Hack, first of all, we can change the Capital ships flaks to attack strikecrafts only. So your point is completely invalid in first place.
Hmmm, that already takes out your stupid first two 'concerns', right?
Now third one: No it is not, even with 2~3 to 6~7 flak power the fighters will tear aparts LRMs before you blink.
Guys, don't deceive yourselves; strikecrafts ARE FREE. I wonder how many you guys ever understand this very crucial issue here.
Finally, we are indeed talking about SOASE, but Hack, so you are saying that SOASE is something completely new?
Hmmmm, why then we don't have some weird 8-legs ships shooting carrots to kill each other?
See, while new IP, SOASE uses many concepts from other things, such as WWI/II. The argument that flaks are bad and not needed because SOASE is different from WWI/II is seriously flawed, and you keep using this flawed logic.
You are a fine troll.
Read my post - I said I was going to focus purely on Sins and not involve WWII or SW stuff so the debate was only about Sins.
First it is Hack78. Secondly - I READ the other posts. They asked for the arguments to be about Sins ONLY. No Star Wars or WWII etc... So I did that. You just call me a troll again and again. I hope you don't call your opponents trolls when you debate them. Or are you just letting your standards slip for me???
My points ARE valid. There are only 3 weapon banks available in the engine. So to add flak (which you say will only target SC) WILL REMOVE ONE OF THE EXISTING ONES. This is a balance issue.
Also, do you really think someone can build enough SC to take out the LRM that is surrounded by flak quickly in early game. Because that is what will happen. Yes SC are free, but the research to get them and the carreirs themselves are not cheap. You can easily build enough flak yourself to counter them but it requires you to have an outlay to do so. Getting flak to protect your LRM for free on any cap for free reduces the role SC can play early game fielding a mixed fleet vs a cap and LRM spam fleet. The fact that some caps have an ABILITY to do this means that 1) You must pick that ability vs utilising a different one and 2) You must have the AM available to use it. This means making a decision and using a tactic. It doens't mean "I'll just sit my LRMs near my cap in a battle ball as the cap flak will protect me).