Ironclad Games and Stardock Entertainment are pleased to announce the v1.0 release of Sins of a Solar Empire: Entrenchment! Sins of a Solar Empire v1.15 is required for Entrenchment. Registered customers may update their copies of the game via Impulse (http://www.impulsedriven.com). For those who were taking part in the beta, here is the final change log:
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Sins of a Solar Empire Entrenchment v1.0 Changelist
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Note that this changelist represents the incremental change from Beta 3.0 to Final 1.0.
For a complete list of changes in Entrenchment also view the following changelists:
Beta 1 Hotfix Changelog : https://forums.sinsofasolarempire.com/333299
Beta 2 Changelog: https://forums.sinsofasolarempire.com/?aid=337896
Beta 2.5 Changelog: https://forums.sinsofasolarempire.com/338638
Beta 3 Changelog: https://forums.sinsofasolarempire.com/340287
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Gameplay / Balance:
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General
-Powerful new research subjects to improve starbase scaling late game.
-Ships taken over with the Rapture's Domination ability now properly leave fleets they are in and join the Rapture's fleet if it is in one.
-Reduced all factions' mines' max hull from 40 to 30 to offset attack type changes.
-Fixed descriptions for tech tree related achievements so it's clearer what you need to do to get them.
-Advent Hangar Defenses' Shield Bestowal now affects star bases.
-Anti-Structure frigates can no longer attack anything but structures, mines and starbases.
-Renormalized ANTIMODULE attack type to deal 200% damage vs structures, and renormalized its effectiveness vs. other armor types to be within the range 25% - 100%.
-Adjusted nominal damage of Vasari star base, Ogrov and Adjudicator to maintain DPS vs structures to account for ANTIMODULE damage bonus change.
-3rd level of Assault Systems upgrade weapon damage bonus reduced from 30% to 20%.
-Fixed errors in Grindstone templates.
-Face off and Implosion don't spawn stuff twice anymore.
-Tutorials fixed.
-Under construction starbases now have their max shield points properly computed for the purposes of ability use constraints.
-Starbase experience scaled by their build percentage.
-Abilities that repair damage and/or restore shields within a radius now only consider targets within range.
-Debris Vortex: hull repaired per piece of debris reduced approximately 33%.
AI
-AI siege ships now try to avoid turrets and mines when attempting to bomb an enemy planet.
-Improved AI surrendering.
-More improvement to AI retreat logic particularly w/r to considering enemy star bases and jump inhibiters.
-Improved AI mine laying logic.
-Improved AI factory building logic.
-Fix AI building defenses at obviously bad locations.
-Fix autocast AI for mine laying from overriding user commands.
TEC Proximity mines
-Cost reduced from 850/215/85 to 640/160/65 credits/metal/crystal.
-Damage reduced from 1000 to 700.
Vasari Mines
-Cost reduced from 950/225/110 to 710/170/85 credits/metal/crystal.
-Explosive mine damage reduced from 1000 to 700.
Advent Homing mines
-Cost reduced from 725/170/85 to 660/150/80 credits/metal/crystal.
-Single target damage increased from 700 to 1050.
-'start following target' range reduced from 6000 to 5500.
-'stop following target' range reduced from 7000 to 6500.
-Maneuverability increased approx 35%.
Advent Transcencia star base:
-Meteor Storm antimatter cost increased from 100 to 125.
-Meteor Storm damage reduced from 600/900 to 500/750.
-Mass Disorientation area of effect increased from 7000/10000 to 8500/12000.
-Increased culture spread rate of each level of Evangelization Nodes from 1.0 to 1.75.
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Graphics:
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-Adjusted weapons fire visuals for Adjudicator.
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Sound / Music:
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Networking / Multiplayer:
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-Reactivate stats tracking.
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User Interface / HUD:
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-Final research pre-req arrows added.
-Pirate miniwindow tooltips properly suppressed when pirates are no longer active.
-Fix being able to press buy/sell at same time in quick market screen.
-Pip clouds now include mines.
-Planet bonuses now render percentages in correct color.
-Fixed bug in the way planets are counted for random galaxies in the front end descriptors.
-Star base attack ranges are now rendered during the placement process.
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Modding:
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-Mod directory now defaults to a directory based on the current version of the game (to prevent obsolete mods from preventing the game from loading).
-Fighter attack routines can now be used by other ship types (i.e with the right physics tweaks you can get non-static combat movement).
-Mod checksums only consider GameInfo and Mesh directories. This way purely visual mods won't cause different checksums and prevent players from playing with one another.
-AI retreat threshold is now datadriven.
-Whether attackers can only target structures or not is now datadriven.
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Misc:
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-All maps updated to version 3.
-Fixed crash when downloaded or custom maps are in the default Galaxy directory.
-Fixed crash when trying to select custom maps.
-Fixed in-game Map Designer from crashing.
-Fixed crash caused by new Subversion behavior.
-Fixed crash caused by AI use of Advent Homing Mines under certain conditions.
-Fixed crash caused by docked fighters trying to update their AI when the carrier ship dies.
-Fixed crash caused by attempting to render the rally point line from a source you no longer own (e.g dead starbase, conquered planet).