Automatic?
(Or I Know... Another Crazy Idea, But Hey, A Modders Gotta Mod, Right?) :)
Hi,
Well, i know i should try it before i even ask. And i know right from the start that some things can be automated, and some not, just from playing with the game the last six months. And i know some of this can't be done without scripts or something from the Dev side. But i thought i would ask anyway.
<mischevious smile>
I had an idea to automate, pretty much everything. You know, Frigfactory churns out ships on a regular basis, when the values reach a cost level, maybe 5 of each in sequence all through the different models, then back to the beginning again.
Research that picks up when a new combat or non-combat lab is constructed and starts researching the new level opened up.
Have ten or so ships automatically bind into a fleet and then when two or more fleets in the same well, go off planet, to explore, fight, decimate, die... haha, whatever. ![]()
Auto upgrades for all the abilities and weapons on a ship.
Auto colonize. ![]()
Auto planet exploration and upgrade.
Tactical slots upgraded with a round like the ships, in sequence, 1 or 2 each and then back to the beginning.
Same for Logistics slots.
Perhaps patroling? You know, a fleet starts on Home/Friendly planet and does a circuit of five adjacent worlds, then back to the Home/Friendly world?
Auto Distress Call, where a friendly fleet that drops into a hostile gravity well and is outnumbered calls a fleet on a nearby world to help? Like Returning Armada?
Hmmm.....
I probably forgot something, but that's all i can think of now. Any ideas? Thoughts? Flames? Haha, Whatever? ![]()
-Teal