My thoughts on the beta

Its good, but not ready

I bought a few days ago and I have been playing it a bit here and there. Usually I play huge multi star maps with as many AI as possible, all on hard and with unlocked teams. Dunno why I just prefer it this way.

 

Anyway my first glimts from TEC's point of view was awesome. It all seemed balances, the new cruiser torpedo things might be a little overpowered, but its not bad. I noticed tho, that the AI's starbases offered little to no resistance, and dropped alot easier then mine did. I was a bit disappointed by this, but its a beta so its acceptable.


Then I tried some Advent. First thing I noticed was that the starbase they had, had ALOT less "pew pew". I mean I could bare see if it was shooting or not. That disappointed me a bit, but I'm assuming this wil come. Second thing is that their new Cruisers are EXTREMELY overpowered. I mean I built like 10 of these and with them I can completely remove the enemy from their planet before they even get a shot off. I dont see anyway of balancing these, an imo most be replaced by something else.

 

Alright, it didn't get all that indepthed as I wanted it to, but suddenly I find myself short of on time. I'll be adding more when I get home :)

2,444 views 11 replies
Reply #1 Top

Second thing is that their new Cruisers are EXTREMELY overpowered.
End of quote

The amusing thing is that that's pretty much the exact opposite of what most everyone else is saying. :P

Reply #2 Top

How can they say that? I mean seriously thus things annihilate everything in no time... I dont get it O.o

Reply #3 Top

Well, they have worse single-target damage than the Ogrov, so even though it shoots 5 targets at once, the Ogrovs can still knock out a starbase faster.

Reply #4 Top

Thats not the problem I'm having. When I play vs the computer, I like to build bulk defenses at choke points so i dont have to worry about them coming running when I'm out crusading. But these bastards just come and fucks over my whole defense from a range of which I can do nothing (the Star Base can kill them, but it takes AGES). The defense that took my several mins and tons of time in minerals to setup, takes 5 of those things to take down, just seems a bit stupid. I have tried building a fair bit of them, and once we hit more then 10 of them, you can in theory just run in, even with a whole fleet there to stop you, and you'd still clean out the planet before they are down...

 

i dont know, I just dont find that fair...

Reply #5 Top

Try getting some fighters going. They tend to rip up those cruisers pretty good if you've got 10+ squads ;) But yeah, I don't think the balancing is finished yet!

Reply #6 Top

Quoting Sokar408, reply 4
Thats not the problem I'm having. When I play vs the computer, I like to build bulk defenses at choke points so i dont have to worry about them coming running when I'm out crusading. But these bastards just come and fucks over my whole defense from a range of which I can do nothing (the Star Base can kill them, but it takes AGES). The defense that took my several mins and tons of time in minerals to setup, takes 5 of those things to take down, just seems a bit stupid. I have tried building a fair bit of them, and once we hit more then 10 of them, you can in theory just run in, even with a whole fleet there to stop you, and you'd still clean out the planet before they are down...

 

i dont know, I just dont find that fair...
End of Sokar408's quote

Are you talking those star frigates? Yes they are WAY overpowered, fleet supply/cost  should be increase so no more than two or three per fleet would be affordable.

Reply #7 Top

Oh, Adjudicators. Yeah, they rip apart static defenses. That's what they're good at, they really aren't effective at anything else. :) Bump the cost too much and they'll just turn into the next siege frigates: too expensive and specialized to be used at all.

Reply #8 Top

as for the new base killers there very weak to strikecraft so as long as you got a few hangers in there and you havnt streached your forces to thin you may be able to hold them back. But i do agree that they are a lil over powerd on the damage amounts and when the final release is out i will be making them cost more "resourses and slot count" for my self to make it a lil more realistic to what i want. This is also something you can do untill you find what works for you.  as well i havnt looked into the starbases weapon particals but im sure there just as easy as the ships to change and adjust

Reply #9 Top

Quoting Tridus, reply 7
Oh, Adjudicators. Yeah, they rip apart static defenses. That's what they're good at, they really aren't effective at anything else. Bump the cost too much and they'll just turn into the next siege frigates: too expensive and specialized to be used at all.
End of Tridus's quote

Some ships SHOULD be expensive and specialized, you have to make the ships that fit the situation.

Do you want to have every fleet exactly the same? There is no sense in have starbases if little, cheap ,out of range frigates can wipe structures in a well defended system in minutes.

Reply #10 Top

Quoting Tridus, reply 7
Oh, Adjudicators. Yeah, they rip apart static defenses. That's what they're good at, they really aren't effective at anything else. Bump the cost too much and they'll just turn into the next siege frigates: too expensive and specialized to be used at all.
End of Tridus's quote

 

i feel for there abilitys to destroy static buildings to easyly i  think youll always see a few to a fleet since there so good at what they do where siege frigs can be easly replaced with caps imo

Reply #11 Top

I really wonder how to mesh this thread with the other one about Adjudicators being too weak.

 

Look guys, the ship is meant to kill structures. Maybe it needs to target fewer of them at once so it can't just wipe out all the static defenses as fast as it does, but it's an anti-structure ship. It WILL win against structures. It can't fight anything else.

 

Bump the cost up too far, and you'll find they'll be like siege frigates where nobody makes them because they're too expensive and too specialized.