Ok I have no problem with Interceptors at all I'm all for the idea but alot of the ships in the game will have to be reworked in order for them to be a functioning unit. Fore mostly Bombers and LRFs simple because all other ships only have 1-2 counters and they will have 1-3 depending on whether or not interceptors will attack light frigates or any frigate at all. Flak will need a huge buff preferably one that specificly makes it alot stronger against interceptors to give the interceptor a reasonable counter.
I have said in other post what needs to be done like in reply #13
enemy1 builds some LRFs = enemy2 counters with carriers with only fighter squadrons
enemy1 counters with carriers with interceptors = enemy2 counters with flak and LFs to counter carriers
enemy1 counters flak with LFs and equally counters carriers with LFs (already has LRFs to counter LFs) = enemy 2 coounters LFs with LRFs
enemy1 builds Heavy cruisers to counter = enemy2 builds bombers and support vessels to improve survival of frigates.
enemy1 builds interceptors and fighters to counter plus support vessels = enemy2 builds heavies and Interceptors and fighters.
I could go on But you can see why I think interceptors will work if all the other ships are reworked to flow with them especially bombers which are now hard pressed having 3 counters.
Honestly I have no Idea where you are getting 80% from but I can say there are many people on this forum who have never lost to a carrier spammer including myself.
I'm sorry if you and others find it difficult to handle strike craft and carriers but I find it rather simple.
first yes Fighters are equal to fighters. you can only beat fighters by having either fighters or flak.
but your looking at it in the wrong direction. Its not he Fighters you have to beat its whats creating them the carrier itself you have to target then proceed to eliminated the left over strike craft.
By using Light frigates with their abilities you can mitigate the amount of strike craft your opponet can produce since Carriers under attack and with no antimatter can't produce strike craft at a fast rate. So If you have a few carriers and flak protecting your ships while they go about destroying the enemy carriers then you have basically begun countering the attack.
I have a thread geared toward addressing this weakness against carrier spam and other carrier combos that many players use and beat daily on ICO. Its in the strategy section.
I have fought and won matches against carrier spammers who had over 100 carriers. So I'm going to assume since 80% of people say that carrier spam is difficult to beat that I'm doing something extroadinary and its my fault for believing that other players can easily do what I can do.