec player if his hoshikos are spamming repair automatically, while I am having to manually click on an overseer and manually click on a unit to heal up?
On 1. I never research jump degration even almost never the I SENSE YOU COMING.
On 2. Yep Overseers are the ONLY ship in game that can keep a ship up in a fight even while it's being focused on (as far as I'm concerned). And this is the second time I say this on the forum with nanite armor the armor is for a short time. The 250 hp stays until you shoot it of so it's not for a set amount of time.
Just put overseers on hold and let them chase your caps around and have some running around the field too. It does wonders. You can even add the cushion if you have a skarintra. So you have cushion and "keep my ship up heal".
In my opinion the main thing that makes hoshi's so badass is their weapons jam and if they are combined with upgraded repairs.
Grtz,
[_]-Flipkik
You forget Dunov. Its shield restore at high level can save your cap from focused fire....
.... But such action usually results in Dunov under focused fire...
That is why you team Dunov's in pairs and spear head with Kol's, i personally have at least 1/3 my fleet in Hoshiko's
-Gabe
That won't save much caps from a vasari fleet. Vasari will be like Oh! LOOK he restored his shield... cougsuckercough. Otherwise the dunov in combo with hoshi's and repairs is still quite cool. I love overseers better though.
Grtz,
[_]-Flipkik
The big thing about Hoshies - the disable ships, making them nothing more than floating targets until the Hoshies are destroyed. and they spam repair, repairing each other, which makes them hard to kill. Overseers don't have much use in-battle other than healing, as if you have forces in battle, usually you don't need to jump more in. because your original force is either A) a scouting party, or B ) big enough to deal with the forces already there.
and it's because Hoshies are routinely in amounts of 40-60 in a fleet, while Seruvens are generally only around 25-30 in a large fleet. so you see the disable/repair effect tons more.
personally, I think that the Overseer should be able to have an RA ability, though it'd cost more than the phase gate version, being powered from a mobile platform instead of a stationary one. then they'd be bitchin', and you'd see a LOT more of them in fleets.
Hmmmm, that sounds like overpowered.... ![]()
and I'm Vasari only. why do you think I want it?
But you are ignoring 66.67% of online players.... ![]()
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