McKey35 McKey35

Unexplainable lags

Unexplainable lags

Hey guys,

 

I have a problem with sins. Everytime I play, the game gets pretty laggy after let´s say 3-5 minutes. I can get rid of those lags by sending the game to the tray and taking it back but the problem comes back every time after a certain period of time.

I play on 1280x800 with no anti-aliasing. I tried lowering the resolution to 1240x768 but the problem doesn´t go away.

My specs :

AMD Sempron 3600+ 2Ghz

3 GB RAM

GeForce 7000M

 

I´m well aware that it´s not really a gaming pc, but I can play lag free from the beginning and after sending it to the tray each time so I think my pc should be able to handle the game.

 

Does anyone have an idea about what to do?

 

Thanks folks :)

32,782 views 62 replies
Reply #26 Top

Quoting DrAsik, reply 24
@bhereg : if you're kicked back to the desktop, that's a game crash, it's another issue completely, and a much more serious one. If the game always crash there might be a problem with your computer, because it's quite stable for me and most players.

Also, my CPU is an Intel Core 2 Duo, so I think the lag issue has nothing to do with what company designed the CPU. My computer is up-to-date and it can run any game at the performance I would expect from it. Not Sins. Well, as I said I need to test that with Entrenchment, but it happened 2 weeks ago, so unless they've made a world of change to the performance I'm not too optimistic.
End of DrAsik's quote

Ok,  so the AMD being at fault goes out the window with this one.

Reply #27 Top

Quoting djjimmyswift, reply 25
Obviously this a reoccuring theme with this game with Entrenchment installed...

<p>
<a href="HREF="https://forums.sinsofasolarempire.com/341791">
Same problem, different thread.</a>
</p>
End of djjimmyswift's quote

no you´re wrong, I started this thread and I don´t have Entrechment installed so it´s not about that.

 

and drasik I´m not sure but he might wanted to say that he have send the game to the tray and then click on it again so that the lags would go away for a few minutes, that´s the problem I have as well.

Reply #28 Top

I'm the oppostie, at the beginning of the game (first 2-3 minutes) I get lots of lag, but then it settles down. Every once in a while it will lag for a second or two late game, but that's it.

Reply #29 Top

I dont get how I can run  X3 Terran Conflict   very smooth  but  Sins  grinds to a hault  its the  most laggy game I've got something is wrong with their CPU programing  maybe its a game engine that is just too demanding for any CPU. Most games get patches to fix the performance and memory leaks but I have  not seen Stardock anounce  a performance fixing patch yet.

Reply #30 Top

Sins was designed to run on low spec machines. Everytime I have seen major lag from players when doing MP games, the issue is either a bottled internet connection or they are running it on high(est) settings, which their rig cannot handle.

Reply #31 Top

Quoting Hack78, reply 5
Sins was designed to run on low spec machines. Everytime I have seen major lag from players when doing MP games, the issue is either a bottled internet connection or they are running it on high(est) settings, which their rig cannot handle.
End of Hack78's quote

 

Strange I get lag almost every game with only one fleet for everyone (say 6 players) on a single solar system.  No matter what the settings are.

Reply #32 Top

I have this too, sometimes it resolves and other times it doesn't!

Reply #33 Top

It would be nice if stardock and co would at least acnologe the issue, preferably do somthing to try and fix it.

Ps. I also get lag, running entranchment on a decent XP.

P.p.s. I don't know how other high-graphic, high-quality rts games compare to sins, but I get almost no lag running CnC3, which seems to have similer graphics and (somtimes) similer scale.

Reply #34 Top

Well, it looks to me like if they didn´t give a rats ass about it...

Reply #35 Top

Or are to busy working to read EVERY forum thread....

Reply #36 Top

Quoting CG, reply 4
I dont get how I can run  X3 Terran Conflict   very smooth  but  Sins  grinds to a hault  its the  most laggy game I've got something is wrong with their CPU programing  maybe its a game engine that is just too demanding for any CPU. Most games get patches to fix the performance and memory leaks but I have  not seen Stardock anounce  a performance fixing patch yet.
End of CG's quote

 

I don't believe X3 tracks each and every ship individually when outside the planet well you're currently in. So at most it's probably tracking, what 25-50 entities (depends on how many ships you have on other planets, it probably tracks those but not the exact coordinates and positioning of other ships in that planet well) maybe? Sins is probably tracking that many entities at the start of a 6-player game, at least.

