Why no multithreading
Why is multithreading not implemented in sins? On the requirements, says 1.8, and recommend a 2.2 dual/quad core. I have a 2.4 dual, but only 1 core is used (check task manager). On large maps (like random huge single star 50+ish planets), the game slows down sometime into the game. I think its the management of all the planets, units, trade automation and such, as well as the AI's. This game would HUGELY benifit from multithreading. Its not the graphics, i have a high end card (Radeon 4850), and turing details to low doesn't effect FPS. I get like ~10 fps normal, and down to ~5 viewing battles. I can't imagine huge multi star, ~108 planets i think, with 10 players. My 2.7 AMD 7750 BE arrives tomorrow so this should lessen this.
I love the game, and the graphics are decent for needing to have several hundred ships on screen at once, but the game desperatly needs multithreading. A large portion of sins players probly have dual core anyhow, it's pretty much standard now. Quad core is sadly trying to become standard, though 99% of computer users won't benifit past dual core, and would be better off with higher clock dual core.
So the game recommends multicore, would hugely benifit, but doesnt use it, which will only marginally speed up game play (2nd core can still handle system and background programs).