i have to say, i think capital ships with ABILITIES against SC is just wasting an ability. i mean, the Kol is described as havign many direct combat abilities... okay, he can fire a gauss round at a ship, has the ability to launch flak rounds in a vicinity around the ship (which is only usefull against SC and even then if you time it well) and a shield that gives greatly added protection vs. phase missiles and lesser added protection against all other damage... oh yeah and the lvl 6 ability... guess the splash damage is good but still...
to me, thats a combat ability, a utility ability, a defensive ability, and the lvl 6 ability isnt bad.
The Marza has more direct combat abilities, it has the missile barrage, radiation bomb and incendiary ammo! thats 3 direct combat abilities vs the Kols 1.5
so, u may be asking what my point is and how it relates... i think that the anti-strikcraft abilities, while imaginative, are quite useless, compared to nearly constant firing of flak-type weapons in all directions... its also prettier but thats just me, and not a really valid arguing point, im just saying
still, id rather the Kol swap the flak burst ability for maybe a high yeild nuclear or plasma warhead, i dont know, but something that would count as a instantaneous or near-instantaneous effect direct combat weapon, and just have some small (perhaps 20-30mm rapid firing fragmentation shells for TEC, appropriate equivalent for others?) anti-SC weapons as part of its offensive repertoire...
someone said that the game engine only allows 3 weapon banks and to add another would mean a major change. someone else said that if anti-sc abilities were to be improved based on lvling up, then youd end up withe a massively powerful anti-SC cap ship.... so im thinking maybe add another style of weapons, a defensive grouping, that lvls up withthe rest of the ship, but at a small percentage of the whole, for instance, offensive weapons increase damage by 20% when lvling up, defensive weapons increase by 5-7% or whatever. the could/should, theoretically, bypass this problem with the engine... or at least give Stardock a way to get around that problem without adding a major change to the game...
basically, i think that an anti-SC shield (shield insofar as the near-constant firing of anti-SC weaponry provides protection against SC) for all capital ships is very necessary... why go half measures? i agree that abilities and weapons should be applied according to the cap in question... however i see the Kol (and equivalents) as a welcome-all-comers, absolute kick ass ship that gets right in the middle of the battle and takes on as many opponents at a time as possible, and i dont see why that should exclude strikcraft... Sova as well, its a carrier, providing SC support... i dont see why it shouldnt have the ability (ability as in weapons) to combat enemy strikecraft
so, now im looking at it from the other side... sorta... i still think flak weapons for all ships is a definite plus... however... idn, i had this idea that maybe brand spanking new caps shouldnt have anti-SC weapns until they level up to maybe lvl 4, 5 or even 6? that way caps dont get this extra weapon before its actually useful. also, if we do it that way, we could let it lvl up with the rest of the ships weapons, only because it started lvling up later than the rest, the max damage will be less
anyway, the more i think about it the more i like it, i reckon lvl 4 or 5 should see each capital ship upgraded with flak weapons, but i still think ALL should be upgraded, i dont have real evidence for, other than the fact that SC are so un-opposed that really whatever we do wont completely counter them effectively... and if we do manage that... then we wont have the weapons/ships to wipe out the carriers
thats my $0.02, i dont think it can be explained better without going in confusing circles