Hi,
Well, i know i should try it before i even ask. And i know right from the start that some things can be automated, and some not, just from playing with the game the last six months. And i know some of this can't be done without scripts or something from the Dev side. But i thought i would ask anyway.
<mischevious smile>
I had an idea to automate, pretty much everything. You know, Frigfactory churns out ships on a regular basis, when the values reach a cost level, maybe 5 of each in sequence all through the different models, then back to the beginning again.
Research that picks up when a new combat or non-combat lab is constructed and starts researching the new level opened up.
Have ten or so ships automatically bind into a fleet and then when two or more fleets in the same well, go off planet, to explore, fight, decimate, die... haha, whatever. 
Auto upgrades for all the abilities and weapons on a ship.
Auto colonize. 
Auto planet exploration and upgrade.
Tactical slots upgraded with a round like the ships, in sequence, 1 or 2 each and then back to the beginning.
Same for Logistics slots.
Perhaps patroling? You know, a fleet starts on Home/Friendly planet and does a circuit of five adjacent worlds, then back to the Home/Friendly world?
Auto Distress Call, where a friendly fleet that drops into a hostile gravity well and is outnumbered calls a fleet on a nearby world to help? Like Returning Armada?
Hmmm.....
I probably forgot something, but that's all i can think of now. Any ideas? Thoughts? Flames? Haha, Whatever? 
-Teal