What is it about Sins? These other games don't have dsync issues? Under my hypothetical, the game would simply pause, while the actual 'save' is transferred. Not sure how that involves dsync issues.
If you re-read, I negated myself
I was basing my comment on the fact that you can't do that with desyncs, then I realized that the reason you can't do that with desyncs is there's no way to tell who was right / wrong, and worse yet if it happens once, it's almost certain to happen again.
2) More uniform multi-star maps. Right now, if you create a map with, lets say one hundered stars, the map becomes a big circle with one in the middle.
That's for the semi-random generation, right? Not using the map editor?
3) Fleet size capapability should depend on population size...not research! By the way, do ship cost money for upkeep? I'm not sure but if they don't, they should.
At the moment, they're using an indirect method to connect fleet size to population.
Maintenance was discarded back in beta 1, because it wasn't fun to play. They implemented planet-based fleet points, then decided that that didn't work -- it made it too hard to 'bounce back' from loosing a planet (i. e. increases steamrolling). So they moved to the current system, where your resource base indirectly determines your maximum fleet cap. As you increase your fleet cap size, the resource drain increases, and if it gets too high, you're economy stalls out. Sure, you can have 2000 points worth of ships, but you can't actually buy anything new from that point on kind of thing.