Disclaimer: I only played X3 briefly before giving up on that game after the AI decided to happily crash my spaceship into an asteroid while on autopilot when i was in the restroom, so I'm assuming quite a bit in that case. :X

Reply #37 Top

Quoting Hack78, reply 10
Or are to busy working to read EVERY forum thread....
End of Hack78's quote

You just can't keep your mouth shut, can you?

 

Reply #38 Top

I am having the same problems with the game slowing down to a crawl. My system surpasses all the recommended requirements by far. Plenty of ram and a fast cpu etc. I also thought it might be related to how many ships were in the game, so I just played (tried to at least) a small map, 1 AI player and myself. I only built the 16 cap ships and no others,  Did not build ant trade ports or refineries. The game ran fine for about an hour till I had captured about 15 planets (asteriods etc), then it began to slow down. By the time I had captured about 20 systems it was crawling, and bumping the game speed up to 8x made it even slower. I would think that if it was related to the number of ships the AI has to deal with, then me not building any (other than Cap Ships) and capturing more systems and destroying the AIs trade ports, his fleets, and refineries, that the game would speed up rather than slow down even more? This is a serious problem and really needs to be addressed!

DEVS you got any thing to help us out with this problem?

 

Reply #39 Top

You just can't keep your mouth shut, can you?
End of quote

Sure I can - it was closed the whole time I typed that. I use my fingers like a normal person....

Reply #40 Top

Quoting LansecAlting, reply 11

Quoting CG Man, reply 4I dont get how I can run  X3 Terran Conflict   very smooth  but  Sins  grinds to a hault  its the  most laggy game I've got something is wrong with their CPU programing  maybe its a game engine that is just too demanding for any CPU. Most games get patches to fix the performance and memory leaks but I have  not seen Stardock anounce  a performance fixing patch yet.

 

I don't believe X3 tracks each and every ship individually when outside the planet well you're currently in. So at most it's probably tracking, what 25-50 entities (depends on how many ships you have on other planets, it probably tracks those but not the exact coordinates and positioning of other ships in that planet well) maybe? Sins is probably tracking that many entities at the start of a 6-player game, at least.

Disclaimer: I only played X3 briefly before giving up on that game after the AI decided to happily crash my spaceship into an asteroid while on autopilot when i was in the restroom, so I'm assuming quite a bit in that case.
End of LansecAlting's quote

 

The cpu and ram running out of resources to process all that would be a great excuse if only my CPU actually said that it was using more than 65ish%( and that is one core most of the time haha).

Reply #41 Top

Ok I just got through playing 4 more games, 2 as Advent and 2 as Vasari. The 2 I played as Advent came to a creeping halt at about the same time as the Tec games I have played. However I also played 2 games as Vasari and had absolutly no problem with lag at all? Just thought I would add that here as it may help determine the cause.

Reply #42 Top

Online the lag seems far more minimal.  However there seems to be a higher chance of a minidump.

Reply #43 Top

Online the lag seems far more minimal. However there seems to be a higher chance of a minidump.
End of quote

That would imply the issue is around the AI as that is not needed for MP (the tactical AI stuff is, but the strategic stuff isn't - not sure how that is interwoven).

Come to think of it, sometimes the AI IS needed for MP as it would do better then some people!!!! :D

Reply #44 Top

I have a feeling it's linked almost 100% to the sheer number of tradeships and fighter/bombers that rises so quickly in a many player (ai and real both) game.  I've noticed when I reduced the number of tradeships/port refinerships/refinery; and fighters&Bombers/squadron to 1, that it delayed the lag on my pc considerably.  

I'll mod fighters, bombers, tradeships, and refinery ships out of my game completely and play a 150 planet 3 star map with 9 unfairs and post the results here.

