Too busy to reply to the whole thing - can't tell you what with, that's a secret. Also, you're wrong but I'm not going to go into specifics.
OK OK I'll respond to the one part I read:
You laughed at the fact that porn and games have different distribution... whatever... and therefore my argument was invalid. However you misunderstood me, or I made myself misunderstandable. Kryo and I (or was it you? err...) were debating the financial aspect of the distribution. I think. Something about distributors not wanting to get involved because of the risk.
Anyways, I was talking about costs, not the distribution itself. Yes, games and porn cannot generally be distributed to the same locations, unless you're talking about very unusual games. What I meant though was, in order to manufacture and distribute a game, you must press a disc, print a label, and combine the two with a DVD case. I don't want to go out on a limb too much, but I think this probably costs less than a dollar per item. The same is most certainly true in the exciting world of pornography.
It's not a completely linear scale, since larger orders mean less cost per unit, and someone has to design the label in the first place which is probably something they bleed every penny out of. Regardless, someone must make a label for a porno as well. So the costs to this point of the argument are still identical.
Next you come to advertising - I am unfamiliar with the realm of porn marketing, so I truly cannot argue this point without falling back on my own imagination. But since we're talking about a very small run of Sins (ie, 5000 copies in my example), advertising isn't really a big necessity. How many games are released with little or no advertising? Lots and lots, especially in "less interesting" genres like RTS.
In both cases you must ship a box of the product to a store.
So, so far we've gone through: product design, manufacturing, advertising, and physical distribution, and the costs are still identical. No, I'll be petty and remind you that a porno has actors and actresses that must be paid, as well as some form of editing and direction staff. So at this point, the porno costs more to make and distribute than an already-finished game.
So now we come to stores. Much like you, I have no idea what goes on in order to put a product on the shelf, but I have to guess that if a distributor has managed to find room on my local stores' shelves for some of the crap they sell (or try to), it can't possibly be a colossal expense. Surely there is some cost, but I can't imagine what it is. In any case, a porno must also find a place on a shelf. By the way, "adult entertainment" is a much more lucrative business than PC gaming. So in theory it could actually be more difficult and expensive to get a porno on a store shelf than a PC game.
So my argument in summary is: your claim that porno is a dramatically different thing to sell, per unit, than PC games, financially speaking, is incorrect. If Stardock was unable to find someone to sell their game in Europe, their "finding a european distributor" department is incompetent. This isn't really a surprise, given that this is the one of only a handful of titles they've actually sold.
Now really, I have to stop there. I didn't get into this thing for the sake of actually arguing it, I just wanted some giggles. I'm proud of you for actually making an attempt to prove my rebuttal wrong though, most people just give up after I tear their argument to shreds.