Mine clearing tactics

After fighting a Vasari AI as Advent, I found a mine clearing tactic that wasn't very obvious.

The normal flow I had is to jump in, dodge the mines, nix the starbase and tactical structures, liberate and colonize the planet, and move on. This leaves lots of cloaked mines and logistics, but delaying my fleet means giving the enemy an advantage. Solution?

Three scouts and a starfish. The starfish, with it's huge range, structure damage, and many targets means that it cleans out structures and mines, all at the same time, quickly and cheaply. Defense frigates didn't really seem as effective, relatively.

This only works for Advent, though - the Ogrov isn't quite the same thing and the Vasari don't get one. Anyone come up with interesting strats for TEC/Vasari?

3,917 views 10 replies
Reply #1 Top

I came up with one for TEC but I don't know if it works for Beta three.  I like the plow through them tactic with capships...mostly the kol with shields being restored all the time.

Reply #2 Top

I use some squads of fighters and/or bombers, put them in the middle of the minefield and set engagement-range to medium.

as soon as the scouts start revealing the mines the squads will engage before the scouts can be hurt.

 

but it still needs some micro if the minefield is larger and spread out.

Reply #3 Top

I use small fleets of scouts and flaks.

Reply #4 Top

Scouts + Marza Missle Barage= No more mine field.

Reply #5 Top

Quoting Blair, reply 3
I use small fleets of scouts and flaks.
End of Blair's quote

 

yeah i thought about that too.

now how do we prevent new ships from joining the small "scout-fleet" instead of my big attack-fleet?

 

there really should be a tactical option like "no new ships autojoin in this fleet please".

Reply #6 Top

i gennerlly send in a wave of flak, scouts, and a few carriers to clear mines out of the way for my main fleet. also serves the double purpose of weakening any fighter defenses

Reply #7 Top

Sirphoenix,

 

If I am not mistaken you can go into your fleet orders and left click on the join fleet.  This should toggle the fleet auto-join.

 

As such you should be able to keep the mine fleet intact and as long as your attack fleet is the only one set for auto join, any new ships should join that fleet.

 

 

Reply #8 Top

not sure if this was changed in Entrenchment, but "join fleet" used to be the right-click function of "create fleet"

Reply #9 Top

You are right. The only thing one could do is to build ships with "auto-join fleet" OFF and manually add the ships to the correct fleet. Otherwise, I think the ship will join the fleet closest to itself.

Reply #10 Top

Back in Beta 1, I would charge my Vasari SB through the minefield, with scouts.

Even though the Vasari SB is slow, it could detonate a broiad path throgh any minefield which was great.

I would give it deflector shield, debris vortex and hull and weapon upgrades to help it survive.

For some reason though, the Vasari SB's movement is now quirked so it now tries to avoid mines by moving though the Z-axis. This is extremely time-consuming and annoying.

It should be changed back.

Is this a bug or something?