P.S. Before my original mod-work, my gametime to realtime scale would be 1 to 1 for about an hour, then quickly degraded to about 1 to 5 (1 minute of gametime for every 5 minutes realtime) After reducing the number of the abovementioned ships, I delayed it to about 2.5 hours into the game.    That's what I'll be quantifying when I come back with my result... With none of those extra ships to be worked on by the CPU/ held in memory / swapped to&from the HD, how much longer does it take the game to slow to 20% speed (if it does at all)?

Reply #45 Top

Well I was completely wrong :)   I made a copy of my mod, removed all carriers; hanger defense structures; tradeports; refineries; and the tradeport/hanger defense upgrades for the starbases, fired up my favorite map (a 3 star 140 planet galaxy), filled it up with 9 unfair AIs, and it still slowed down around the same point.  I did notice though that it's not time-linked but planets-owned linked.  I was buttery smooth until I approached 20 planets, then somewhere around there BOOM.  Complete crawl!  It took me a lot longer to get those planets cuz I'm not used to all my capital ships being fighterless (I always just build a ton of capitals since I got tired of having to replace destroyed frigates/cruisers, I had become used to my bombers clearing out structures on a newly captured grav well for me :))  Anyway, at least we can narrow the list of potential culprits down by these 3 things:

Not directly linked to the number of fighters/bombers (my game had 0 and still started crawling)

Not directly linked to the number of tradeships (same as above)     and

Not directly linked to the number of refineries (same as above)  

Also, I didn't mention this earlier, but I absolutely HATE mines (I've never lost a ship to them yet, but I hate having to either A. Ignore them on a freshly captured planet and keep playing as if they weren't there, or B. Spend time working on cleaning up each and every one on every new grav well I take),   so my mod already had those removed. Thus mines aren't the cause of this crazy lag either.

Any other Ideas?

Reply #46 Top

Im having the same Problem on 2 different machines these 2 machines will handle anything I throw at them except SOASE

Phenom II X4  940 @ 3 ghz 

HIS Radeon 4870 1 gb Factory Oced 750/4ghz

8gb Gskill @1066 @5 5 5 15

Vista Home Premium 64 Sp1

Other Machine

Intel core 2 quad Q6600 @ 2.6 ghz

Diamond Radeon 4830 1 gb

3 gb Kingston Hyper x @1066 @5 5 5 15

Windows XP Sp3

Im having the same Problem You guys are having these 2 machines will handle anything I throw at them except SOASE.I used to PlayHomeworld 2 and Neverwinter Nights alot  and these games can expierence slowdowns and stutter especially with alot going on in the game so I would turn off all un needed background running processes including AMD Cool and quiet if it was a AMD based system and that woulld fix the issue but not with this game.Im frustrated everything I have tried doesnt work.

Reply #47 Top

Yea,  the issue I think is out of our hands.  It is in the game.

Reply #48 Top

Since we haven't had a response from the developers since this thread was initially started, I sent a PM to Blair myself.

Anyone else experiencing the "Slow down" bug. please take a moment and explain what's happening.

I would like to bring this thread to the devs attention, if I don't receive a reply from Blair Fraser, then the next step will be to start emailing IronClad & Stardock as well.

one or two rants can be written off & ignored, but the more people that vocalize their concern & experience with this bug, the more promptly I believe we can have it addressed, and correct.

If there are any other threads floating around the board that relate to this specific topic/issue, kindly copy the link & post it here so that this thread is comprehensive.

Reply #49 Top

We've been following the threads and working on the issue. We are unable thus far to reproduce it on even our lowest spec machines. Without being able to reproduce it we can only theorize. Our current theory is something about your system is causing massive swapping. The new patch has massive memory savings which may help. If this continues to happen after the upcoming 1.02 patch, we'll be asking anyone with the problem to send a save game of when it is happening and their dxdiag info to [email protected].

Reply #50 Top

Quoting Blair, reply 24
We've been following the threads and working on the issue. We are unable thus far to reproduce it on even our lowest spec machines. Without being able to reproduce it we can only theorize. Our current theory is something about your system is causing massive swapping. The new patch has massive memory savings which may help. If this continues to happen after the upcoming 1.02 patch, we'll be asking anyone with the problem to send a save game of when it is happening and their dxdiag info to [email protected].
End of Blair's quote

 

Well, that would be really nice :)

 

Soonish. When exactly is the 1.02 patch comin´ out ?